Issue One

“City of Lit”: Collaborative Research in Literature and New Media

Bridget Draxler, Monmouth College
Haowei Hsieh, The University of Iowa
Nikki Dudley, The University of Iowa
Jon Winet, The University of Iowa
The University of Iowa UNESCO City of Literature (UCOL) Mobile Application Development Team1

Abstract

The University of Iowa UNESCO City of Literature (UCOL) project brings together community partners, faculty, and students at The University of Iowa to research, gather, record, and produce multimedia texts about local writers. The team launched its first-phase product in Fall 2010, “City of Lit,” an app for Apple mobile devices. This article describes an experimental course in the university’s general education literature program that involved undergraduate students in the app’s content creation. In addition, it presents initial data for the project’s pedagogical impact based on student surveys, which suggests that the team-based learning project positively impacted students’ perceived learning and motivation.

 

Introduction

Home of the Iowa Writers’ Workshop and designated in 2008 as the only United Nations (UNESCO) “City of Literature” in the Americas, Iowa City has a long and proud history as a community of writers. The University of Iowa’s writing programs have graduated thousands of writers and attracted literary luminaries to Iowa City for seventy years. The city itself contains a wealth of information, both published and archival, on many of its writers.

The University of Iowa UNESCO City of Literature mobile application development team (UCOL) project brings together faculty and students at The University of Iowa to research, gather, record, and produce multimedia texts about local writers. Our research team includes faculty and students from the Intermedia Program in the School of Art and Art History, the School of Library and Information Science, the Computer Science and English departments, and the Virtual Writing University staff.2 In Fall 2010 the team launched its first-phase product, “City of Lit,” an app for Apple mobile devices (figure 1).3 The project creates a new media archive of Iowa City’s literary history and includes undergraduate students in the research process alongside experienced scholars.

Figure 1: The “City of Lit” mobile app running on the Apple iPad.

This paper reports our experience from a pilot study in which undergraduate students learned to conduct scholarly research and create content for the digital collection. Students worked collectively to produce multimedia hypertext documents for the app that include text, photos, annotated maps, audio and video. The project encourages interdisciplinary, collaborative undergraduate research, while recognizing the unique potential of mobile devices to make interactive scholarship accessible to the public.

Our paper is organized in three parts. First, we will discuss the UCOL project as a whole, contextualizing student contributions within a larger community-based research project at The University of Iowa by providing information about the app’s background, development, and features. Second, we will describe undergraduate involvement in content creation within an experimental course in the university’s general education literature program. We will outline the assignment and discuss pedagogical changes between the first, second, and third iterations of the course. Finally, we will present initial data for the project’s pedagogical impact based on student surveys.

The UCOL project provides an opportunity for undergraduate students to publish new media research on a mobile app, and our research suggests that the project positively impacts students’ perceived learning and motivation. In addition, our use of mobile technologies promotes engagement by a wider public and capitalizes on the interactive capability of location-aware technologies.

The “City of Lit” Mobile App

The “City of Lit” system framework consists of a web-based content editing interface, a development database containing in-progress content, a collection of websites that host full-length original content for a selection of authors, and a production database of public content which serves the mobile app. Authorized scholars and researchers can contribute to the collection from remote locations, using the web interface (figure 2) to enter data into the development database. Within the interface, students can view each other’s work-in-progress alongside the content of contributing scholars. Students and scholars, then, operate on equal and open terms within the project. Once material is approved by the editorial staff, data is reviewed and copied to the production database.

Figure 2: Web-based interface for data-entry and update.

When the app is started, the user is presented with a “quote of the day,” immediately following the UNESCO City of Literature splash screen. A tap on the screen takes users to a list of available authors and other options for navigating the app. Using the device’s location service, the app identifies Iowa City area locations of interest (figure 3).

Figure 3: A map of Iowa City with locations marked with pins.

Examples of geo-tagged events include locations of local readings, former dwellings of resident writers, and real or fictional Iowa City locations referenced in literature. This information can be used to take a literary stroll through Iowa City or to visit sites relevant to a specific author. Multi-media elements are central to the app (figure 4).

Figure 4: “City of Lit” can stream video and audio.

Users can access a constantly growing collection of audio and video recordings of readings and interviews, along with photography and graphics related to the authors. Other constantly updated features of the app include News and Events, information dynamically fed from the Virtual Writing University website.

We have developed the mobile application for the iOS platform, including iPhone, iPod touch, and iPad. The projected audience for our app will increase as we expand support for additional platforms through the launch of a dedicated Android version of the app4 and a web application designed for both mobile and full-screen devices.5 In the next phase of app and programming development, users will be able to contribute personal text, photo, video and audio commentaries through a file uploader function (figure 5).

Figure 5: A screen shot of user file uploader.

Dubbed “Citizen Scholarship,” this feature adds a new layer of interactivity to the app as users become content contributors. Our goal is to make the app itself (like the student contribution) as interactive and participatory as possible.

Related Works

The UCOL project builds on the work of a wider community of innovators in technology and pedagogy. Scholars have shown that new media affords new possibilities for interactive pedagogy and cultural citizenship.6 In recent years, the dynamic nature of Web 2.0 has encouraged a more participatory engagement with technology. Blogs, podcasts, wikis, interactive learning exhibits, and other forms of web-based student-publishing media have transformed the student learning process, making it more interactive, more authentic, and more impactful.7 And unlike clickers, games, or smart boards, student-publishing media engage students in the production of new knowledge, by inviting students to create multimedia representations of their learning. In their best form, these digital systems create a role-reversal between teachers and students, helping students to become writers, editors, and commentators8 and to experience increased agency within a democratic learning space.9

By focusing on problem-based networked learning, interactive technology can be integrated into the political science classroom10 as easily as the dance studio.11 Scholarship suggests that using social networking media in the classroom not only facilitates interactive pedagogy but also more effectively fits the learning styles of students today.12 Gary Beauchamp and Steve Kennewell explore the role of interactive technology within interactive learning, pointing to ways that such pedagogy places more responsibility on the learner.13 For many practitioners of technology-based pedagogy, one goal of such projects is to promote more creative and collaborative student-driven learning.

Recently, scholars have begun to explore specific ways that mobile technology can serve as a platform for this participatory, problem-based pedagogy. David J. Radosevich and Patricia Kahn have showed the impact of using tablet technology and recording software to increase student engagement in their learning process.14 Thomas Cochrane and Roger Bateman have published a model and rubric for “m-learning” (mobile learning projects), which emphasizes the use of interactive technology projects for students in online courses who do not identify themselves as tech-savvy.15 In a study of mobile-based games, James M. Mathews discusses a Neighborhood Game Design Project that creates a virtual reality simulation.16 However, scholarship on mobile technology has not yet considered student-publication on mobile devices, in which students create rather than simply use mobile apps. In addition to multimedia features including text, images, audio, and video, mobile apps can also employ GPS technology to create geo-centric media.  The UCOL team uses mobile technology to create an interactive and local collection.17

Building on research surrounding Web 2.0 practices, social networks, and the ascendancy of mobile technology, our project provides a model for mobile-based student publishing. In addition, we have conducted survey-based research on the impact of mobile app creation on students’ perceived learning. Our research suggests that the structure of the UCOL project motivated students to work harder and learn more than in a traditional literature course.

Undergraduate Content Creation for “City of Lit”

During Fall 2010, English doctoral candidate Bridget Draxler incorporated “City of Lit” research into her undergraduate “Interpretation of Literature” course.  Her students conducted research and created multimedia content on local authors. UCOL team members worked closely with undergraduate students in the class, providing technical support and training in multimedia authoring.

For the project, each student chose one Iowa City author to research. The six-week assignment directed students to: interview their author or a resident expert;18 conduct research in the University Archives of the University of Iowa Libraries Special Collections; identify key locations for their author around town; annotate a series of primary and secondary resources; and write a comprehensive biography that emphasizes their author’s time in Iowa City (figure 6). Students uploaded their research to an online interface (figure 7); their research was vetted by a professional editor, who provided revision before its final publication.19 By focusing on the author’s time in Iowa City, students helped to create a unique and locally-relevant collection.

Figure 6: Summary of undergraduate research project

Figure 7: Content is translated from an online interface (left) to the mobile app (right).

Based on the success of this initial undergraduate class project, Draxler and UCOL expanded the project into a semester-long course offering.20 The new course included a number of changes:

  • We redesigned the project for a full 16-week class, up from the original 6 weeks. This change allowed students more time to learn archival research methods, new media tools, interviewing strategies, etc;
  • Students completed the assignment in groups of two or three, working collaboratively, improving the quality of student research and writing and the students’ learning experience.
  • We offered two sections of the course during Spring 2011, doubling the number of participating students from 20 to 38, and creating a wider pool for assessment;
  • Students shared their work in a public forum through Prezi and pecha-kucha21 presentations at the City of Lit Iowa Authors Event.22  Local writers participated in the event by giving readings of their work.23

In Fall 2011, the course underwent further change, offered for the first time as an upper-level elective, cross-listed in the departments of English and Art. As an elective rather than a general education course, the class attracted students who already had an interest in new media research. Team-taught by Professor Jon Winet and graduate student Raquel Baker, the course also took advantage of the University of Iowa’s new TILE classrooms (figure 8), which facilitate technology-based, peer-to-peer learning through round tables, wall-to-wall white boards, and networked monitors and screens (figure 9). We anticipate that this cross-listed course will be offered annually in the future, and as some project leaders have taken positions in new institutions, we hope that it will provide a template for similar courses in other college communities.

Figure 8: TILE classroom. Photograph from The University of Iowa website.

Figure 9: Students with instructor Raquel Baker in TILE classroom, Fall 2011

Impact of “City of Lit” on Student Learning

Student reflections and evaluations during Fall 2010 and Spring 2011, along with a formal survey designed by the UCOL team in Spring 2011, identified strengths and weaknesses of our project. Student feedback suggests that the integration of literary research and analysis, new media and technology, and local community engagement provided valuable learning outcomes. As one student in the initial pilot course commented,

By starting this project, I found new ways of conducting research. These include things such as interviews with people who had a direct tie to the author, and also going to the University of Iowa archives to obtain new research. The project is very interesting because it focuses on a broad range of writing, such as the biography and the bibliography, and it showed me how to conduct a formal interview, along with using new types of technology.

In Spring 2011, we conducted a formal survey with the 38 participating students. The survey collected information concerning their multimedia skills before and after the class, their opinions toward the new class style and public scholarship, their self-evaluation of personal improvement in variety of areas, and their overall impression of the class. We also conducted a targeted evaluation on certain interface and usability issues.24 Data from the formal survey notes a high perceived impact on student learning.
According to our survey, the structure of the research assignment provided students enough room for flexibility and creativity (73.6% agreement), gave students ideas in directing and presenting their research (76.3% agreement), and taught students skills that they think are useful (71.0% agreement).
Students overwhelmingly agreed that they learned more by doing this type of assignment than by writing a traditional research paper (figure 10).

Figure 10: On questions “I learned more by doing this type of assignment than a traditional research paper” and “I prefer this kind of assignment to a traditional research paper”

Student surveys recommended that we provide future students with online video tutorials for in-class demonstrations, to make the rather technical process of creating multimedia content easier.

In addition to identifying development in digital literacies, the students also noted perceived improvement in personal growth, academic growth, civic engagement, research methods, writing skills, and speaking skills.

Students showed the most personal development in the following areas: persistence, personal responsibility in learning, problem solving, and understanding of local culture. Many of these qualities support student-driven learning, suggesting that interactive technology and student publication increases students’ personal responsibility and ownership in their education.

In addition, students self-identified as improving most in the following skills: archival research methods, primary research methods, bibliographic skills, clarity of writing, and abilities to communicate with peers. In addition to learning skills in new media, the students felt that they made significant improvements in more traditional skills (like literary research and citation) required for the general education course.

Students showed improvements but to a lesser degree in the following areas: online research methods, patience, and interest in literature.

Figure 11: On questions “I enjoyed knowing my work will be published, read by the public, and used in the real world”, and “Did presenting your work to a public audience improve the quality of your project?”

Students found the public presentation to be a useful capstone, and they enjoyed meeting a real audience of their virtual publication. One student wrote, “It gave me confidence and pride in the work we’ve done.” Another student commented, “I thought the public presentation made the whole project feel more official.” Another student noted, “I’ve never presented to a group other than my class so it made it seem more professional.” To another, “It was exciting because it solidified the idea that we’re making something for the public.”

The public component of students’ research successfully created a sense of authenticity for their work, and students “enjoyed knowing their work would be published, read by the public, and used in the real world.” Students also agreed that presenting their work to a public audience, at the Iowa Authors Event, improved the quality of their project (figure 11).25

Students said that they produced a higher-quality project than they would have done in a traditional literature classroom, and they tried harder on this project than they would have in a traditional literature classroom. And finally, students felt that they learned more in this class than they would have in a traditional literature classroom (figure 12).

Figure 12: On questions “I produced a higher-quality project than I would have in a traditional literature classroom”, “I tried harder on this project than I would have in a traditional literature classroom”, and “I learned more in this class than I would have in traditional literature classroom”

Overall, our research shows that this project positively impacted students’ perceived learning and motivation. Their reflections also suggest that, in addition to improved skills and motivation, the project was also a transformative experience for many students. “[I am] very glad I took this class,” said one student, “because I can use stuff I learned in the real world.”  Through their collaborative multimedia research and publication, students felt more engaged and invested in their community, but also in their own learning.The UCOL project serves as an exemplar at The University of Iowa and in the field of digital humanities and new media, illustrating how traditional scholars can participate in engaged digital humanities research, facilitating intercollegiate collaboration at the highest levels of creative research and practice.

Bibliography

Al-Khatib, Hayat. “How Has Pedagogy Changed in a Digital Age? ICT Supported Learning: Dialogic Forums in Project Work.” European Journal of Open, Distance and E-Learning, no. 2 (2009). http://www.eurodl.org/?p=current&rticle=374&article=382. ISSN 1027-5207.

Baird, Derek E., and Mercedes Fisher. “Neomillennial User Experience Design Strategies: Utilizing Social Networking Media to Support‘ Always on’ Learning Styles.” Journal of Educational Technology Systems 34, no. 1 (2005): 5–32. doi:10.2190/6WMW-47L0-M81Q-12G1.

Beauchamp, Gary, and Steve Kennewell. “Interactivity in the Classroom and Its Impact on Learning.” Computers & Education 54, no. 3 (April 2010): 759-766. doi:10.1016/j.compedu.2009.09.033.

Bullock, Shawn Michael. “Teaching 2.0: (re)learning to Teach Online.” Interactive Technology and Smart Education 8, no. 2 (June 14, 2011): 94-105. doi:10.1108/17415651111141812.

Cochrane, Thomas, and Roger Bateman. “Smartphones Give You Wings: Pedagogical Affordances of Mobile Web 2.0.” Australasian Journal of Educational Technology 26, no. 1 (2010): 1-14. ISSN 1449-3098.

Damron, Danny, and Jonathan Mott. “Creating an Interactive Classroom: Enhancing Student Engagement and Learning in Political Science Courses.” Journal of Political Science Education 1, no. 3 (2005): 367-383. doi:10.1080/15512160500261228.

Davidson, Cathy N, and David Theo Goldberg. The Future of Thinking: Learning Institutions in a Digital Age. The MIT Press, 2010. ISBN 9780262513746.

Doughty, Sally, Kerry Francksen, Michael Huxley, and Martin Leach. “Technological Enhancements in the Teaching and Learning of Reflective and Creative Practice in Dance.” Research in Dance Education 9, no. 2 (2008): 129-146. doi:10.1080/14647890802088041.

Joe Fassler at Iowa Author’s Event, 2011. http://www.youtube.com/watch?v=OvJMW-0wxYA&feature=youtube_gdata_player.

Mannion, Lance. “Interview with Lance Mannion1.” Interview by Jessica McCarthy and Wei Ren. Online posting, March 31, 2011. http://www.youtube.com/watch?v=-5A-uwcJk04.

———. “Interview with Lance Mannion2.” Interview by Jessica McCarthy and Wei Ren. Online posting, April 1, 2011. http://www.youtube.com/watch?v=ki8pZtzwDzg&feature=youtube_gdata_player.

Marquis Childs by Ryan & Heather, 2011. http://www.youtube.com/watch?v=3xo3QpCvhh4&feature=youtube_gdata_player.

Mathews, James M. “Using a Studio-based Pedagogy to Engage Students in the Design of Mobile-based Media.” English Teaching: Practice and Critique 9, no. 1 (2010): 87–102. ISSN 1175-8708.

Radosevich, David J., and Patricia Kahn. “Using Tablet Technology and Recording Software to Enhance Pedagogy.” Innovate Journal of Online Education 2, no. 6 (2006): 7. ISSN 1552-3233.

Schaffhauser, Dian. “Which Came First–The Technology or the Pedagogy?” THE Journal 36, no. 8 (2009): 6. ISSN 0192-592X.

Yeh, Hui-Chin, and Yu-Fen Yang. “Prospective Teachers’ Insights Towards Scaffolding Students’ Writing Processes Through Teacher–student Role Reversal in an Online System.” Educational Technology Research and Development 59, no. 3 (October 7, 2010): 351-368. doi:10.1007/s11423-010-9170-5.

Zhao, Ruijie. “Weaving Web 2.0 and the Writing Process with Feminist Pedagogy”. Thesis, Bowling Green State University, 2010. http://etd.ohiolink.edu/view.cgi?acc_num=bgsu1276676479.

 

About the Authors

Bridget Draxler is a first-year assistant professor and director of an interdisciplinary writing program at Monmouth College, a liberal arts college in Monmouth, IL. Her current role at the college allows her to support student speaking and writing skills by developing public digital humanities initiatives within the college’s core curriculum. As a graduate student at the University of Iowa, she developed a course in Iowa literature as part of The University of Iowa UCOL Mobile Application Development Team.

Haowei Hsieh is Assistant Professor in the School of Library and Information Science at The University of Iowa. He leads the database design group for The University of Iowa UNESCO City of Literature Mobile Application Development Team. He works closely with the Graduate Informatics program at the University of Iowa for his interdisciplinary work that studies the interaction between people, information, and machines.

Nikki Dudley is a recent graduate of the University of Iowa School of Library and Information Sciences and current researcher in the Digital Studio for Public Humanities. Her recent work has included database development for The University of Iowa UNESCO City of Literature Mobile Application Development Team. Among her research interests are data visualization and designing web interfaces for digital collection content creation.

Jon Winet is a New Media artist and researcher. In August 2011 he was appointed director of The University of Iowa Digital Studio for the Public Humanities (DSPH). He also directs the University of Iowa UNESCO City of Literature Mobile Application Development Team and the Experimental Wing of the University of Iowa Virtual Writing University. He is an Associate Professor of Intermedia in the University of Iowa’s School of Art and Art History, as well as a member of the faculty of International Programs.

Additional UCOL members include James Cremer, Lauren Haldeman, Dat Nguyen, Peter Likarish, and Raquel Baker.

Notes

  1. Additional UCOL members include James Cremer, Lauren Haldeman, Dat Nguyen, Peter Likarish, and Raquel Baker.
  2. The Virtual Writing University (http://www.writinguniversity.org/) is an initiative that brings together The University of Iowa’s many writing programs. In addition to campus partners, the UCOL team also works closely with the Iowa City UNESCO City of Literature organization (http://cityofliteratureusa.org/).
  3. At the time of our original launch, iOS was the market leader for mobile apps. With the growth of the Android market, we are developing an Android version of the app. The iOS app can be downloaded from http://itunes.apple.com/us/app/the-iowa-city-unesco-city/id396516495?mt=8.
  4. Projected launch: spring 2012
  5. Currently in beta: http://dsph.uiowa.edu/vwu/ucol/mobile/
  6. In “Everyday Creativity as Civic Engagement: A Cultural Citizenship View of New Media,” Burgess, Foth, and Klaebe argue that new media opens possibilities for “community-building potential.” 2006, 1, http://eprints.qut.edu.au/5056/. They cite Joke Hermes’ definition of cultural citizenship: “the process of bonding and community building, and reflection on that bonding, that is implied in partaking of the text-related practices of reading, consuming, celebrating and criticizing offered in the realm of (popular) culture” (quoted in Burgess, Foth & Klaebe, 4). Although Hermes’ definition does not explicitly consider digital technology, the authors suggest that new media will be a critical tool in the future of cultural citizenship both inside and outside the classroom.
  7. Derek E. Baird and Mercedes Fisher, “Neomillennial User Experience Design Strategies: Utilizing Social Networking Media to Support‘ Always on’ Learning Styles,” Journal of Educational Technology Systems 34, no. 1 (2005): 5–32.
  8. Hui-Chin Yeh and Yu-Fen Yang, “Prospective Teachers’ Insights Towards Scaffolding Students’ Writing Processes Through Teacher–student Role Reversal in an Online System,” Educational Technology Research and Development 59, no. 3 (October 7, 2010): 351-368.
  9. Ruijie Zhao, “Weaving Web 2.0 and the Writing Process with Feminist Pedagogy” (thesis, Bowling Green State University, 2010), http://etd.ohiolink.edu/view.cgi?acc_num=bgsu1276676479. Even technophiles acknowledge skepticism that technology is valuable in the classroom for its own sake; critics emphasize the necessity of demonstrating student learning beyond new digital literacies. See Dian Schaffhauser, “Which Came First–The Technology or the Pedagogy?,” THE Journal 36, no. 8 (2009): 6; Shawn Michael Bullock, “Teaching 2.0: (re)learning to Teach Online,” Interactive Technology and Smart Education 8, no. 2 (June 14, 2011): 94-105; Hayat Al-Khatib, “How Has Pedagogy Changed in a Digital Age? ICT Supported Learning: Dialogic Forums in Project Work,” European Journal of Open, Distance and E-Learning, no. 2 (2009), http://www.eurodl.org/?p=current&rticle=374&article=382.
  10. Danny Damron and Jonathan Mott, “Creating an Interactive Classroom: Enhancing Student Engagement and Learning in Political Science Courses,” Journal of Political Science Education 1, no. 3 (2005): 367-383.
  11. Sally Doughty et al., “Technological Enhancements in the Teaching and Learning of Reflective and Creative Practice in Dance,” Research in Dance Education 9, no. 2 (2008): 129-146.
  12. Baird and Fisher, “Neomillennial User Experience Design Strategies.”
  13. Gary Beauchamp and Steve Kennewell, “Interactivity in the Classroom and Its Impact on Learning,” Computers & Education 54, no. 3 (April 2010): 759-766.
  14. David J. Radosevich and Patricia Kahn, “Using Tablet Technology and Recording Software to Enhance Pedagogy,” Innovate Journal of Online Education 2, no. 6 (2006): 7.
  15. Thomas Cochrane and Roger Bateman, “Smartphones Give You Wings: Pedagogical Affordances of Mobile Web 2.0,” Australasian Journal of Educational Technology 26, no. 1 (2010): 1-14.
  16. James M. Mathews, “Using a Studio-based Pedagogy to Engage Students in the Design of Mobile-based Media,” English Teaching: Practice and Critique 9, no. 1 (2010): 87–102.
  17. The distinctive features of the mobile app, then, inform not only the structure but also the content of the collection.
  18. For an example of a student interview, see Lance Mannion, “Interview with Lance Mannion1,” interview by Jessica McCarthy and Wei Ren, online posting, March 31, 2011, http://www.youtube.com/watch?v=-5A-uwcJk04; Lance Mannion, “Interview with Lance Mannion2,” interview by Jessica McCarthy and Wei Ren, online posting, April 1, 2011, http://www.youtube.com/watch?v=ki8pZtzwDzg&feature=youtube_gdata_player.
  19. Student content is still currently being edited, but much of this content is already included in the current version of the “City of Lit” app.
  20. You can view the course syllabus for Spring 2011, the first iteration of “City of Lit” as a semester-length project, at the following link https://docs.google.com/document/d/1uxtXjgB4OiSlogb7Px_zVu6jASpfA9HRsA6OHnyQPEQ/edit.
  21. Pecha-kucha is an experimental PowerPoint presentation form. Pecha-kuchas, six minutes and forty seconds in length, consist of twenty slides, each shown for twenty seconds.
  22. http://cityofliteratureusa.org/node/131. For an example of a student presentation at the Iowa Authors Event, see Marquis Childs by Ryan & Heather, 2011, http://www.youtube.com/watch?v=3xo3QpCvhh4&feature=youtube_gdata_player.
  23. For an example of an local author reading at the Iowa Authors Event, see Joe Fassler at Iowa Author’s Event, 2011, http://www.youtube.com/watch?v=OvJMW-0wxYA&feature=youtube_gdata_player.
  24. The survey was conducted by the research team and not by the instructor, with IRB approval. The instructor received results after all information was collected and grades were finalized.
  25. These presentations allowed students an opportunity to describe the process, rather than the product, of their research, reflecting on what they learned and how they learned it.

MyDante: An Online Environment for Contemplative and Collaborative Reading

Frank Ambrosio, Georgetown University
William Garr, Georgetown University
Eddie Maloney, Georgetown University
Theresa Schlafly, Georgetown University

Abstract

This paper explores the tensions between individual and collaborative aspects of reading in the context of MyDante, a digital environment for the study of Dante’s Divine Comedy. We provide a view into the long-standing pedagogical experiment we have undertaken to integrate the MyDante site into an undergraduate philosophy course. The site and its usage in the course have gone through several iterations, raising many questions along the way about how the site can best improve the students’ learning experience. In this paper, we highlight some of these questions, present findings from focus groups with students who have used the site, and explore how awareness of these issues can itself enhance the effectiveness of the site for teaching and learning. We consider the implications of these findings for the development of two new projects: first, a public version of the MyDante site, and secondly, a new tool called Ellipsis, which is a customizable version of the software underlying MyDante. We find some resonances with larger questions about digital reading environments and the act of reading.
 

“It’s probably natural, here in the 21st century, to fret over the future of literature – to worry that, in an era in which everyone wants everything to be social and interactive, serious reading will be impossible. Yet books are curious objects: their strength is to be both intensely private and intensely social – and marginalia is a natural bridge between these two states. It might end up serving equally well as a bridge between online and literary culture, between focus and distraction: a point of contact that could improve both without hurting either. Digital technology, rather than destroying the tradition of marginalia, could actually help us return it to its gloriously social 18th-century roots.”

–Sam Anderson, New York Times Magazine1

Introduction

Today, in what can be seen as a transitional time and space for reading practices, readers are defining new ways of interacting with texts using new media, from collaborative online bookmarking sites to digital annotation tools for e-readers and more. In a recent New York Times Magazine piece, critic Sam Anderson discusses the seeming contradictions between the personal and social natures of the act of reading, and explores the ways that digital technology can mediate between these two different ways of interacting with texts. Anderson’s ideas resonate deeply with our MyDante project, which is a digital environment developed at Georgetown University for the study of Dante’s Divine Comedy. In many respects, MyDante was designed with the goal of creating a space for the mediation of personal and social reading practices, an interaction that is part of what we will define as contemplative reading—a method of reading, inspired by the metaphor of the medieval illuminated manuscript, that is both personal and socially collaborative. We propose that exploring the capacity of online reading environments to encourage contemplative reading represents an important approach to understanding how new media can redefine the way we interact with texts. Like Anderson, we do not consider social reading and personal reflection on a text to be mutually exclusive; rather, we propose that, in the appropriate context, these can and should be complementary facets of the reading process. A reading environment can foster individual immersion, developing the reader’s connection to the text; by connecting that reader to a reality that is shared by other readers, it can also strengthen his or her sense of a communal worldview of human culture. We believe that MyDante is such an environment.2

What follows is a view into the longstanding pedagogical experiment we have undertaken to integrate the MyDante site into an undergraduate philosophy course. The site and its usage in the course have gone through several iterations, raising many questions along the way about how the site can best improve the students’ learning experience and encourage contemplative reading strategies and practices. In this paper, we highlight some of these questions and explore how awareness of these issues can itself enhance the effectiveness of the site for teaching and learning. After an overview of the project background and context, we describe the findings from focus groups and surveys about how students used the MyDante site. We then present some lessons learned from this process and possible implications for future development.

Figure 1. The MyDante homepage (dante.georgetown.edu)

Project Background and Goals3

The MyDante project began in 2000 with the primary aim of providing students with a contemplative space in which to engage with Dante Alighieri’s Divine Comedy, specifically within the context of the undergraduate philosophy class Dante and the Christian Imagination at Georgetown University. Rather than prioritizing reading and research, as many of the existing online versions of the Comedy did, the MyDante project was designed from the beginning to enable students to understand the text through their interaction with it, their reflection on it, and their engagement with their peers around it. Inspired by the model of the medieval illuminated manuscript, we wanted students to see the text of Dante’s poem as a palimpsest, as a place where their ideas and their writing could share the same space as the poem—where they could engage with and rethink the poem by connecting annotations, images, and sounds to the text, just as medieval monks might have done through marginalia and illuminations. As a technology of contemplation, the medieval manuscript was embedded in the communal structures of monastic living, so that a monk would share the fruits of his individual study of a text with other members of the community. Similarly, we hoped that MyDante could help students to benefit from one another’s reflections on the text.

As Anderson describes, marginalia in a context such as that of MyDante can facilitate both the personal, reflective aspect of reading and its collaborative, social nature. We created and continue to develop a variety of tools, such as an annotation tool, a journaling tool, and a multimedia editor, to encourage students to interact with the poem and to share their ideas with others. MyDante was designed to encourage deeply personal reflection while at the same time fostering scholarly collaboration focused on the text.

The contemplative reading method

While Anderson refers generally to “serious reading,” what we wanted to encourage in particular was an approach that we call “contemplative reading.” In the context of Dante’s Comedy, practicing contemplative reading requires the reader to accept Dante’s invitation to join a shared journey. To read the poem contemplatively, the reader must recognize three levels of meaning simultaneously at work in Dante’s text: the literal level of comprehension of the narrative, the metaphorical level of allegorical meaning, and the reflective level of dialogue between the poet and reader.

As explained in the MyDante site’s guide to contemplative reading practice:

In order to understand Dante’s poetic metaphors, each reader must participate in them personally and in a way which is genuinely contemplative. This contemplative reading goes beyond the literal meaning, and even beyond the traditional allegorical or interpreted meaning, to apply every possibility of meaning contained in the text to the reader’s own life and identity.

In further detail, this method of reading asks students to reflect on the following questions at each level of interpretation. (These questions are presented in the site materials and are also discussed in class.)

  • At the first level—the literal level—these questions cover basic information about the poem’s characters and events, and can be summarized by the question “Who is Dante the Pilgrim?”
  • At the second level—the metaphorical level—the questions refer to choices made by Dante the Poet, and how Dante the Poet is both the same as and different from Dante the Pilgrim. For example, in Inferno XXVI, we ask: “Why does the poet choose to have the pilgrim meet Ulysses? Why here? Why are we given this story of the end of Ulysses’ life, when the story of the Trojan horse is much more famous? In other words, how does the poet consciously construct Ulysses as metaphor?” These questions can be generally represented by the question “Who is Dante the poet? What is he trying so hard to tell me?”
  • At the third level—the reflective level—there is a kind of dialogue between poet and reader. In the context of this dialogue, the reader must ask “Who am I?” Ultimately, the reader recognizes him- or herself in Dante’s journey, making this truly the “journey of our life,” as Dante writes in the first line of his poem (nel mezzo del cammin di nostra vita).

The MyDante site was designed to encourage contemplative reading in a number of ways. Students can annotate the text of the poem, which helps them to work through the first two levels of interpretation, both individually and collaboratively. Personal journals, where students practice moving among the three interpretive levels, are integrated directly into the site. The site includes a diverse collection of images, including not only illustrations of Dante’s poem but also other works of art that resonate thematically with the poem. These images can help spark students’ reflections. Students can place images from the site’s image gallery within the text, as well as finding or creating additional images and placing them in the text. Commentary by the professor helps to guide students in interpretation at the three different levels. In the fall of 2009, we introduced multimedia projects, asking students to assemble images, video, and music into reflective journal entries.4 In the fall of 2011, we added a series of scaffolded multimedia assignments that ask students to work more gradually with individual multimedia elements before taking on the larger-scale multimedia project.

Figure 2. Canto V with Guide and Audio of Canto V in Italian

Contemplative reading and multimedia technology

The marriage of multimedia technology and the practice of contemplative reading led to the following specific goals for MyDante. We have already described the first two:

  • To encourage imaginative connective thinking by presenting multimedia elements such as images, videos, and music in juxtaposition with Dante’s text, and to inspire students to add their own multimedia materials to the text.
  • Through the contemplative reading method presented on the site, to foster a sense of personal responsibility for each student with respect to his or her relationship to Dante’s text.

The final two goals involve enhancing the collaborative aspects of MyDante and expanding the reach of the project to include public use on a separate version of the site.

  • Through the collaborative nature of the site, to develop a communal dialogue among reflective readers outside of the classroom. This community could extend to anyone interested in reading Dante’s work as part of a larger social group.
  • Finally, a longer-term goal emerged: to develop a flexible version of the software underlying MyDante that could be customized for any text. This tool, currently in development, is called Ellipsis; to learn more about Ellipsis, see the box below.
EllipsisThroughout its history, the MyDante project has had a number of technical incarnations. In its development, we have always striven to create a site that offers the greatest possible flexibility in how its various functions can be used for instruction. As much as possible, we wanted the site to become a place where an instructor could create compelling interactions with the poem and with readers.The current MyDante website is implemented in a web application framework called Ruby on Rails. The Ruby programming language is particularly well suited to a programming strategy called “Domain Specific Languages.” In this strategy, a layer of code is written to translate simple, declarative statements into the actual application code. This custom “language,” which may be applicable only to the current problem domain, collapses the conceptual distance between the description of a problem and its execution. We feel that this approach is particularly powerful for the design of educational interfaces. It offers the potential to allow non-programmers to shape users’ interactions for certain purposes—for example, to create interactions that facilitate deeper reading and analysis of texts. While there are a great many “plug-and-play” tools available to instructors via the web, most share the limitation that they were designed for only a handful of uses and cannot be easily customized to other purposes. While code “mashups,” combining functions and content from different web sources, are becoming more ubiquitous and easier to implement, they often become just one more discrete piece of functionality in an instructor’s toolkit, rather than allowing an instructor to build an immersive environment entirely customized for the idiosyncratic needs of a particular text and/or a particular pedagogy applied to that text.We are currently building this more flexible type of web application to design environments for teaching and learning. We call it “Ellipsis.” Its purpose is to make texts in various media into centers of scholarly activity on the web. Ellipsis could be used in a wide variety of pedagogical contexts; possible uses could include peer review of student writing, annotation of film clips, and collaboration among students at different institutions. By giving instructors and instructional technologists a tool for easily crafting interactions, we hope to create an instructional culture where the design of interactivity is another tool for expressing both the instructor’s intent and the students’ evolving understanding of a work.To learn more about Ellipsis, watch this video.

 

Creating a reflective community outside the classroom

Our goal of developing a community of readers stemmed from several factors: first, the logistical reason that face-to-face class meetings do not allow for sufficient discussion and representation of all students’ voices. Second, we hoped that collaborative features developed for use in the Georgetown course would help us create a public community of readers outside of the course context, whose members would not meet face-to-face. Third, as discussed above, we wanted to explore the possibilities of using online environments to guide a reading process that could be at once communal and reflective.

Each year, the MyDante site has continued to play an integral part in the undergraduate philosophy course at Georgetown, and we are exploring partnerships with other institutions. In early 2011, we piloted a collaborative project with Regis High School in New York, where a small group of students used the site in an advanced English class. We hope to establish similar partnerships with other institutions in the future.

We are developing a public version of the site that is open to anyone. Readers will not only be able to use the site for individual study, but will be also able to interact with other readers of Dante through the site. We aim to support a virtual community of Dante readers by bringing together scholars, students, teachers, and independent readers from across the world. As part of the process of developing a diverse virtual community, we decided to examine the nature of the interaction among the students who use the site at Georgetown, in order to inform our design of structures that will encourage interaction among the members of the public site.

Furthermore, we believe that the conceptual foundation of MyDante holds great potential for the study of a wide range of texts. For example, a project is currently in development using Ellipsis to design an environment for the scholarly study of Proust’s In Search of Lost Time, a text that differs significantly from the Divine Comedy in form. Although based on the framework of MyDante, the Proust Project environment is very different in appearance and structure – for example, interpretive multimedia animations will be a significant element of the Proust environment.5 With both projects, we hope to show that the technologies and reading practices we have developed and modeled over the years are transferable to a wide range of texts and learning experiences.

Analysis: Student Learning With MyDante

Course context

MyDante is primarily used in Philosophy 276: Dante and the Christian Imagination, an undergraduate course taught at Georgetown University.  The course, which enrolls about twenty-five students each fall, focuses on Dante’s Divine Comedy. Students may read the text of the poem either in hard copy or electronically on the site. Students are required to keep online journals that include “required” entries responding to specific prompts as well as “free” entries on topics of their choosing. Beginning in the fall of 2011, students were required to incorporate images and music into some of their journal entries. Other contributions on the site, such as annotations, discussion board posts, and the placement of images and music within the text, count toward students’ class participation grades. Journal entries can either be designated as “private” (visible only to the author, instructor, and teaching assistant) or published so that all members of the class workspace can view them.

The site includes videos that introduce conceptual material, such as this video that orients the viewer to Dante’s worldview. In recent years, we have recorded lectures delivered during class sessions using the lecture capture software Camtasia Relay. In addition to making these recordings available to students to review or catch up on missed classes, we have created independent modules both by excerpting audio clips from the recordings and by combining audio clips with related images. (For example, we developed a video and resource page that highlights a painting by Masaccio.) Some of these modules specifically address the concept of contemplative reading or model the use of that approach. Students are assigned to view these modules before class meetings. Thus, discussions can begin at a higher level because students have already covered the introductory material on their own, and more class time can be devoted to interactive discussion than to lecture.

How students use the site

We regularly gather information through mid-semester and end-of-semester surveys about how students use the site. After the fall of 2010, we decided to explore students’ experiences with the site in more detail by conducting focus groups. In addition to asking for their opinions about various features of the site in order to improve technical support resources, we wanted to gauge students’ overall conceptions of the site. The findings from these surveys and focus groups will not only help us to refine certain technical and design aspects of the current MyDante site, but will also inform the way the site is integrated into the course structure. Furthermore, as we continue to work on the public MyDante site and Ellipsis, our understanding of how students use the current MyDante site will play a key role in our development and design process.

The interpretation of data from the surveys and focus groups requires caution. With an enrollment of fewer than thirty students each semester, the class does not allow for a large sample size, and the participation rate in both the surveys and the focus groups (which were open to the entire class, but optional) is always less than 100%. Of the 27 students enrolled in the course in the fall of 2010, 23 students completed the mid-semester survey, and 12 completed the end-of-semester survey; 7 students participated in focus groups. Furthermore, it is difficult to draw conclusions about certain website features or assignments by looking across class years because of the number of additional variables – changing assignments, varying class dynamics, differing backgrounds of students, etc.

We have nonetheless found these results to be useful in a number of ways. For example, hearing directly from students about how they use the site has been informative. End-of-semester evaluations and focus groups can surface questions or problems that students may be reluctant to voice during the semester. We also find that students often offer interesting suggestions for future site developments.

Our findings from the surveys and the focus groups included the following:

  • Students developed a variety of methods for using the site to interact with the poem, demonstrating idiosyncratic reading preferences and habits.
    For example, one student reported that she would first read a section of the poem in the hard copy text, then read the alternate translation online, finding this “double reading” process a useful way to compare translations. Another student would read the text on the MyDante site while listening to the Italian recording available on the site. Other students preferred to read the hard copy of the text exclusively, later transferring selected handwritten notes to the site as digital annotations. One student voiced a strong preference for “old-fashioned book reading for true engagement with a text,” rather than reading on the website.
  • Students valued the way the site encouraged individual reflection.
    As one student put it: “I actually liked the site because it was so personal.” When asked in the end-of-semester survey whether they would continue to use the site after the class ended, 50% of respondents said that they planned to continue to return to the site for personal reasons. In the focus groups, one student elaborated: “I may choose to access the website as a means of personal reflection.”
  • Journaling helped students engage with the poem.
    When asked which components of the class were most helpful in understanding and practicing contemplative reading, one student wrote: “Journals were the most helpful as they provided a space in which to clarify our understanding of the material.” In response to the statement “Doing the journal entries helped me to refine and develop my own understanding of the poem” on the mid-semester survey, 61% of respondents selected “strongly agree” and 35% selected “somewhat agree;” in response to the same statement on the end-of-semester survey, 75% of respondents selected “strongly agree,” with another 25% selecting “somewhat agree.”
  • Some students expressed the desire for more interaction with peers on the site.
    One student said, “I like the idea of a more collaborative space. [I would say the site is] primarily being used as an individual space, but it could have been used as a more collaborative space.” Another student voiced a similar opinion: “Upon reflection I think that it does a good job for me as an individual using it, with making journal entries and annotations, but as a collaborative effort it could be made better.” Another student wrote: “I would like to see students encouraged more to use the discussion board feature. It often felt to me as though discussions were being alluded to in the annotations, but students very rarely took advantage of the discussion board to actually delve into their questions.” In the end-of-semester survey, only one respondent found the discussion board to be “very useful,” and no students reported finding it “extremely useful.” The respondents were uneven in their ratings of how useful they found “reading annotations by other students” (On a scale of 1 to 5, with 1 corresponding to “not useful at all” and 5 corresponding to “extremely useful,” the responses were as follows: 1: 25%, 2: 8%, 3: 33%, 4: 33%, and 5: 0%.)
  • Some students felt uncomfortable initiating interactions or seemed unsure how to do so.
    A number of students echoed this sentiment. For example: Some way to encourage discussion over annotation would be neat. I did find it intellectually stimulating to see the differences in thought.” According to another student: “If there were more people commenting on the discussion board, I think I would have been more inclined. I don’t like being the first to post.”
  • The site provided a useful way to migrate certain activities online, freeing up class time for discussions or more advanced treatment of the material.
    Students wanted more of this—moving some discussions from class time into the discussion board space and building on online discussions during class time. According to one student: “Sometimes in class the discussion would’ve been better had it been on the site.” Another student wrote: “I’d be interested, especially if there are spots generating a lot of interest, to hear the professor comment on those discussions, either in class or online.”

Although anecdotal, these findings represent in many ways the tension inherent to an environment such as MyDante. How can the site meet the needs of individualized, personal reflection while simultaneously encouraging productive collaboration and interaction? While there is no easy or definitive answer to this question, the student responses helped to raise our awareness of a number of the factors that play into this balance between the individual and collaborative aspects of the site.

Lessons learned

  • Groups of students differ; online interaction cannot be taken for granted.
    In the fall of 2009, the students in the MyDante course eagerly took to the site’s online discussion board. For example, after only four class sessions, a student’s 1,250-word post entitled “Why the Catholic Cosmos?” had elicited more than 1,700 words of comments by five classmates.  Posting to the discussion board was voluntary, although all work on the site contributed in a general way to students’ participation grades.The discussion board was introduced in a similar way to the students in the fall of 2010; however, it was almost never used, despite several reminders from the professor and teaching assistant. It is impossible to identify the exact reasons for this difference, and the possible factors are many – for example, the fall 2009 students might have been more accustomed to using discussion boards in other classes, or they might have known each other better and thus felt more comfortable interacting online – but the important lesson for us was that this type of interaction cannot be taken for granted.
  • Demonstrating features in class and providing support materials online is not sufficient to inspire students to use these features.
    Even though students were passively familiar with certain features of the site and recognized their potential usefulness or found them interesting in the abstract, they did not always take the initiative to try these features or to incorporate these aspects of the site into their reading. For example, many students noted in the surveys or focus groups that the discussion board had not been used much and wished that it had been more active. These comments prove that students were aware of the discussion board and saw value in its potential as an interactive space. However, individually they failed to initiate (or even respond to) posts – what one student termed “a collective action problem.”Similarly, a feature that allows students to add their own images was little utilized until a series of assignments in the fall of 2011 required each student to add an image, and then later to “illuminate” and annotate a particular canto. Once they had completed the required image post, we found that students freely posted images outside of specific assignments to do so.
  • Incentives for online participation should be presented; otherwise, students may fall into traditional individual reading habits.
    Several students noted that they didn’t see the point of making digital annotations rather than, or in addition to, making pen-and-paper notes in their hard copies of the text. Making these annotations easier to search and sort would have made this process more appealing and feel less like “busywork,” as one student in a focus group described his or her perception of annotations. Additionally, while it was possible for students to respond to one another’s annotations on the discussion board, in practice this feature was not used frequently. A more robust notification system would have made this option more prominent on the site and helped to integrate it into students’ reading practices, even when they were progressing through the text at varying paces.
  • Students want structured guidelines for site participation.
    As one student pointed out in the end-of-course survey, “the mandatory nature of the [journal entries] versus the other optional tools made [them] more useful.” In the focus group, one student commented: “I’ve had to do structured class discussions for other classes, and think it could have more prominent place on MyDante site. I think it’s hard for students to opt in to a discussion, and I like the freedom, but when given the choice, students are going to do other [work]. Maybe prompted discussions on [the] website would be good.”

We hypothesize that requiring a certain number of posts, and scaffolding these posts with specific prompts early in the semester, will help students develop the habit of posting, which will likely result in participation on the site becoming more integrated with their reading process.

  • Although the site was useful in shifting certain activities outside of class time, this could have been done even more.
    Students liked the fact that some material was available to preview (or review) outside of class time, elevating the level of class discussions. They suggested that some tangential class discussions could be moved to the discussion board so as to make better use of class time. More explicit connections between class discussions and work done by the students on the site would have further encouraged contributions, and therefore interaction, on the site.

Current and future development

In the fall of 2011, we implemented several changes to the structure of the course assignments. Early in the semester, each student was required to post an image and to write a short journal entry about the image’s resonance with the poem (the image could not be a literal depiction of the Commedia). Students were required to post on the discussion board before and after viewing assigned films outside of class. Each student was assigned one or two cantos to annotate and illuminate, by adding images or music. Finally, students were required to include images and/or music in a journal entry preceding the multimedia journal assignment, as a way to scaffold the larger-scale multimedia assignment.

Preliminary feedback from students on these new assignments, via in-class remarks and in a brief mid-semester survey, seems positive. In many cases, the student work so far seems to demonstrate a high degree of engagement with the text and with the process of contemplative reading. Images and annotations posted by students on the site have enhanced some of the class discussions. Scaffolding the multimedia assignments seems to have helped the students to become more comfortable in practicing contemplative reading through reflection with multimedia elements. Further evaluation of the new assignment structure will take place following the completion of the semester.

Figure 3. As part of the series of multimedia assignments, a student posted this image that he had created. Student annotations are also visible in the margin of the text. (Image by Kieran Raval)

Our analysis of the focus groups and survey data will continue to inform our integration of the MyDante site into future iterations of Philosophy 276. We will also need to consider carefully the implications of these findings for the public version of MyDante and for the Proust Project, as well as for future applications of the MyDante methodology, as these contexts present further challenges for fostering and sustaining collaborative reading communities.

We plan to develop a notification system to alert students (via email and/or dashboard announcements within the site) when someone has commented on their posts or when someone has commented on the same passage of text. Even within the framework of the course, where students were following the same reading syllabus, students often missed one another’s posts because they were reading at different paces. We hope that making students aware of responses to their posts will encourage additional dialogue and collaboration.

Public site and Ellipsis

Users of the public MyDante site, who will represent a wide range of goals and backgrounds, will be separated both by time and distance without face-to-face contact (in most cases). Users of the site may be independent scholars and researchers who are unaffiliated with any formal program of study. We must consider what kinds of structures might encourage their sustained participation on the site, though we want to avoid imposing too many constraints.

Ellipsis offers incredible flexibility for the customization of workspaces; however, this means that careful consideration must be given to the consistency of structures designed to encourage collaboration. The hallmark of Ellipsis is the relative ease with which faculty members can customize environments for teaching and learning. However, rather than presenting an array of choices that could be overwhelming, we want to guide faculty toward structures that will help them achieve particular teaching goals. Awareness of some of the questions raised by MyDante will help inform this design process.

While some of the lessons we learned pertain directly to the classroom context, such as students’ desire for more structured requirements for posting, these lessons may still be relevant for the public site. For example, while we would hardly be able to require independent users of the public site to post a certain number of times, we might find a way to offer intermittent reminders about posting. Or we might explore whether a site moderator should comment on users’ posts, and assess whether receiving such feedback would inspire users to post more frequently.

Some version of the notification system we are developing for the class site will prove even more crucial for the public site as readers will certainly be progressing through a text at widely varying rates. Similarly, students may use Ellipsis to share comments on different texts or to collaborate across courses or institutions, and would no doubt benefit from a notification system as well.

Conclusion

MyDante strikes a delicate balance between individual and collaborative reading experiences. This tension is not unique to this project, however; nor is it as recent as the advent of digital technology. As critic Sam Anderson points out in his New York Times piece, books themselves are “both intensely private and intensely social.”6 Anderson sees the practice of marginalia as a possible bridge not only between these two seemingly contradictory aspects of reading, but also between traditional literary culture and the participatory culture popularized by the tools of the digital age.

Anderson compares the process of creating marginalia to the act of meditation, describing it as “a way to not just passively read but to fully enter a text, to collaborate with it, to mingle with an author on some kind of primary textual plane.”7 He describes the pleasure of sharing marginalia with other readers through physical copies of books, and then explores the possibility of a digital tool that would allow readers to share marginalia, with its “social thrill of shared immersion,” in what he calls “an endless virtual book club” that would include not only friends and classmates but also historical authors and other notable figures. He writes: “This, it seems to me, would be something like a readerly utopia. It could even (if we want to get all grand and optimistic) turn out to be a Gutenberg-style revolution – not for writing, this time, but for reading.”8

MyDante encourages readers to practice what we have called contemplative reading by engaging in a personal dialogue with Dante. Our hope is that by doing so within the context of a virtual community, readers will be able to experience what Anderson calls the “social thrill of shared immersion.” As our longstanding experiment with MyDante has progressed, our methods of integrating pedagogy and technology have continued to evolve.

We see this project as having great value beyond Dante and Proust. The technology’s extensibility and transferability are two of its greatest assets. More importantly, however, we hope that this project and future iterations will show not only what is possible with the technology and framework we have created but also the value of developing a deliberate, contemplative reading practice in relation to digital texts.  We believe that these methods can be applied to a wide range of reading contexts, bringing us all closer, if not to “readerly utopia,” then at least to an experience of a dialogical community of reflection on the shared experience of human living. This is, we hope, the message and the value of the project to the Digital Humanities.

Bibliography

Ambrosio, Frank, William Garr, Edward Maloney, and Theresa Schlafly. “MyDante and Ellipsis: Defining the User’s Role in a Virtual Reading Community” presented at the Fondazione Rinascimento Digitale International Conference 2009: Cultural Heritage on line. Empowering users: an active role for user communities, 2009. http://www.rinascimento-digitale.it/conference2009-papersandslides.phtml.

Anderson, Sam. “‘What I Really Want Is Someone Rolling Around in the Text’.” The New York Times, March 4, 2011, sec. Magazine. http://www.nytimes.com/2011/03/06/magazine/06Riff-t.html.

 

About the Authors

Frank Ambrosio is an Associate Professor in the Department of Philosophy and Director of the Doctor of Liberal Studies Program at Georgetown University.

William Garr is the Assistant Director of Research and Development at Georgetown University’s Center for New Designs in Learning and Scholarship.

Eddie Maloney is a Visiting Assistant Professor in the Department of English at Georgetown University and the Managing Director and Director of Research and Development at Georgetown’s Center for New Designs in Learning and Scholarship.

Theresa Schlafly is a Writer/Editor and Project Manager at the Center for New Designs in Learning and Scholarship at Georgetown University.

 

Notes

  1. Sam Anderson, “What I Really Want Is Someone Rolling Around in the Text,” New York Times Magazine, March 6, 2011, http://www.nytimes.com/2011/03/06/magazine/06Riff-t.html.
  2. The authors would like to thank the students who graciously shared their work and opinions. The authors also gratefully acknowledge the valuable contributions of Leanne McWatters, Susannah Nadler, Yong Lee, and John Ladd.
  3. An earlier version of this material was presented at the Fondazione Rinascimento Digitale Cultural Heritage Online conference in December 2009. Frank Ambrosio, William Garr, Edward Maloney, and Theresa Schlafly, “MyDante and Ellipsis: Defining the User’s Role in a Virtual Reading Community” (poster presentation at the Fondazione Rinascimento Digitale International Conference 2009: Cultural Heritage Online, http://www.rinascimento-digitale.it/conference2009-papersandslides.phtml).
  4. Many students responded quite creatively to this assignment. For example, one student used his digital story project to reflect on “Dante’s influence on contemporary society and how his teachings relate today through music, art, and other images.” Another student composed an original piece of music to depict the first canto of the poem: https://commons.georgetown.edu/blogs/mydante/2011/05/25/igor-german-multimedia-project/
  5. The Proust Project represents a collaboration with Andrew Sobanet and Susanna Lee of the Department of French at Georgetown University.
  6. Anderson, “What I Really Want Is Someone Rolling Around in the Text.”
  7. Ibid.
  8. Ibid.

Let’s Go Crazy: Lenz v. Universal in the New Media Classroom

xtine burrough, California State University, Fullerton
Emily Erickson, California State University, Fullerton

Abstract

This article examines the Lenz v. Universal case, demonstrating how it can serve as a unique vehicle to teach students about fair use and the creative transformation of copyrighted content. The authors—a visual communications professor and a media law professor—discuss the ways the Lenz case highlights a gap between First Amendment rights found within fair use doctrine and current practices under the Digital Millennium Copyright Act. They argue that what Lawrence Lessig calls today’s “remix culture” makes it imperative to provide students with a strong grounding in both copyright and fair use, as well as a savvy understanding of how copyright owners are approaching unauthorized uses of online content.

 

“In a world in which technology begs all of us to create and spread creative work differently from how it was created and spread before, what kind of moral platform will sustain our kids, when their ordinary behavior is deemed criminal?”

– Lawrence Lessig (Remix, xvii)

http://www.youtube.com/watch?v=Tz_w37aILuI

Video 1. Let’s Go Crazy Google Collage. (dougmod 2011)

Introduction

On February 7, 2007, Stephanie Lenz posted a blurry twenty-nine second home video of her toddler on YouTube. In the video, thirteen-month-old Holden bobbed up and down on his rubbery legs, at his mother’s enthusiastic urging, to Prince’s 1980s hit Let’s Go Crazy while his older sister ran breathlessly around the kitchen table.1

Video 2. Stephanie Lenz, “Let’s Go Crazy #1.” (YouTube.com)

The song, playing in another room, was barely recognizable. But when Lenz uploaded her video to YouTube, she titled it “Let’s Go Crazy #1”—leading Universal Music Corp. to find it with a web crawler and send YouTube a takedown notice à la the 1998 Digital Millennium Copyright Act, which provided copyright owners with an efficient vehicle for quick removal of such content. For the next six months, anyone looking for the video—namely, Holden’s relatives—would find a black rectangle in its place, bearing the ubiquitous YouTube apology: “We’re sorry, this video is no longer available.”

Although the video was eventually reposted, Stephanie Lenz sued Universal in July 2007 for knowingly misrepresenting her work as copyright infringement and argued that her use of the Let’s Go Crazy recording was covered by the “fair use” doctrine.2 As of December 2011, Lenz’s legal battle with Universal continues. At its heart is a crucial question: exactly how should the copyrights of content owners be balanced against the fair-use rights of those who post user-generated content (UGC) on Web sites such as YouTube—content that often contains copyrighted songs, film and television clips and other copyright-protected work mixed together with original work. The Digital Millennium Copyright Act (DMCA) ostensibly answered this question with its system of takedown notices. However, the Lenz case represents a challenge to that paradigm—one that argues for a fine-tuning of the law and the parameters of fair use.

This article, the product of collaboration between a visual communications professor and a media law professor,3 examines Lenz v. Universal and the challenge it poses to current practices in the online sharing of materials under copyright. We studied the application of fair use in the visual communication and media law classrooms using two methods. In the practice-based visual communication class students created a remix of the Lenz video. In the media law class, students reviewed and discussed a series of remix videos and online content where fair use is in effect. This study demonstrates how this case provides a unique opportunity to teach students about copyright and the creative transformation of copyrighted content. The authors embarked on this project hoping to demonstrate that supplementing copyright and fair-use lectures with a UGC media assignment would prove a memorable and effective supplement to lecture material. In the following sections we will review Lenz’s case in relation to the Digital Millennium Copyright Act and fair use doctrine and the current status of Lenz v. Universal, before arriving at our classroom investigation.

The DMCA, User-Generated Content, and Fair Use

When Stephanie Lenz pulled out her digital camera to capture Holden’s wobbly dance moves, Google had only recently acquired YouTube. Its $1.6 billion purchase of the Web site in 2006 (Rushe 2007) assigned a concrete monetary value to the site for the first time, and made Google—rich with its Internet successes—a prime target for copyright lawsuits. During the first half of 2007, media giants like Viacom were preparing to sue YouTube’s new owner (Nocera 2007). At the same time, they and other content owners from the music, television and film industries were aggressively issuing takedown notices for YouTube videos in the hopes of pressuring Google to begin policing its new Web site for copyright infringements (Hechler 2011).

Google had originally agreed to create a filtering system for YouTube, but then it balked, saying that such a filtering system was unworkable. Moreover, YouTube had no legal obligation to police the videos it was hosting. Under the DMCA, the “safe harbor” clause (Pub. L. 105-304)4 guarantees online service providers (OSPs) legal immunity when users post infringing content as long as the OSP responds promptly to takedown notices by copyright owners. This provision places the burden on content owners to hunt down copyright infringements and issue takedown notices. OSPs, on the other hand, are obligated to immediately respond to those notices but the OSP does not have to look for potential infringing uses itself. Companies like Viacom knew this in 2007, but they argued that sites like YouTube—which emerged years after the DMCA’s passage—“induced” users to post infringing content online, and therefore should not be able to claim immunity under the safe harbor clause. 5

What made YouTube so different from online service providers in 1998?  It was part of the new Web 2.0 paradigm that saw a shift from a traditionally passive audience consuming professionally produced media to an active audience that was interacting with, remixing and creating original content online. In many ways, YouTube represented the epicenter of this new paradigm. Its purpose was to act as an ad-sponsored Internet host for user-generated content (UGC) that could be posted by—and accessed—by anyone.  Today we all know how quickly a simple home video can go viral, attracting the kind of viewership that previously only broadcast TV networks could claim.  But in the mid-2000s, the term “user-generated content” was still fairly new.

Indeed, in April 2007, just two months before “Let’s Go Crazy #1” was removed from YouTube, The Organization for Economic Co-operation and Development (OECD) issued a report that sought to remedy the absence of a concrete definition for user-generated content.  Ultimately, the committee suggested that UGCs share three crucial traits: they are published online; they demonstrate at least some degree of creative effort (in contrast to just posting a clip from a TV show); and they are produced outside of professional practices. Like most of YouTube’s content—and the work produced by many of our students—Lenz’s video fit the bill.  It was unambiguously UGC.  However, while the “UGC” label may suggest content is “legal” or “legitimate,” it is not synonymous with fair use.  And Lenz’s video—like a lot of user-generated content—included an unauthorized use of copyrighted material and thus a possibility of copyright infringement.  So where did this leave it under the DMCA?

A content owner’s copyright is limited by the doctrine of fair use, an affirmative defense against copyright infringement.6  Although there is no explicit reference to fair use in the DMCA, it can be inferred in the law’s “counter-notification” provision, which allows users to challenge takedown notices if they believe their use is non-infringing—in other words, if it is fair use. Fair use requires a consideration of four factors. The first examines the purpose of use—whether it has commercial (for-profit) use or noncommercial (not for-profit) use. Noncommercial use also includes creatively transformative use, as well as use for the purposes of education, news or commentary. The next two factors consider the nature of the original copyrighted work (creative work receives more protection than factual work) and the quantity of the original that was used (less is better). The fourth factor analyzes the potential monetary impact on the original copyright owner. Although all four dimensions are considered, the first and last are more heavily weighted—with the outcome determined by tipping the balance of the four in the direction of either fair use or infringement.

In the analysis we present to our students via online screencast, measuring the Lenz video against these four factors yields a clear result (See Figure 1). First, Lenz’s purpose of use was to show off Holden’s newly acquired motor skills to his relatives. It was, in other words, noncommercial. The next factor doesn’t go her way—the Prince song was creative and thus highly protected. The advantage shifts back to her on the third factor, however—very little of the song was used, and even that was almost unrecognizable. And finally, the brief appearance of “Let’s Go Crazy” on her twenty-nine second video posed absolutely no threat of economic harm to its owner. Conclusion: The Lenz video constitutes a fair use of “Let’s Go Crazy.”

Figure 1. Screenshot of the fair-use analysis of Stephanie Lenz’s YouTube video we include in the Fair Use screencast we use in our class. (YouTube.com)

Notably, the first dimension, which largely defines fair use—the purpose of use—is echoed in the OECD’s guidelines for user-generated content: UGC must represent a creative effort and be made outside of professional practices. Both fall naturally into noncommercial use and, when combined with an absence of economic harm to the content owner, represent a solid case for fair use.

But, as we noted before, UGC is not synonymous with fair use. What if Stephanie Lenz had posted a video of Holden with a high-quality recording of the Prince song, in its entirety, as its soundtrack?  Although her purpose would still be noncommercial, she would lose on number 2 and number 3 and weaken the outcome for number 4:  After all, since “Let’s Go Crazy #1” was posted as a public video on YouTube and copyright covers public performances, shouldn’t the owner of that song receive some level of compensation for the public performance of the entire piece? Or is it possible that the nature of the Internet means that copyright law as it stands does not effectively address the legal challenges brought to bear by UGC? There has been no definitive answer to that final question yet, although content owners like Universal have continued to act on the assumption that the answer is no and such videos do not constitute fair use.  In fact, this is just one of several grey areas in copyright law that can make it both confusing and even legally precarious to publish user-generated content if it contains copyrighted material.7  And it illustrates the growing need for clear and thorough education about copyright and fair use.

Lenz v. Universal

After YouTube removed Stephanie Lenz’s video, she received a stern warning that additional copyright infringements would force the company to cancel her account. Following the DMCA requirements, she submitted a counter-notice, arguing that the brief appearance of Prince’s song constituted fair use (Lenz v. Universal, 2008, p. 1151). Under the DMCA, online service providers are instructed to pass on counter-notices to the content owners. At that point, the owners can either take legal action or not. If they don’t take any action within two weeks, the OSP must repost the content [DMCA, § 512(c)]. Two weeks went by and YouTube failed to repost the video. By the time it was reposted—six weeks later—Lenz was ready for action. Supported by legal counsel provided by the Electronic Frontier Foundation, she sued Universal, arguing that it had violated her First Amendment rights by misrepresenting her video as copyright infringement when it was clearly a fair use. Universal filed a motion to dismiss, pointing out correctly that the DMCA makes no mention of fair use (Lenz v. Universal, 2008, p. 1152). But in August 2008 a U.S. District Court judge refused to dismiss the case, ruling that copyright owners must indeed consider whether their content has been used within the parameters of fair use before issuing a takedown notice (Lenz v. Universal, 2008). Recognizing that this precedent could profoundly change the ease with which it currently uses the DMCA, Universal has gone through several more legal contortions to make the case go away. But in March 2010, the judge ruled against the company’s motion for dismissal again, bringing Lenz closer to the courtroom. However, at the close of 2011, Universal’s various motions have continued to keep the case from proceeding to trial (Sandoval 2011).

Although Stephanie Lenz’s video was ultimately reposted on YouTube, her case demonstrates how easy it is, under the DMCA guidelines, for content owners to get user-generated content (UGC) removed from the Web when it contains copyrighted material, even if that material’s use is clearly fair use—published with no profit motive or likely economic harm to the content owner. Lenz’s case also holds the possibility of ending this current paradigm, in which UGC creators are held guilty of copyright infringement (i.e., losing the right to post their remixes, parodies, mash-ups and home videos) until proven innocent.

Bringing Lenz to the Classroom

Meanwhile, our students—who grew up with peer-to-peer file-sharing and the accompanying threat of lawsuits from the recording industry—have gradually begun to understand that the practice is illegal, but they are still vague about the legality of other online activities when it comes to copyrighted content. And this vagueness isn’t helped by the massive number of takedown notices issued by content holders—which, as Lenz v. Universal demonstrates—has generally been undertaken without considering fair use.

In the introduction to his book Remix, Lawrence Lessig recounts a Stanford presentation in which he shared a stage with the late Jack Valenti, former president of the Motion Picture Association of America (MPAA). Valenti, who had represented some of the most aggressive content owners in the United States, was currently fighting what he called the “terrorist war” on “piracy.”  He told the audience about a Stanford student who asked how illegal downloading could be wrong if “everyone’s doing it.”  Valenti then turned to his Stanford hosts and challenged them:  What are you teaching these kids, he asked. “What kind of moral platform will sustain this young man in later life?” (Lessig 2008, xvii).

Valenti’s point was that students should be taught to respect the copyrights of content owners like his former clients – the six movie studios that dominate the global film industry. Lessig’s point in recounting the story was to argue that if it is normal for everyone to break a law, perhaps we should reconsider whether that law is truly just and reasonable. We agree with Valenti that the student’s ethical reasoning suggests a need for education about copyright. And we agree with Lessig that current copyright laws fail to acknowledge what he calls our “remix culture.”  However, it seems unlikely that we’ll see a significant change in the legal landscape of copyright law anytime soon. Therefore, as we await a definitive ruling in Lenz (which could provide a minor tweak to that landscape), this article suggests how to follow a pedagogical path that will give students a clearer sense of what constitutes fair use in the era of Web 2.0.

In our classrooms, Lenz v. Universal is used as a didactic tool that illustrates how one might go about creating user-generated content with a rich understanding of copyright law and the current practices of online service providers and content owners. Part of this entails showing students the potential disconnect between these. We want students to recognize that laws, and the execution of laws, are imperfect constructions in an imperfect world. This is particularly true of our remix culture where cultural change occurs rapidly and laws quickly become obsolete.  We also want students to approach creative work with a savvy understanding of today’s realities.  With this in mind, we approached this project believing pedagogy that combines a UGC activity with the fair use doctrine can provide a moral platform to sustain our students until policymakers accommodate practices that are in sync with today’s online activities (which, we believe, should largely be protected by fair use).

Teaching Fair Use with User-Generated Content

With the Lenz case as a model for exploring fair use, we wanted to see if teaching fair use in combination with a remix project (in the visual communication class taught by Professor burrough) would produce a stronger, weaker, or equal understanding of the doctrine than students gain in a traditional media law class (taught by Dr. Erickson). We recognized that the content and expectations of the courses are different; however, our students are enrolled in the same Communications major. Therefore, all students will enroll in the media law class, and many enroll in the visual communications elective. These students are familiar with the type of content and expectations set forth in both classes.

First, students enrolled in both courses took a pre-lecture/activity survey to measure knowledge of fair use doctrine (See Appendix 1). Visual communications students scored an average of 66 percent on the pre-lecture/activity survey. Media law students averaged 62 percent on the same survey. The authors collaborated on a video screencast so students enrolled in both classes would receive the same fair use lecture. The Lenz v. Universal case, fair use and parody were central concepts of discussion culminating in a review of fair use in the media law class and the Let’s Go Crazy UGC assignment in the visual communications class.8

Remixes made for YouTube, such as My Cubicle, Why is the Rum Gone? and Sarah Palin Remix “Doggone it, Darn Right, You Betcha”, served in both courses as examples of what Lessig calls “remix culture,” along with Where Daft Punk Got Their Samples From and Eric Faden’s A Fair(y) Use Tale. After viewing these examples in class and the lecture screencast at home, media law students participated in a traditional classroom discussion about copyright and fair use. Digital media students, on the other hand, created a parody video or remix of the original Let’s Go Crazy #1 video, which had to follow four guidelines: the video is the same duration as the original, twenty-nine seconds; the video uses Prince’s Let’s Go Crazy or an audio remix of the original video as soundtrack of the work; the content of the video is transformative, and the work is posted as a video response to the original Let’s Go Crazy #1 video on YouTube.

Figure 2. YouTube users logged in to their accounts can post a video response as a form of commenting by clicking the “Create a Video Response” link in the Comments area of the page.

Each time a user uploads a video response, YouTube automatically sends a message to the owner of the original video. Each semester, Stephanie Lenz receives multiple notices from YouTube that new users are uploading responses to her original video. By following the last component of the assignment, students share their remixed work with Lenz before it is made public on YouTube.

Figure 3. The landing page for all video responses posted on Lenz’s “Let’s Go Crazy #1.”

Finally, students from both classes were retested with the fair use survey.

Guidelines and Execution

The communication students enrolled in the visual communication class are not film students. Many used video capabilities on their cameras or cell phones for the first time while creating media for this assignment. Classroom dialogue included a reflection on the aesthetics of the original video. In order to respond to the assignment, students must reference the original video. As the U.S. Supreme Court ruled in Campbell v. Acuff-Rose, “When parody takes aim at a particular original work, the parody must be able to ‘conjure up’ at least enough of that original to make the object of its critical wit recognizable.” (1994, 588) Simply placing Let’s Go Crazy as background music to borrowed visuals without adding criticism, or clearly expressing the transformative concept of the creative endeavor, leads to mimicry or abstraction. During planning, lecture and critique sessions, students were directed away from mimicry and toward the creation of a work that communicates a new idea.

Students were encouraged to dissect the original movie before planning their transformative work. For instance, in the original video, the person holding the camera speaks into the microphone. She says, “What do you think of the music?” at five seconds, and she laughs at twenty-five seconds. There are two characters—a red-clad Holden is seen bouncing in place while another child circles him with a play stroller. The video is made at home. Indoor lighting is used. We do not know the time of day or the relationships among the child running around Holden, the cameraperson, and Holden. We know that Stephanie is Holden’s mother (because we have read articles about the court case in class), and we assume Stephanie is holding the camera since she posted the video.

Before responding to the assignment, students make aesthetic and conceptual decisions about the dialogue, audio, identity of the speaking person, and nature of his or her relationship to the characters or the cameraperson. Is the speaker seen in the video or heard from an off-camera position? Will the video be made using indoor lighting? Are there two characters? Are the characters children, adults, machines, animals, dolls, or something else? Will someone be dressed in red? Will a character be seen pushing an object? Will a second character run in circles around the first?

Assessment

Student videos were evaluated based on the following four dimensions:

1. How clear is the new message? An analogy to a writing class would be the evaluation of the clarity of a thesis statement.

2. How clearly is the message articulated within the YouTube video medium? To use the writing analogy, this is similar to evaluating how clearly the thesis was supported by the style used throughout the text.

3. How original is the new message? For example, a video that repeats the two characters running around a house and culminates in the (written or spoken) words “fair use” creates a literal and unimaginative message. Having such a large bank of responses on hand is helpful for illustrating how many alleged “new messages” are actually similar to pre-existing messages. We demonstrated this concept by separating the banal from the unique in dialog with our students.

For instance, one of Lenz’s favorite videos (burrough 2009) is by our measure a literal and not terribly transformative work:

http://www.youtube.com/watch?v=q3KWNd6AD20

Video 3. Bottom’s Up. (YouTube user “iwannau2luvme” 2008)

The following video merges the “original” dancing baby with the Prince song (albeit, starting and stopping points of the song do not match Lenz’s video). Students often find this video to be more transformative than the two young women dancing above, but less transformative than the Lego characters below:

http://www.youtube.com/watch?v=W2MVPTOl1Yk

Video 4. Dancing Baby Prince Remix. (Michael Maughan 2011)

Finally, this video is often a favorite among students for its transformation of characters and message:

Video 5. Let’s Go Crazy Toys. (Sean Jacobs, 2009)

Each semester students evaluate a sample set of videos to determine a range of what they believe to be is less or more transformative in prior student works.

4. How much of the original video is referenced in the remix or parody? This condition is tricky, as the new authors have to reference enough of the original video to make an iconic reference or commentary. However, referencing too much of the video results in mimicry, especially if the new message is unclear.

Video 6. A demo reel of student responses to Stephanie Lenz’s “Let’s Go Crazy #1.”

This assignment meets several of our university’s missions and goals by integrating advances in information technologies into learning environments; integrating teaching, scholarly and creative activities, and the exchange of ideas; and affirming the university’s commitment to freedom of thought, inquiry and speech. The students also formed a relationship with Stephanie Lenz. After the first videos were posted as a response to Let’s Go Crazy #1, students communicated with Lenz through YouTube’s messaging center. As a class, we developed a set of interview questions. This direct connection with Lenz gave the project a sense of urgency and personal significance that it may have lacked if the class remained distant from the case.

Outcomes and Conclusion

A comparison of only two groups can yield, at best, a preliminary descriptive result.  With this said, the results of our pre- and post-screencast survey did not necessarily support our assumption (see Appendices 2-5). Media law student scores averaged 91 percent as opposed to the visual communication class post-survey average of 81 percent.9 In retrospect, our sample was not ideal: Why did we suppose students who created a remix video would score better on a traditional assessment than students who had spent half a term tackling the kind of thinking that underlies law and policy?  Clearly students in the law course had greater familiarity with traditional assessments of media law course material and orientation to this information than the visual communication students. Moreover, visual communication students were likely to spend time working on the remix assignment, and perhaps did not study or prepare for a traditional assessment.

In short, future study would be better served by using a control group that was also part of a visual communication class.  And ultimately, we maintain that students who create user-generated content should do so while learning about the copyright landscape and the principles of fair use.

According to Henry Jenkins (2006), cultural literacy is developed by active participation with mass media. And dancing babies, including Holden, have most certainly asserted themselves into the public’s consciousness via mass media. Lawrence Lessig reminds us that our world is one in which “technology begs all of us to create and spread creative work differently from how it was created and spread before” (Lessig, xviii). Under the threat of takedown notices, the amateur UGC producer receives quite a different message. For Jenkins and Lessig, participation sustains culture. In addition, we believe participation is an essential component of our First Amendment rights. The Lenz v. Universal case demonstrates how copyright law and fair use doctrine demand further explication, given the nature of user-generated practices today. Amateurs and citizens alike reconstruct their relationships to society by downloading, remixing, and sharing media. Fair use is an essential component of copyright law that legitimizes (from a legal standpoint) this type of behavior. Students of the twenty-first century must understand fair use doctrine in combination with how to construct meaning for our networked, participatory culture, using a variety of digital tools.

Bibliography

Apple Computers. 2003. “Rip, mix, burn defined.” Accessed March 31, 2010. http://support.apple.com/kb/TA44040?viewlocale=en_US.

burrough, xtine. 2009. Interview, Winter 2009. “Let’s Go Crazy.” Accessed January 8, 2012. http://www.letsgocrazy.info/interview.html.

California State University, Fullerton, “Mission, Goals and Strategies.” Accessed March 28, 2010.  http://fullerton.edu/aboutcsuf/mission.asp.

Campbell v. Acuff-Rose, 510 U.S. 569 (1994).

“Comm 317- Lets Go Crazy- Fall 2011.” 2011. Accessed November 15, 2011.  http://youtu.be/W2MVPTOl1Yk

Dawkins, Richard. 2006. The Selfish Gene. Oxford: Oxford University Press. ISBN 9780199291151.

Directorate for Science, Technology and Industry, Committee for Information, Computer an Communications Policy, Organization for Economic Co-operation and Development. 2007. “Participative web: User-created content.”Accessed March 24, 2010. http://www.oecd.org/dataoecd/57/14/38393115.pdf.

Digital Millennium Copyright Act (2006). 17 U.S.C. ß 512.

Faden, Eric. 2007. “A fair(y) use tale.” YouTube. Accessed November 12, 2011. http://www.youtube.com/watch?v=CJn_jC4FNDo.

Harper & Row v. Nation Enterprises, 471 U.S. 539 (1985).

Hechler, D. 2011. “Disruption as usual.” Legal Week.com Accessed November 15, 2011. http://www.legalweek.com/legal-week/analysis/2084257/disruption-usual-bleeding-edge-google-worlds-fastest-moving-legal-team?WT.rss_f=%26WT.rss_a=Disruption+as+usual+-+on+the+’bleeding+edge’+at+Google+with+the+world’s+fastest-moving+legal+team – free_tri

Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media Collide. New York: New York University Press. ISBN 9780814742815.

Lefevre, Greg. 1998. “Dancing Baby cha-chas from the Internet to the networks.” CNN.com. Accessed April 1, 2010. http://www.cnn.com/TECH/9801/19/dancing.baby/index.html.

Lessig, Lawrence. 2008. Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: The Penguin Press. ISBN 9781594201721.

’Let’s Go Crazy’ #1.’ 2007. Accessed March 20, 2010. http://youtu.be/N1KfJHFWlhQ

“Let’s Go Crazy Student Response Videos.” 2011. Accessed September 30, 2011. http://youtu.be/IAUPwTobEpI

“Lets Go Crazy Video COM317.avi.” 2011. Accessed May 14, 2011. http://youtu.be/Tz_w37aILuI

“Lets Go Crazy!!!” 2008.  Accessed December 8, 2008. http://youtu.be/q3KWNd6AD20

Lenz v. Universal Music Corp., 572 F. Supp. 2d 1150, N.D. Cal. (2008).

Lenz v. Universal Music Corp., LEXIS 16899, N.D. Cal. (2010).

Nocera, Joe. 2007. “Behind the YouTube suit.” The International Herald Tribune, March 17.

Rushe, Dominic. 2007. “Big media strike back at Google.” The Sunday Times, March 18.

Rushkoff, Douglas. 1994. Media Virus! Hidden Agendas in Popular Culture. New York: Balantine Books. ISBN 9780345382764.

Sandoval, Greg. 2011. “Strange turn in dancing baby vs. Prince case.” Cnet news. Accessed November 18, 2011.  http://news.cnet.com/8301-31001_3-20031782-261.html.

“sjacobsgoescrazy3.” 2009. Accessed May 12, 2009. http://youtu.be/R29Fx7Iu5V4

Appendix 1

Appendix 2

Appendix 3

Appendix 4

Appendix 5

Correspondence concerning this article should be addressed to Professor Burrough at cburrough@fullerton.edu or Dr. Erickson at eerickson@fullerton.edu. Both can be reached at The College of Communications, California State University, Fullerton, 800 N. State College Blvd., Fullerton, CA 92834.

 

About the Authors

xtine burrough is a media artist and educator. She is the editor of Net Works: Case Studies in Web Art and Design and co-author of Digital Foundations. Informed by the history of conceptual art, she uses social networking, databases, search engines, blogs, and applications in combination with popular sites like Facebook, YouTube, or Mechanical Turk, to create web communities promoting interpretation and autonomy. xtine believes art shapes social experiences by mediating consumer culture with rebellious practices. As an associate professor of communications at California State University, Fullerton, she bridges the gap between histories, theories, and production in design and new media education. Her Web site is missconceptions.net.

An award-winning teacher, Emily Erickson specializes in media law and has taught and developed several original communications courses as well. Dr. Erickson’s research focuses on First Amendment jurisprudence and the role of journalists in public records policy, an interest propelled by her work in helping create Alabama’s first freedom of information group. She is the co-editor of Contemporary Media Issues and has published legal and communications research in a number of academic journals.

 

Notes

  1. The video of Holden was not the first viral video of a dancing baby on the Web. In the mid-nineties, Michael Girard’s 3D dancing baby graphic became one of the earliest forms of an Internet meme. From email inboxes to Ally McBeal, where it appeared in the lead character’s hallucinatory interludes, the dancing baby epitomized Douglas Rushkoff’s notion of a “living organism” that traveled “the circulatory system for today’s information, ideas, and images.” (Rushkoff 1994, 7)
  2. See the final Lenz v. Universal Music Publishing, Inc. and Universal Music Publishing Group, Inc. complaint in full detail at https://www.eff.org/sites/default/files/filenode/lenz_v_universal/lenz_complaint_final.pdf.
  3. The authors are members of the Communications faculty at California State University, Fullerton. The university is one of the largest in the system, and the department is one of the largest on campus, with an enrollment of approximately two-thousand students among the five concentrations: advertising, entertainment studies, journalism, photo/visual communications, and public relations.
  4. See Section 512 in Title II—Online Copyright Infringement Liability Limitation of the Digital Millennium Copyright Act (page 19 in the linked PDF).
  5. See Viacom Int’l Inc. v. YouTube Inc., 253 F.R.D. 256 (S.D.N.Y. 2008) at 259 (“Plaintiffs allege that those are infringements which YouTube and Google induced and for which they are directly, vicariously or contributorily subject to damages of at least $1 billion (in the Viacom action), and injunctions barring such conduct in the future.”).
  6. The doctrine of fair use has been codified in Title 17, Section 107 of the U.S. Code (See the U.S. government’s official interpretation of fair use at http://www.copyright.gov/fls/fl102.html) and explicated in a number of court cases, including one case in which the U.S. Supreme Court noted the embodiment of “First Amendment protections” within the doctrine.  See Harper & Row v. Nation Enterprises, 471 U.S. 539, 560 (1985).
  7. Indeed, the fact that YouTube is a profit-generating company—one worth billions of dollars, in fact—potentially complicates the first dimension of fair use. Even if the user doesn’t have a profit motive, these videos are being published on a profit-generating website. Neither the DMCA nor the courts have clarified the fair-use doctrine under these parameters.
  8. We eliminated students who had previously passed or were currently enrolled in the media law class during their enrollment in the visual communications class (see the first question of the survey).
  9. Again, the parameters of this study preclude any consideration of statistical significance.  With this sample size, a reasonable margin of error might be as much as 10 percent, which would collapse any difference between these scores. Furthermore, the difference in class size (20 in a visual media class versus 80 or more in the law class) also provided a challenge. Three sections of the visual communication class were surveyed, one during intersession. Meanwhile, the law class was surveyed one time, during intersession. As a result of eliminating students from the visual communication class who already completed Media Law, we ended up with a similar amount of participants with this combination of classes surveyed.

Skip to toolbar