Tagged digital pedagogy

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Participatory Culture and Distributed Expertise: Breaking Down Pedagogical Norms or Regulating Neoliberal Subjectivities?

Kimberly Mair, University of Lethbridge

Abstract

While participatory pedagogies and inverted classrooms contest the norms and forms authority that operate in the conventional classroom and attempt to respond creatively to the challenge that Web 2.0 presents to higher education, they may also reinforce the requisite affect and rhythms of production that are characteristic of flexible labor. Drawing upon observations from a course on digital culture delivered in an inverted and participatory classroom, this article discusses the effectiveness of experiential, decentered, and collaborative classroom environments for meeting the demands of early twenty-first century higher education but examines contradictions inherent to these critical pedagogies. This paper argues that the intensive labor and constant affect-based interactions that participatory pedagogies demand may inadvertently undermine their critical force by enacting forms of neoliberal governance. The discussion concludes with provisional thoughts about how to navigate these contradictions by building a critique of the pedagogy into the course structure.

 

 

Critical pedagogies that emphasize performative and participatory activity are effective in breaking down and contesting the norms and forms of authority operative in the conventional classroom that otherwise tend toward passive absorption and recall on demand. The move away from both older banking (Freire [1970] 1997, 61) and newer information exchange models in education is even more urgent when we take seriously that “knowledge and information in their exchangeable form are easily accessible on the internet and Wikipedia,” an observation that prompted Groot, Pape, and Vilvang (2015) to ask: “What, then, is the singular project of higher education that stands out from a mass of knowledge traders?” (1). For them, that project would entail the generation of “movements of thought,” in which “it is not a stable piece of information that moves from point A to point B” (1), but one that engages directly the problem of “how to make different modes of thought resonate, how to think with another thinking” (2).

In preparation for a third-year undergraduate course entitled Digital Culture and Society, I attempted to shape its curriculum into a metaphorical platform for experiential engagements that would disrupt conventional assumptions of the economy of knowledge in the classroom by positioning the students as collaborative knowledge producers who each bring plural knowledges into the space for reworking, rather than as receivers of ostensibly crystallized, knowledge. Since I gave the course a thematic focus on Participatory Culture in Web 2.0, I wanted its form to make operative the social processes of concern in the course, such as shifts in communicative practice and values, the withdrawal of the singular author or originator of knowledge claims, and so forth. Making such processes operative indeed made space for “movements of thought” (Groot, Pape, and Vilvang 2015, 1). I noted how easily the values of critical pedagogies, such as those central to the inversion of classrooms, synthesized with the unique concerns of the course topic of digital culture, as these are in many ways consistent with the emergent norms of Web 2.0 culture and its “central cultural logic” of sharing (Shifman 2014, 19). Yet, over the duration of the course, I became aware of inherent contradictions in the participatory and performative potential of inverted pedagogies.

Concerns have been raised about inverted models, particularly in the context of fiscal pressures on education that may emphasize technology as a solution to increased demands with fewer resources, while de-emphasizing the value of immediate engagement with instructors. As Harden (2015) has observed, however, the critical focus of inverted models does provide “means for educators to resist that outcome” (378). Perhaps this danger pivots on where the imperative to invert classrooms emerges, with the institution or with the educator, and whether it is administratively or conceptually driven. But, my immediate concerns depart from the possible administrative exploitation of what are meant to be critical learning models that, done well, are usually more, not less, labor intensive. That these learning models are more labor intensive, not only for faculty but for students as well, is my point of departure. With the learning strategies and forms that my course implemented, student labor was both extensive and sometimes invisible as work. I argue that, as much as these forms rework and disrupt conventional classroom practices, they may inadvertently contribute to the regulation of subjectivity in preparation for entrenching flexible labor arrangements. Following this, I will conclude with a brief preliminary reflection upon how I have attempted to activate this critique as part of the content in a subsequent offering of this course. Before developing my critique, I will situate my discussion in the course’s pedagogical underpinnings.

Participatory and Web 2.0 Cultures as Content and Pedagogy

The course’s thematic focus on Participatory Culture in Web 2.0 culture followed Henry Jenkins’ work in both of its streams: fandom studies and participatory classrooms. Henry Jenkins, Wyn Kelley, et al (2013) advocate the “participatory classroom,” which acknowledges the emergent shift from the expert paradigm of one-directional knowledge transfer to a collaborative model of knowledge production known as distributed expertise (188–189). Distributed expertise anticipates that each participant has knowledge and experiences to contribute. It favors course designs that enable and encourage the active mobilization of each participant’s expertise in both learning and teaching, although the latter often occurs through informal mentorship—a central value of some fandoms [1] and one that is consistent with the positive popular discourse of so-called Web 2.0 culture generally.

The respective characteristics of Web 2.0 culture and participatory culture overlap but are distinct (Hadas 2009, 1.2). Web 2.0 culture denotes the practices that emerge from the platform infrastructure of the Internet that provides sites to be filled with users’ content and generates sharing and interactivity that the read-only websites of Web 1.0 were not equipped to support. The ideological promise of Web 2.0 culture, however, recasts consumers as participants and creators and, therefore, it elides the distinction between producers and consumers (Hadas 2009; Jenkins [1992] 2013). More significantly, the discourses that surround Web 2.0 culture suggest a democratic communicative sphere by emphasizing its ostensible decentralization. Tim O’Reilly, who acknowledged the “interactivity, flexibility, and participation” (Coleman 2013, 207) of platform-based applications on the Internet by proposing the name Web 2.0, stresses its potential to foster “collective intelligence” (Hadas 2009). Web 2.0 also purportedly has the capacity to endow the speculative “noosphere” of the fused global mind (Manivannan 2012) with a “perfect memory” (Mayer-Schönberger quoted in Manivannan 2012). Tensions reside here due to the broad signifying force that the name Web 2.0 has taken on in a “constant conflation” of technologies and practices that “obscures the sociology and history of some digital projects” (Coleman 2013, 208). While the appeal to the supposed decentralization of Web 2.0 is often challenged (Mayorga 2014; Shifman 2014; Lanier 2011), Coleman asserts the distinction between “corporate-owned, proprietary platforms” and free software development or collective projects (208). So, while the promise and potential of so-called Web 2.0 cannot reside above critique, Coleman reminds us to give attention to which efforts and technologies we mean and how they operate “ethically, politically, and economically” (209) when we use this term.

The concept of participatory culture, however, speaks to long-time fandom practices, involving both affective and critical reading (Jenkins [1992] 2013, 277–278); the production of “borderlands” between texts and everyday life (3); cultural activism; aesthetic production that blurs the creator-consumer distinction; and the making of alternative communities (278–282). It long precedes the advent of digital platform infrastructures, but its characteristics overlap with the creative, non-hierarchical promise of the Web 2.0 culture of sharing. Jenkins and Kelley, et al (2013) outline the characteristics of a participatory culture as follows: “low barriers to artistic expression and civic engagement”; mutual “support for creating and sharing”; “informal mentorship”; members’ belief that their contributions are significant; members’ feelings of social connection that extend to contributions made by members of the group (8).

In several respects, contemporary understandings and practices of participatory culture, now extending to more anonymous and ephemeral digital communities, rely upon the technological infrastructures of Web 2.0. Paul J. Booth’s (2012) study of video mash-ups forwards that today’s remix culture relies heavily on the use and re-working of different texts and genres to produce cultural “rupture” (5.4). In the context of the digital sphere and its reconfigurations of communication, participatory culture promises to re-work cultural logics and social arrangements, giving the impression of control to participants who make up networked communities. This control, however, is highly dependent upon the digital spaces in which activities occur. Financial and digital capitals, as well as membership in new social arrangements, are unevenly distributed (Mayorga 2014).

Having made this distinction between these overlapping concepts, I will elaborate how they inform and mirror my pedagogical assumptions in the design of this course. Like digital spaces and networks, classrooms are marked by uneven distributions of various capitals, and while a participatory course design does not level this terrain, it does make interventions into models of teaching that appeal to the image of a knowledge economy. As with Freire’s critical use of the word “banking” to describe one-directional teaching strategies, a course that is designed to participate in the knowledge economy assumes its material in terms of units possessed by teachers or books, consumed by students, and then exchanged for credit in examinations and assignments. A course that approximates a participatory culture emphasizes experiential learning by having students engage directly in the processes relevant to the course topic rather than primarily consume course materials that explain them. By focusing on processes, knowledge is then understood as ways of thinking and making rather than information or facts that are today readily available, and even debated, without classrooms of higher learning.

In this course, students’ experiences were supposed to be much like those in Web 2.0, as students ‘shared’ their ideas and took control of their activities through the collaborative production of their term projects. Groups were also to approximate participatory culture by fulfilling the characteristics outlined above. Although I assigned scholarly literatures, the experience of working in this way was intended to be a central ‘text’ of the course by which emergent social arrangements, communicative practices, and values in digital culture could be felt and negotiated rather than merely read about. Finally, this pedagogical approach assumes that learning is not an interior process but happens through active meetings among thinkers, objects, and environments. Having elaborated the critical pedagogical assumptions that draw from inverted models as well as from the scholarship on participatory classrooms and distributed expertise (Jenkins and Kelley et al., 2013) that guided the development of this course, I will provide some details about it before moving on to my critical observations about the contradictions presented with this approach in terms of its inadvertent complicity in preparing students for neoliberalism’s flexible labor arrangements.

The Participatory Course and Fan-Fic as Scholarly Activity

I responded to the official course title of Digital Culture and Society with a thematic of participatory culture, using scholarly readings to emphasize the following in the content: oscillations between materialization and dematerialization (Hayles 2012); new modes of communication; emergent norms and values; and new forms of subjectivity that are tension-ridden between, on the one hand, Barry Wellman’s concept of “networked individualism,” concerned with self-branding and production of social connectivity and communion, which is often used to describe contemporary social production (Shifman 2014, 30, 33–34), and, on the other hand, the economy of unreality that David Auerbach observes on 4chan message boards, which minimizes identity, trading subjects for knowledges and experiences (Manivannan 2012). In the course’s formal organization, I primarily used an inverted, or ‘flipped’, classroom model. I did minimal lecturing each week. Lectures focused on the most challenging aspects of theoretical matter in scholarly literature, and students were required to engage with learning materials and do preliminary work outside of class. Given its thematic, the course was participatory in its content and form. Mirroring the conceptual content of the course, students engaged directly in creative fan culture production in collaborative groups online outside of class time and face-to-face in the classroom over a period of three months.

Fandom production that values free space to create resonates with the ways in which communication ideally occurs in Web 2.0. The perceived gap between students’ routine communication practices and the scholarly conventions expected in the academy has perhaps never been greater. Instructors can build upon the ways that students communicate, and students can also be positioned to see how their communicative practices implicitly cross into scholarly conventions. I suggest that fandom practices, such as fan-fic, offer a productive meeting ground. Fandom strategies displace the authority of primary texts and offer creative license to students making their own texts using informal types of citation through intertextuality. More crucially, fandom strategies encourage active reading and re-writing practices that extend or question, fill in gaps, and posit cultural critiques of dominant narratives (Jenkins [1992] 2013). I used fan-fic prompts from the second class meeting on to unsettle classroom routines, initiate collaborative work, develop relationships, and explore assigned texts.[2]

The novel S. by J.J. Abrams and Doug Dorst (2013) provided a common point of departure for the collaborative projects. S is an example of an ergodic novel because it requires unusual and laborious reading practices. It was particularly relevant to the course because it demands reading practices that mimic and amplify the non-linear experience of reading online, while calling for supplemental searching that crosses into other media external to the book to meet its intertextual knowledge requirements. Yet S also exaggerates the sensorial experiences of reading a material, hardcover book. The book is heavy, difficult to handle, and its specifically placed interleaved objects will fall out if the reader is not careful with every movement. The pages are artificially aged and seem to have been treated with the subtle scent of old books. Its content is broadly concerned with communication technologies and reading as authorship.

The students’ ongoing task was to work intertextually between scholarly literature, the novel, and their experiences of participatory culture in various modes. Many of their assignments, including the central collaborative project, demanded that they relinquish attachments to individual ownership and authorship of their production. In a limited sense, their contributions were ideally anonymous, as on 4chan, but not quite, obviously. I gave no specifications about what the final products should be. In terms of content, they were simply instructed to respond to S., while drawing from the conceptual materials in weekly academic readings. Evaluation was process-based and focused on groups’ routine practice of the principles of a participatory culture, as observed on their discussion and planning blogs and in participatory group time, for which they had between fifty and one hundred minutes per week over the term.

In addition to the attempt to subvert conventional authority emanating from the instructor and from assigned texts by animating participation in active knowledge production and contestation, the submitted assignments were creative, and relied upon popular cultural texts as well as on experiences. One aspect of Henry Giroux’s notion of border pedagogy as a “counter-text” (1991, 52) to traditional forms of pedagogical authority involves the treatment of official texts and popular cultural texts—not as the conduits for knowledge transmission, but as objects of study in themselves. Border pedagogy also enables students to “create their own texts” (54) under “conditions that allow students to write, speak, and listen in a language in which meaning becomes multi-accentual, dispersed, and resists permanent closure” (52).

The participatory modes operating within and outside of the classroom produced a high-level of solidarity among the students, and fostered intense friendships among many of them. Of the six groups, social connectivity was indeed achieved in all but one group that organized their activity with a means-ends logic. Having individual work from the students in the course from which to draw comparisons, the scholarly and creative quality of the works produced were, in most cases, higher than what would have been produced by individuals, as they were marked with the different strengths and interests of each group’s various members, which had dialogical mobility within the strongest groups over the duration of the term.

Despite the successes of the course, it became evident to me that the participatory modes of learning embedded into the course design presented inherent contradictions. While the pedagogical practices associated with distributed expertise and participatory collaboration break down the norms and forms of authority operative in the conventional classroom, they also appear to contribute to the regulation of subjectivity in preparation for immaterial and flexible labor arrangements. I observed that these strategies encourage practices that are consistent with the policy and human resource buzzwords of “creativity,” “participation,” and “community” that art historian Claire Bishop notes have been borrowed from 1960s discourses and deployed in service of self-sufficiency in the so-called “new economy” (2012, 14).

Do Participatory Classrooms Produce Post-Fordist Laborers?

Alexander R. Galloway has argued that, in post-Fordist arrangements, we can no longer distinguish between leisure and labor activities. Drawing upon Galloway’s observation, as well as Tim O’Reilly’s uncritical concept of “algorithmic regulation,” which denotes a process by which algorithmic adjustments respond to immediate data that evaluate whether algorithmic outcomes are aligned with preferred ones, Steve Holmes (2014) addressed the practice of bitcoin mining as a “hybrid game-like” environment that directly “participate[s] in structures of knowledge/power” that appropriate not only game play, but also browsing activities, social media posting, blogging, and so many of the routine activities that many of us do in daily life. He shows how these leisure activities are submitted to the surveillance of algorithms and become acts of immaterial labor that convert “play into [someone else’s] profit”. Holmes’s aim is to extend critiques that focus on game play that simulates other environments to show that “global communications networks have converted all of space and time to gamespace” and produce a sort of “algorithmic subjectivity” that responds to neoliberal demands both economically and at the level of conscious desires. It is a surveilled and regulated subjectivity, but it gives the appearance of individual agency. While we learn from Holmes that the mining of crypto-currencies brings into sharper focus the relationship between leisure and labor—a relationship which is more subtle in the context of browsing on Google Books, being engaged in what Mayorga (2014) describes as the “playful labor of participation in Facebook, Twitter, Instagram, and other social media platforms,” or even in gaming where informal markets flourish—this presents an intractable contradiction to the subversive potentials of new modes of communication in digital space, as well as to the emergent values that are associated with these modes.

These participatory and inverted pedagogical tactics also creatively blur the lines between leisure and labor for students. While this animates the class and the course material, it also normalizes patterns of self-exploitive labor (Bishop 2012, 236) for the precariat of the new economy. Related to this, the participatory principles of social connectivity and mutual valuing of contributions make affect, an integral aspect of what mobilizes the emergent flexible immaterial laborer, central to the student experience. When the collaborative groups achieved strong social connectivity, something that could only be accomplished through sustained attention to the building of relationships, their work sometimes appeared less like work and perhaps felt like mere play or social activity. Sometimes, their work took the form of care and mutual support, as a couple of students encountered personal life challenges and sorrows over the course of the term, which seemed to become part of the groups’ interactions. Given that the participatory form of the work was so relationship-based, personal grief could not be tidily externalized, as it is in most conventional classrooms. At the same time, the digitized, inverted learning arrangement that supported these participatory collaborative projects could, in fragmentary and undifferentiated time-space, intrude upon the most precious aspects of whatever could be said to be left of personal time or existence in always unanticipated moments. As Italian Autonomist scholars have been warning, work time in post-Fordist arrangements is increasingly separated from the physical laborer: “When we move into the sphere of info-labor, Capital no longer recruits people, it buys packets of time, separated from their interchangeable and contingent bearers. De-personalized time is now the real agent of the process of valorization, and de-personalized time has no rights” (Berardi 2009, 192). But, while time is separated from the physical laborer, work is not. The present structure of labor, Marazzi (2008) observes, is one that aims “to fuse work and worker, to put to work the entire lives of workers,” including or especially their “emotions, feelings, their after-work lives” (50), under the relentless demand for the worker “to respond to unforeseen and unforeseeable situations, emergent situations, those situations which make any sort of planning impracticable, assigning a central role to occasionality” (51).

I saw students attempting to respond to the paradox presented by the simultaneous separation of time and fusing of work. It was common for students to log on to group blogs well into the night to produce complex contributions and detailed, personalized, and affirmative responses to other contributions that had accumulated over the day. This was, after all, what I had hoped for, but I did not anticipate the ways and extent to which it would draw students into the temporal rhythms and the hijacking of care that is characteristic of the new shape of labor. Alternative pedagogical models are indeed grounded in critical perspectives, but the practical effects of their forms may support kinds of learning and practice contrary to the critical spirit of such models.

Bishop (2012) observes similar political ambiguities in the rise of post-studio participatory art since the 1990s. Some of the observations that Bishop makes about participatory art resonate with the kinds of pedagogy I am describing. She notes that both contemporary participatory artistic and curatorial production re-work conventional ways in which artistic production and consumption have been conceived; involve “post-objects,” which are situational, process-based, and conceptual; and disrupt the positions of artist and spectator to make all positions into those of participation (2).

Participatory and creative pedagogies can make similar interventions into knowledge formations. First, participatory classrooms overturn the expert model of knowledge production that assumes only an elite few possess knowledge to be imparted to others (Jenkins and Kelley, et al 2013). Second, these pedagogies involve process-based collaborations that are assumed to translate into flexible skills and knowledges that extend beyond the classroom context, rather than conventional pedagogies that focus on completed assignment-objects. Third, in some ways, they flatten and disrupt the positions of instructor and students and make them all participants (with the significant exceptions of course design and evaluation).

On the surface, these interventions into the dynamics of one-directional models seem positive, but Bishop argues that artistic practices are increasingly blurring with those of formal social institutions under the demands of the current neoliberal political context of fiscal austerity, privatization, and individualism. She considers how public arts funding criteria, coupled with the receding of social institutions, has meant that art is increasingly evaluated and publicly supported in terms of its achievement of a desired “social task” previously pursued by social services agencies, education departments, and so forth, rather than by its achievement of formal aesthetic properties. One of her concerns about the assumption that artistic production ought to fulfill social tasks is that it relies upon “‘post-political’ consensus” (277) to legitimate art. Bishop remarks that:

this is a story that runs in parallel with the rocky fate of democracy itself, a term to which participation has always been wedded: from a demand for acknowledgement, to representation, to the consensual consumption of one’s own image – be this a work of art, Facebook, Flickr, or reality TV. (277)

Similarly, participatory pedagogies and their collaborative assignments may rely upon a student-driven consensus that hastily resolves contradictions (Marlow 2012), erases dissent, and produces difficult contributions as refuse rather than as potential generations of “movements of thought” that provoke us “to think with another thinking” (Groot, Pape, and Vilvang 2015, 1-2).

Activating Critique within the Course Structure

Having acknowledged the unwitting complicity of this course design with the regulation of “good” neoliberal subjects, the outstanding task is to discover how to turn that complicity into an object of critical interrogation, without losing the animating potentials of alternative learning practices. This is one of the ubiquitous tensions that university workplaces present to instructors: how to assert a boundary between work and life while still activating your care in your work. For instructors, one way of activating care (but not necessarily boundaries) is to experiment with learning models, but when that experimentation seems to support the most exploitative aspects of contemporary work conditions in the structure of student learning, this calls for further intervention. A possible route for navigating this contradiction would be to retain the form of the course but to activate the critique within its content—it is after all inherent to the topic of digital culture—to prompt engagement with the ways in which the course has enacted forms of neoliberal governance and normalizes flexible rhythms of labor.

In a more recent iteration of this course, I incorporated this critique by assigning texts that underline the connections between digital leisure and flexible labor to show how activities in the course participated in the simulation of neoliberalism that Holmes discusses. For instance, since collaborative groups communicated outside of class time using a free blog platform that featured advertising space, which would be populated if their sites attracted enough visitors, they were prompted to consider how their posts to each other could make profit for other organizations. Further, not only did groups use texting and social media to keep in touch between meetings, several incorporated Twitter, Pinterest, and Instagram into their final projects. All of these forms of communication, whether used instrumentally or aesthetically, provided opportunities to examine the production of value and leisure-labor blur, as well as the de-differentiation of labor and subjectivity in new flexible forms of production.

Relative to the students in the first version of the course, for whom I initiated the critique only in the closing reflections at the end of the term, students in the second version, for whom this critique was part of their curriculum, seemed unmoved by it. The first class was reflective about the critique; the second class seemed to ask: So what? Many of the latter stressed the convenience of working in groups using plural digital platforms, even when their communications and work unpredictably crossed well into the evenings and weekends. It is unclear what contributed to the difference in the responses, other than that, in general, the first class was more diversely digitally immersed and thus more attuned and invested in the implications than the second one. While student life is generally marked by fragmented time, the force of the critique relies upon students to imagine their indefinite futures structured by this de-differentiation between labor and affective subjectivity. Yet, this de-differentiation may be pervasive enough that it now appears neutral. If so, this neoliberal commonsense poses a unique challenge to animating this critique.

If flexible forms of teaching and learning respond to the demands of early twenty-first-century education by engaging emergent modes of communication and production, they also enact the “friendly” relations of power of those modes, which are affect-based and threaten to exploit students’ social bonds or to coerce students into performing bonds that they may not feel. Perhaps this critique of the pedagogy could be forceful if it were initially displaced from the students’ immediate experiences by putting the fictional novel and fan-fic writing exercises to use. Since the critique is also relevant to the protagonists in the novel S, it could be explored creatively through collective writing exercises that respond to key moments in the narrative. In a follow-up reflective exercise, students could be prompted to examine the similar structure of their own activities in the course. While it may seem counter-intuitive to build in a critique of pedagogy as it is delivered, it offers a rare experiential opportunity to examine contemporary neoliberal conditions that seem natural and convenient.

Acknowledgements

This work would not exist without the highly engaged students of the Digital Culture course. I wish to thank the University of Lethbridge Teaching Centre, especially Victoria Holec and Bernie Wirzba of the Learning Environment Evaluation Project. Finally, I am grateful to the editors and reviewers for constructive suggestions and feedback.

Bibliography

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Booth, Paul J. 2012. “Mash-up as temporal amalgam: Time, Taste, and Textuality.” In “Fan/Remix Video,” edited by Francesca Coppa and Julie Levin Russo, special issue, Transformative Works and Culture 9. http://journal.transformativeworks.org/index.php/twc/article/view/297/285

Coleman, E. Gabriella. 2013. Coding Freedom: The Ethics and Aesthetics of Hacking. Princeton and Oxford: Princeton University Press.

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Groot, Jorrit, Toni Pape and Chrys Vilvang. 2015. “Diagramming Double Vision.” Inflexions 8. Citations refer to pdf version. http://www.inflexions.org/radicalpedagogy/main.html#GrootPapeVilvang

Hadas, Leora. 2009. “The Web planet: How the changing Internet divided Doctor Who fan fiction writers.” Transformative Works and Culture 3. http://journal.transformativeworks.org/index.php/twc/article/view/129/101

Harden, Joel D. 2015. “Learning without Sages?: Reflections on ‘Flipping’ the University Classroom.” In Neoliberalism and the Degradation of Education, edited by Carlo Fannelli and Bryan Evans, special issue, Alternate Routes: A journal of critical social research 26: 376-389. http://www.alternateroutes.ca/index.php/ar/article/viewFile/22327/18119

Hayles, N. Katherine. 2012. How We Think: Digital Media and Contemporary Technogenesis. Chicago: Chicago University Press.

Holmes, Steve. 2014. “Rhetorical Allegorithms in Bitcoin.” Enculturation: a journal of rhetoric, writing, and culture 18. http://www.enculturation.net/rhetoricalallegorithms

Jenkins, Henry. (1992) 2013. Textual Poachers: Television Fans and Participatory Culture. Updated Twentieth Anniversary Edition. New York and London: Routledge.

Jenkins, Henry and Wyn Kelley, eds. 2013. Reading in a Participatory Culture: Remixing Moby-Dick in the English Classroom. Edited with Katie Clinton, Jenna McWilliams, Ricardo Pitts-Wiley, and Erin Reilly. New York and London: Teachers College Press; Berkeley, CA: National Writing Project.

Lanier, Jaron. 2011. You are not a gadget: A Manifesto. New York: Vintage Books.

Manivannan, Vyshali. 2012. “Attaining the Ninth Square: Cybertextuality, Gamification, and Institutional Memory on 4chan.” Enculturation: A journal of rhetoric, writing, and culture 14. http://www.enculturation.net/attaining-the-ninth-square

Marazzi, Christian. 2008. Capital and Language: From the New Economy to the War Economy. Translated by Gregory Conti. Los Angeles: Semiotext(e).

Marlow, Jennifer. 2012. “Wiki Wars: Conversation, Negotiation, and Collaboration in Online Spaces.” Journal of Interactive Technology and Pedagogy 2. https://jitp.commons.gc.cuny.edu/wiki-wars-conversation-negotiation-and-collaboration-in-online-spaces

Mayorga, Edwin. 2014. “Toward Digital, Critical, Participatory Action Research: Lessons from the #BarrioEdProj.” Journal of Interactive Technology and Pedagogy 5. http://www.jitp.commons.gc.cuny.edu/toward-digital-critical-participatory-action-research/

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Notes

[1] Hadas has challenged the simple conflation of participatory culture and fandom by acknowledging multiple logics in fandoms. Notably, Hadas has observed a discourse of “organized-community” that appeals to “the rhetoric of private enterprise and stresses the importance of norms and standards” that stands in contrast to a discourse of “free-space” that calls for constructive and supportive contexts for production and mentorship (1.2).

[2] The second offering of this course included exploration of the similarities and differences between these strategies and academic conventions.

About the Author

Kimberly Mair is Associate Professor of Sociology and a Teaching Fellow (2016-17) at the University of Lethbridge, Canada. Her research is concerned with the aesthetics of communication and social theory. Her book Guerrilla Aesthetics: Art, Memory, and the West German Urban Guerrilla was recently published by McGill-Queen’s University Press.

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Making Reading Visible: Social Annotation with Lacuna in the Humanities Classroom

Abstract

Reading, writing, and discussion are the most common—and, most would agree, the most valuable—components of a university-level humanities seminar. In humanities courses, all three activities can be conducted with a variety of digital and analog tools. Digital texts can create novel opportunities for teaching and learning, particularly when students’ reading activity is made visible to other members of the course. In this paper, we[1] introduce Lacuna, a web-based software platform which hosts digital course materials to be read and annotated socially. At Stanford, Lacuna has been collaboratively and iteratively designed to support the practices of critical reading and dialogue in humanities courses. After introducing the features of the platform in terms of these practices, we present a case study of an undergraduate comparative literature seminar, which, to date, represents the most intentional and highly integrated use of Lacuna. Drawing on ethnographic methods, we describe how the course instructors relied on the platform’s affordances to integrate students’ online activity into course planning and seminar discussions and activities. We also explore students’ experience of social annotation and social reading.

In our case study, we find that student annotations and writing on Lacuna give instructors more insight into students’ perspectives on texts and course materials. The visibility of shared annotations encourages students to take on a more active role as peer instructors and peer learners. Our paper closes with a discussion of the new responsibilities, workflows, and demands on self-reflection introduced by these altered relationships between course participants. We consider the benefits and challenges encountered in using Lacuna, which are likely to be shared by individuals using other learning technologies with similar goals and features. We also consider future directions for the enhancement of teaching and learning through the use of social reading and digital annotation.

Introduction

Though reports of the death of the book have been greatly exaggerated, reading and writing are increasingly taking place on screens (Baron 2015). Through these screens, we connect with each other and to the media-rich content of the Web. Within university courses, however, there remain open questions about appropriate tools for students to collaboratively and critically engage with—rather than just view or download—multimedia course materials. The most popular platforms and media are generic tools that are not specifically designed to support the learning goals of humanities or reading-intensive courses. If there were a platform designed specifically to support college-level reading, what features should it have? How would such a platform alter the teaching and learning opportunities in a college humanities course?

In this article, we introduce one such platform, Lacuna, and consider its impact on teaching and learning in a seminar-style literature course. Lacuna is a web-based software platform designed to support the development of college-level reading, writing, and critical thinking. Sociocultural educational theories locate learning in the behaviors and language of individuals as they become adept at participating in the practices of a particular community (Lave and Wenger 1991, Collins et al. 1991, Vygotsky 1980). In addition to providing access to educational content, learning technologies can be designed to make existing expert practices in the community more accessible to novices (Pea and Kurland 1987). In particular, the interactive features in a learning technology can be designed as an embodiment of expert behaviors—for example, the strategies that skilled readers use when they engage with texts, in both print and digital form.

The key example of an expert inquiry practice for our purposes is annotation. Annotation here refers to any kind of “marking up” of a print or digital text, including underlining, highlighting, writing comments in the margins, tagging sections of text with metadata, and so on. Annotation is a practice that may not come as naturally to college students as their instructors would hope. And even when students (and instructors) do engage in annotation, they may not be cognizant of how different kinds of inscribing practices on a text affect their learning.

On Lacuna, course syllabus materials are digitized and uploaded to the platform. These materials can be organized by topic, class date, and other metadata such as medium (text, video, or audio). When students and instructors open up materials, they can digitally annotate selections from any text. Annotation on Lacuna is a social as well as an individual practice, leveraging the participatory possibilities of web-based technologies (Jenkins 2009). Lacuna users can choose to share annotations with one another and hover over highlighted passages to reveal others’ comments or questions. Social annotation makes explicit and visible for students the broad array of annotation practices within an interpretive community such as a classroom and helps students co-create interpretations of texts. Students’ annotation activity on Lacuna is also made visible through a separate instructor dashboard, which helps instructors track engagement throughout the course (using D3.js dynamic javascript visualizations of annotation data). Finally, annotations can be connected across texts using the “Sewing Kit” in order to support intertextual analyses.

Since 2013, the technologists and researchers on the Lacuna team in the Poetic Media Lab have designed and developed the platform collaboratively with humanities instructors, based on the theories of learning and expert reading practices described in the following sections of this article. During this time, Lacuna has been used in over a dozen courses at Stanford and other universities, primarily in the humanities and social sciences. Across the courses, the primary authors of this article (Schneider and Hartman) have used ethnographic approaches, including classroom observations, student surveys and interviews with instructors and students, in order to understand the ways that Lacuna mediates relationships among course participants and course content.[2]

In this paper, our primary goal is to examine the shifts in pedagogical practices, and the related learning experiences, that are enabled by social annotation tools like Lacuna when in the hands of willing and engaged instructors. Learning takes place in a complex system of relationships, resources, and goals (Cole and Engestrom 1993, Greeno 1998). Across the courses which have used Lacuna, instructors have chosen to integrate the tool to various degrees. This was unsurprising, as decades of educational research have shown that introducing a new technology, no matter how well-designed, is an insufficient condition for change unless it is intentionally integrated it into pedagogical practices (Cuban 2001, Collins et al. 2004, Brown 1992, Sandoval 2014). In this paper, we present a case study of a course taught by Amir Eshel and Brian Johnsrud, the co-directors of the Lacuna project, which exemplifies the classroom dynamics that become possible when social annotation is woven into the fabric of the course. While Eshel and Johnsrud were the original designers and first users of Lacuna, they were not involved in the present analysis of their own teaching. Within the course examined in this study, we present the full spectrum of the teaching and learning experience, from the time instructors spend preparing for class to perspectives from the students.

A secondary goal in this paper is to introduce Lacuna to other practitioners and researchers who may be interested in using the tool. As a web-based educational software platform, Lacuna is licensed by Stanford University for free and open-access use. Lacuna is run on the content management system Drupal, and the Stanford Poetic Media Lab has made Lacuna available to download with an installation profile on GitHub. Like other learning management systems, such as edX or Moodle, colleges, universities, or other institutions need to sign an institutional agreement taking responsibility for their use of the software, and students and other users agree to the Terms of Use when creating an account. Lacuna is also an ongoing open-source development project. Collaborating universities, such as Dartmouth and Princeton, are currently building out their own features and contributing them to GitHub, so the platform has ongoing refinement based on code submissions from different partners.

Our final goal for this paper is to develop broader questions about and insights into social annotation practices that could apply not only to Lacuna but also to other, similar tools. We hope that some of these questions and insights will come from readers of this article who are themselves exploring the relationship of technology, pedagogy, and learning in the humanities. Our article opens by describing the design of Lacuna in great detail, and then uses a similarly detailed approach to analyze a specific use of Lacuna. In providing these “thick descriptions” (Geertz 1973) of both the technology and its use, we hope that our readers will have the opportunity to reflect on and compare their experiences, goals, and tools to ours. By so doing, we can increase our collective knowledge about the benefits and tradeoffs of social annotation in the humanities classroom, with implications for other reading-intensive courses beyond the humanities.

Annotation as an Individual and Social Practice

As a reader, annotation serves a very personal role—we make marks in the margin or between the lines as an extension of our reactions at the moment of encountering a text. Annotations are also part of our process in preparing to write a paper, a “scholarly primitive” which becomes a building block of our observations about texts (Unsworth 2000). Annotation is one of the central practices used for critical reading in an academic context, as we identify, interpret, and question the layers of meaning in a single text and across multiple texts (Flower 1990, Scholes 1985, Lee and Goldman 2015). In humanities and seminar-style courses, we hope that our students are actively reading by interacting with texts in this way. Focusing on specific parts of a work, and then articulating why the selected passage is interesting, important, or confusing, are essential steps for students in constructing their own understanding of a text (Bazerman 2010, McNamara et al. 2006). By externalizing their thought processes through annotations, it becomes more likely that students remember what they have read and gives them an artifact to work with later on.

With digital texts, annotations can be shared and made visible to other readers—annotation becomes a social act. While this may cause tensions with the personal nature of the annotation process, social annotation also opens up new channels for learning through dialogue and observation of others’ reading and interpretive practices. One hallmark of the humanities broadly, and seminar-style courses in particular, is the “dialogic” nature of the discussion: students are encouraged to explore multiple perspectives on contemporary issues and the texts under scrutiny (Bakhtin 1981, Morson 2004, Wegerif 2013). Each course member has the opportunity to use academic language and express their own ideas, leading to increasing command over new conceptual frameworks and allowing each student to participate more effectively in a “discourse community” (Graff 2008, Lave and Wenger 1991). The instructor guides negotiation between perspectives without insisting on consensus interpretations. Though there is little rigorous research on the impact of dialogic instruction in university courses, these principles have been associated with higher student performance in multiple large-scale studies of middle and high school language arts courses (Applebee et al, 2003, Nystrand 1997, Langer 1995).

With social annotation, dialogue moves from the classroom (or an online discussion forum) to the moment of reading itself. Multiple perspectives and voices become available on the text, both before the class meets and in subsequent re-readings of the texts. The visibility of these perspectives provides opportunities for students to engage productively with difference and reflect on their own practices. Through the dynamism of these differences emerges the co-construction of meaning, wherein the perspectives of each member, and the negotiations among these perspectives, contribute to a shared understanding of the meaning of the texts and topics under discussion (Morson 2004, Suthers 2006). A sense of my stance, my analyses, my strategies for dealing with difficult texts, can also become more salient in contradistinction to other visible stances (Gee 2015, Lee and Goldman 2015). The asynchronous nature of the online dialogue through annotations can also shift the dynamics of whose voices are heard within the discourse community of the class. Particularly when annotations are mandatory, even a typically quiet student or a non-native English speaker can use annotations to voice their perspective or to show to instructors that they are engaging deeply with texts and ideas.

Social annotation technologies like Lacuna have been an ongoing fascination of researchers and technology developers since networked computing became common in the 1990s. University classrooms were particularly fertile ground for experiments in social annotation, especially as computer science professors at the cutting edge of developing digital systems found themselves in the position of teaching undergraduates through traditional, non-digital means. For example, CoNote was an early social annotation platform developed over twenty years ago at Cornell (Davis and Huttenlocher 1995). Aspects of the interface design and students’ ability to access CoNote were, of course, a product of the time—annotations were only allowed on pre-specified locations in a document, and nearly half of the students used CoNote in a computer lab because their dorms were not yet wired for the Web. The anecdotal experience of these students, however, foreshadows our own design goals with Lacuna. Students successfully used CoNote annotations as a site of document-centered conversations and collaborations. Frequently, the students were able to help each other more quickly than the course assistants. Students also self-reported in surveys that they felt better about being confused about course topics because they could see through annotations that other students were also confused (Davis and Huttenlocher 1995, Gay et al. 1999). The major lesson from this early work is the potential for peer support and community-building when conversations are taking place on the text—at the site where work is actually being done—rather than through other means such a discussion forum. (See also van der Pol, Admiraal and Simons 2006 for an experiment demonstrating that discussions taking place through annotations tended to be more focused and topical, compared to the broad-ranging conversations on a course discussion forum).

Since the 1990s, a large number of social annotation tools have been developed, both as commercial ventures and as academic projects (e.g. Marshall 1998, Marshall and Brush 2004, Farzan and Brusilovsky 2008, Johnson, Archibald and Tenenbaum 2010, Zyton et al. 2012, Ambrosio et al. 2012, Gunawardena and Barr 2012, Mazzei et al. 2013; other systems, such as AnnotationStudio at MIT and MediaThread at Columbia University, have not published any peer-reviewed research on their platforms). Research conducted on these social annotation platforms has largely focused on the experiences of students or on reading comprehension outcomes tested through short reading and writing assignments. These results have ranged from positive to neutral (see Novak et al. 2012 for a meta-analysis), with major themes of students benefiting from one another’s perspectives, being motivated by annotating, and using annotations to guide their exam studying.

Other research has examined specific aspects of the social annotation dynamic in more detail. For example, Marshall and Brush (2004) examine the moment when an annotator chooses to share her annotation, finding that students chose to shared ten percent or less of the annotations that they made on each assignment. When students did choose to share their annotations, they often cleaned them up before making them public—transforming shorthand notes to self into full sentences that would be intelligible to others in the class. These moves demonstrate a level of self-consciousness about the other readers in the course as members of a group conversation. Of course, social norms for sharing online may well have shifted since the early 2000s when the study was conducted. Another key moment in social annotation is when a reader chooses to read someone else’s annotation. Wolfe (2000, 2002, 2008) ran multiple studies manipulating the annotations that students can see, with a focus on exploring the influence of positive or negative (critical) annotations. As would be expected, her subjects paid more attention to the annotated passages than the unannotated parts of the text. Moreover, with positive annotations or unannotated passages, students were more likely to focus on comprehending the text without questioning it. When faced with conflicting annotations on the same passage, however, students were more likely to work to develop their own evaluation of the statement in the text. The fact that annotations help prompt deeper responses to the reading was borne out in other studies on students’ writing from the annotated text. Freshman students who wrote essays based on an annotated text were more likely to seek to resolve contradictions in their essays, and less likely to simply summarize the text. In these studies, the presence and valence of annotations clearly altered students’ sensemaking processes and understanding of the texts.

Finally, from a pedagogical perspective, social annotations can open up new possibilities for instruction. While these possibilities are underrepresented in the prior literature, one exception is Blecking (2014), who used ClassroomSalon to teach a large-scale chemistry course. Her research reports that students’ annotations helped her and her teaching assistants diagnose student misconceptions and make instructional changes in response. In humanities courses where reading strategies are often an instructional goal, instructors can monitor students’ annotations in order to give direct feedback on students’ reading strategies and textual analysis. Instructors can, of course, also enter the dialogue on the text themselves, using annotations to guide students to specific points in the text. Additionally, social annotations can serve as an accountability mechanism for completing assigned reading in a timely fashion, because instructors will see students’ activity on the text and students will know that instructors can see this activity.

One might ask—as colleagues have asked us during talks about Lacuna—why there have been so many social annotation tools recently, and why we need another one. One major reason is that many of these tools have been used for STEM courses, with an emphasis on the question-answer interaction as students help each other comprehend concepts in the text. This type of interaction, with an emphasis on a single correct answer, lends itself to different interface interactions than the type of dialogic sensemaking in humanities courses. Even among tools that lent themselves to the goals of humanities courses, there appeared to be a lack of support for exploring intertextuality and synthesis. When the Poetic Media Lab first began designing Lacuna, there were no interfaces that allowed students to filter, order, sort, and group their annotations across multiple texts. Moreover, most existing digital annotation platforms did not have a way to conveniently make student activity throughout the course visible to instructors, as Lacuna’s instructor dashboard does. Finally, no platform that Lacuna’s initial design team surveyed included features that allowed students to write and publish work on the site. As discussed below, by including these features, Lacuna is designed to support an integrated reading and writing process, allowing students to sort, organize, and visualize their annotations, and then write and publish prose or media in the form of short responses or final papers, with a built-in automatic bibliography creator for materials hosted on the course site.

From a research perspective, prior work has included limited investigations about the day-to-day experiences of teaching with a social annotation platform, and connecting the experience of learners as a result of particular instructional decisions. Learning takes place in a complex system of relationships and resources (Cole and Engestrom 1993, Greeno 1998) and introducing new technologies can lead to unforeseen tensions as well as the expected opportunities. Understanding these dynamics in detail is vital for critically considering the possibilities and trade-offs in practice that social annotation platforms, like Lacuna, introduce. This is the goal of the empirical work presented in the “Teaching with Lacuna” and “Learning with Lacuna” sections, which follow after the in-depth introduction of the platform in the next section.

What Does Lacuna Look Like?

Lacuna is an online platform for social reading, writing, and annotation. Like Blackboard, Canvas, and other familiar learning management systems, Lacuna serves as a central organizing space for a course. Instead of hosting readings to be downloaded, however, Lacuna provides a set of shared texts and other media that students and instructors read and annotate together on a web-based interface.[3] In the vocabulary of software design, Lacuna has a number of “affordances,” platform features that create or constrain possibilities for interaction (Norman 1999). These affordances shape, though do not dictate, the central interactions of the digital learning process, namely learners’ interaction with content and interpersonal interactions among learners and instructors (Garrison, Anderson and Archer 1999; 2010).

This section introduces the reader to the affordances of Lacuna in terms of three central practices of humanities and seminar-style courses: critical reading, dialogue, and writing. Through literature reviews and conversations with our faculty collaborators, the project team identified critical reading, dialogue, and writing as vital to the humanities and thus a shared goal—explicit or implicit—of the majority of courses using Lacuna. As researchers and designers, framing the platform in terms of the major goals of the discipline helps us better understand what we might hope for in teaching and learning activities and learning outcomes.

Annotation as Critical Reading and Dialogue

As discussed above, annotation is one of the central practices that experts use for critical and active reading in an academic context. Research on the reading practices of faculty and graduate students has shown that these readers make arguments about the rhetorical and figurative form of texts, usually by connecting the text to other pieces of literature and theory. As they read, faculty and students annotate the text with observations about potential themes, building evidence across specific moments in the text (Lee and Goldman 2015, Levine and Horton 2015, Hillocks and Ludlow 1984). Learning technologies can be designed to embody expert practices in a way that makes those practices more accessible to novices (Pea and Kurland 1987), which is why annotation is central to the design of Lacuna.

Figure 1 below shows the annotation prompt that appears when a reader on Lacuna highlights a passage.[4] Readers may choose to make a comment or to simply highlight the passage. Lacuna instructors frequently require students to produce a minimum number of written annotations per week towards their participation score in the course.

This image shows the annotation prompt that pops up when a reader highlights a passage of text on Lacuna. Three lines are highlighted in blue, and the annotation prompt includes a text box that has been filled with the reader’s comment on the highlighted passage: “insights into human nature”. Below the text comment, there are four possible categories that can be selected by the reader to categorize her annotation activity: Comment, Question, Analyze and Connect. There is also a line for adding tags to the annotation, and a box that may be checked if the reader wants to make the annotation public to others in the course.

Figure 1: Selecting and Annotating a Passage on Lacuna

 

Lacuna gives students the option to keep their annotations private or share them with the class. When students choose to share their annotations, they are contributing to a form of online dialogue that can also be extended into the classroom (see figure 2). Readers can use the Annotation Filter to choose whether to see one another’s annotations. Faculty who use Lacuna often make note of students’ annotations and adapt their classroom instruction to meet students’ interests or struggles with texts. In the “Teaching with Lacuna” section, we will examine how this blurring of the line between the classroom and the online preparation space affected the experience of the instructors in preparing for and teaching one specific humanities seminar.

Screenshot shows three annotations on the same passage, from three separate students. On the text, the green used to highlight annotated passages is darker where more students have annotated. The reader has moused-over the highlighted passage to reveal the three annotations, which range in length from two words to multiple sentences. Two of the annotations are categorized as a Comments and a third is categorized as Analyze. To the right of the text appears the Annotation Filter box, where the reader can choose whether to see all the annotations in the class, just their own annotations, or no annotations. The reader can also filter by specific users, or specific metadata on annotations in the form of tags or categories. In this screenshot, “all” annotations are selected on the filter.

Figure 2: Multiple Students Annotating the Same Passage in Lacuna

 

One of the features that sets Lacuna apart from other social annotation platforms is the “Annotation Dashboard,” which provides an aggregate visualization of students’ use of the platform (see figure 3). The dashboard is updated in real-time and is interactive to allow for multiple ways of viewing the annotation data. Currently, there are three different types of analysis offered by the dashboard. “Filter by Time” is a bar graph that illustrates the relative number of annotations made on any given day of the course. “Annotation Details” shows via pie chart how many of each category of annotation there are, how long the annotations are, and how many of them are shared versus private. Finally, “Network” is broken down further into “Resources” and “Students”; this section allows instructors to see how many annotations each resource received and by which students.

In this screenshot we can see the instructor dashboard for Lacuna. The dashboard is split into three different areas. In the top-left area, there is a blue bar graph labeled “Filter by Time.” The y-axis is labeled with numbers of annotations and the x-axis is labeled with dates. This section also contains a “Reset” button and a “View all annotations” button. Below the Time Filter, in the bottom-left area, there is is the “Annotation Details” section. This contains three pie charts: “Category,” “Length,” and “Sharing.” Finally, on the the right-hand side of the screen there is the “Network” section, with “Students” on the left and “Resources” on the right. Student names are obscured in this screenshot to preserve anonymity. Selections made in the Time Filter and Annotation Details section will dynamically affect the data displayed in the Network section - for example, selecting only the dates of Week 2 of the course in the Time Filter will cause the Network to show only the annotations made during that time period. In the Network section, there are pie charts for each student and each resource showing the number of annotations that each student has made on each resource and the total number of annotations on each resource. There is also a web of connections linking the student pie charts to the resource pie charts to show the number of annotations a student made of a particular resource. One of these connections has been moused-over to reveal that the student has made 81 annotations on the selected resource.

Figure 3: The Instructor Dashboard on Lacuna, showing student annotation activity throughout the Futurity course

 

Each of the dashboard visualizations interacts with all of the others. For example, clicking on a student name in the “Network” section causes only her data to appear in all three categories. We can then see which texts a student annotated most heavily, how many of her annotations were highlights and how many were comments or questions, and when she did the bulk of her highlighting. Clicking the “View annotations” button not only tells us how many annotations she made in total, it takes us to a table in which we can view all of them. The dashboard therefore makes it quite easy to see not only if students have met a required number of annotations, but also which texts they have found most worthy of annotation, whether students are highlighting or engaging through commenting/questioning, and when students tend to do their reading. As we will see shortly, having this information has a significant impact on the instructor’s experience of teaching the course.

Annotation as Part of the Writing Process

Lacuna also includes features that position the annotating and critical reading process as part of a longer-term project of understanding multiple texts or writing a paper about them. Reading in humanities courses is usually part of an integrated reading-and-writing process, where students produce their own texts about the texts they have read or about the issues raised in the texts (Biancarosa and Snow 2004, Graham and Herbert 2010). Expert readers look for patterns, mapping out a text and drawing explicit connections to other texts they have read (Snow 2002, Lee and Goldman 2015). In Lacuna, annotation metadata allows readers to tag and categorize their annotation as a visible record of the mapping and connection processes (see figure 4). For example, readers can tag annotations with a particular theme or topic (e.g “World War II”, “definition”). Lacuna readers can also categorize their annotations by the activity on the text (e.g. as a “Comment” or a “Question” or “Analysis”). Through these tags and categories, Lacuna readers begin to develop a structured characterization of the text. Tags on Lacuna can be suggested by students, or pre-specified by the instructor. By using both open and pre-specified tags, instructors can guide students’ reading while still allowing students to engage in personalized processes of intellectual discovery.

The screenshot shows an annotation box that pops up when a user highlights a passage. The user is tagging the annotation with a tag that begins with the letters “con”, and Lacuna suggests “conceptual models,” “connected learning,” and “content” as possible tags to select from.

Figure 4: Tagging a Passage on Lacuna, with Auto-Suggested Tags

 

In addition to tags, critical reading in Lacuna is linked with the writing process through two features: Responses and the Sewing Kit. “Responses” are pieces of student writing shared on the Lacuna platform. Responses can be directly linked to the texts and annotations that they reference. Lacuna also lets students annotate Responses, allowing their work to be interacted with in the same way as the work of established authors that is hosted elsewhere on the site. Enabling student writing to be annotated and commented on also creates the ability for peer-review by other students or real-time feedback on student work by the instructor.

The Sewing Kit allows for the automatic aggregation and sorting of all annotations in one place. Students can explore the Sewing Kit based on tags or keywords and create collections, called “Threads,” of quotations organized by theme (see figure 5). Threads can be used by individual readers as a thought-space for initial analyses. They can also be developed collaboratively to compile passages and annotations from multiple readers that are relevant to a theme discussed by the class.

The screenshot shows a Sewing Kit “Thread” from Futurity, in which multiple student annotations on one document have been collected around a single theme of “Memory.” The authors of the annotations are different students (names are obscured to preserve anonymity). The Sewing Kit shows annotations according to five types of metadata: Author of the annotation, the Annotation Text (the actual annotation), Category, Quote (the excerpt from the document), Tags, and Annotated Document. The annotations are all from the same document (a piece called “Putting the Pieces Together Again.) The annotations shown in this screenshot are either Comments or Questions.

Figure 5: A Sewing Kit “Thread” from Futurity, in which multiple student annotations on one document have been collected around a single theme of “Memory.”

 

The Sewing Kit is one of the most unique features of Lacuna, with few equivalents in other digital annotation tools. From a pedagogical perspective, manipulating online texts in a way that makes the complementary nature of reading and writing visible can support increased metacognition about the relationship between reading, annotating, analysis, and writing. The usefulness of being able to sort and search annotations across many texts will be apparent to anyone who has ever had to organize a large amount of reading for a project. Moreover, the visibility of each of these steps on Lacuna can be used to assess students’ developing understanding of texts, as well as their skills in interpreting and arguing for a particular interpretation of a text.

The features of Lacuna were designed in accordance with the pedagogical ideals of the humanities classroom: close reading, the exchange of ideas through discussion, and analytical writing that is anchored in the text itself. It was the hope of the research and design team that Lacuna would encourage certain expert practices in student users. In the following section, we will provide an in-depth analysis of one use of the tool in a humanities seminar that was co-conducted by Lacuna Co-Directors Amir Eshel and Brian Johnsrud. In this analysis, we will consider in detail the impact of Lacuna on both faculty instructional practices and student learning.

Findings

This section presents two complementary perspectives on the integration of Lacuna into an upper-level literature course. First, we describe the faculty perspective and provide a snapshot of how social annotations can be integrated into a classroom discussion. Second, we describe the student experience, drawing on surveys and interviews with two students in the case study course.

Teaching with Lacuna

There is no single way to teach using Lacuna—or any social annotation tool, for that matter. Of the dozen or more instructors who have used the Lacuna at Stanford and other institutions, each has made his or her own instructional design choices about how deeply to integrate the platform into course activities. On the “light integration” end of the spectrum, some instructors used Lacuna as the equivalent of a course reader. In these classes, students were asked to read and annotate in the shared online space, but there were no clear expectations that they would interact with one another online through their annotations. There was also little acknowledgment of their online activities during class sessions. On the “deep integration” end of the spectrum, instructors read students’ annotations and responses in advance of class and integrated them into class discussion; in these courses, a minimum number of annotations per week were often expected and counted towards a participation score.

In this section, we will closely consider a “deep integration” course: “Futurity: Why the Past Matters”, co-taught by Amir Eshel and Brian Johnsrud, Co-Directors of Lacuna. The integration of Lacuna was evident both in how the instructors prepared for class and in activities and discussion during class. In many ways, “Futurity” exemplifies the ways in which social annotation tools like Lacuna can be intentionally used by instructors to create a more student-centered and learning-centered humanities seminar. By examining in detail the instructional and classroom experience in Futurity, we hope that our readers will have the opportunity to reflect on and compare their experiences, goals, and tools to ours.

The “Futurity” Course

“Futurity” is a comparative literature course deeply concerned with contemporary culture’s engagement with the past in order to imagine different futures. Focusing on specific historical moments of the last sixty years, the course topics explored the relationship between narrative, representation, interpretation, and agency. The course materials included fiction, non-fiction, film, television, and graphic novels[5], making use of Lacuna’s multimedia capabilities and allowing the class to consider how different media representations shape our understandings of the past.

Futurity was first taught using Lacuna in Winter 2014, using an early version of the platform. This article will focus on the 2015 iteration of the course, but it is worth noting that the 2014 version of Futurity played a crucial role in the development of Lacuna itself. Based on feedback from students, features which are often found in online and hybrid learning settings—a wiki and discussion forums—were eliminated in favor of discussion through annotation within the texts. The content of the course also shifted, based partially on the annotations left by students in 2014, which gave the faculty insight into which texts were most generative for discussion.

The 2015 course required 20 annotations per week from each student. This was reduced from the previous year’s requirements based on student feedback indicating that higher requirements led to annotating in order to get a good grade, rather than annotating as a way of increasing comprehension and engagement. The student population of the 2015 class was a small seminar, yet remarkable for its diversity of academic backgrounds and ages of students. Across 10 students, the course participants ranged from postdoctoral fellows in philosophy, to graduate students in comparative literature, to undergraduates in the interdisciplinary Science, Technology, and Society (STS) major, under which Futurity was cross-listed.

Integration of Lacuna into the “Futurity” Course

A picture of the Futurity classroom, taken by one of the authors (Hartman). Eleven students are seated around tables arrayed in a horseshoe fashion. They face a double screen at the front of the room. One screen has a PowerPoint projected onto it and one screen has Lacuna projected on to it. The instructors flank the screens, one sitting and one standing. Four students have laptops open, but all appear to be engaged in the conversation.

Figure 6: Teaching with Lacuna in Futurity. Lacuna is projected on the right-hand screen

 

One of our key research questions was how the visibility of students’ reading with Lacuna changed instructor practices. For Eshel and Johnsrud, a simple yet powerful shift was the ease of ascertaining which students had done the reading and how well they had understood the texts—questions which, as many instructors know, can consume considerable classroom time and assessment work (such as reading quizzes or short reading response papers). With Lacuna, the instructors could easily see whether students had annotated and how they had reacted to the readings. This meant that preparing for a class session of Futurity was significantly different from preparing for courses that did not use Lacuna. In an interview, Eshel noted that it made “class preparation and [his]… intimate knowledge of [his] students” much easier, and that the experience of teaching was intensified. Both Johnsrud and Eshel emphasized that having their students’ thinking rendered visible by the platform ahead of time increased their own engagement with the course. Students also appeared to be more prepared for class. This resulted, according to Eshel, in a “quicker pace” and in conversation that was “more intense and more meaningful.” Based on students’ annotations and written responses to the reading, the instructors were able to immediately dive into lecture or discussion.

Visible annotations also changed the focus of class preparation. Johnsrud described his and Eshel’s process of preparing for class with Lacuna as akin to drawing a Venn diagram, where one circle represented the students’ interests, as evidenced by annotations and responses, and the other was the topics that the instructors wanted to cover. Johnsrud and Eshel generally tried to focus the class discussion and any lecture material on the overlapping area. This approach could be challenging, however, simply for logistical reasons: the students in Futurity were just as likely to complete their reading at the last minute as any other group of students, which meant that not all annotations could be incorporated into the discussion. Other Lacuna instructors have dealt with this by setting a reading deadline twenty-four hours before class. In terms of topics, sometimes students’ interests and questions diverged from the themes that Eshel and Johnsrud wanted to cover. Incorporating students’ perspectives thus required considerable flexibility from Johnsrud and Eshel, as well as a willingness to cede some control of the classroom discussion agenda to the students’ questions or interests as reflected in their annotations.

Examining students’ online work in advance of class sessions was a task primarily taken on by Johnsrud and the course’s teaching assistant (TA). The TA would send emails to Johnsrud and Eshel that included information such as “hot spots” in the reading (that is, places where students had annotated heavily), trouble spots where students had visibly struggled with the text, interesting annotations or responses for starting a conversation, and overall trends he observed in their annotations. The TA frequently used the Sewing Kit to aggregate the annotations of multiple students under themes relevant to the course content, such as “Agency” or “Memory.” This took about 2-4 hours each week (the course met for 1.5 hour sessions, twice a week). Both instructors noted in interviews that such an approach could be demanding without a teaching assistant.

Eshel and Johnsrud also used annotations to get to know their students as readers and thinkers. Johnsrud said, “After Week 1, I could tell you so much about each student, how they think, what they struggle with, what kind of level they are at, that had nothing to do with any class behavior.” In order to bridge online and offline dialogue, Johnsrud or Eshel often focused discussion on a “hot spot” in the text, addressing overall themes in students’ comments. At times, Eshel or Johnsrud would ask a student to expand verbally upon a particular annotation they had written before class. Eshel and Johnsrud generally let the students know ahead of time if they were going to be using one of their annotations to generate discussion, so that the student did not feel they were being cold-called and had time to prepare a few thoughts.

These practices and their pedagogical outcomes are illustrated particularly well by a class session that took place on during the 5th week of the 10-week quarter. For this class, students read a 1989 essay about the dissolution of Communism. Although Futurity was primarily a literature course, Eshel and Johnsrud often paired a literary text with a theoretical one and pushed students to place the two texts in dialogue with each other. For this class session, students annotated the essay 164 times, with just over half of the annotations (92) including comments (the remainder were highlights, which are a signal of engagement with the text, but engagement that may be less reflective than annotations). In their annotations, students took issue with the author’s ideas, particularly as they related to class and race in Western culture. The students’ disagreement with the author led to particularly rich annotations. Two examples of such annotations include:

“This seems completely outlandish and impractical. I disagree with Kojeve… how can he theorize on such a ‘universal homogenous state’ when all of history is speaking against such a utopia. If one can even call it that; isn’t it our differences and varying opinions which make the world fascinating? His theory seems impossible” (Jenna[6])

“This is a highly debatable and suspect statement. I wouldn’t say that US society is a class-less society. Granted its’ [sic] class structure is different from the class structure of, say, India. But there definitely is a class system, which many individuals do not even want to acknowledge. Consider a city like Baltimore and how even its city planning is based on a class categorization.” (Amanthi)

Prior to class, Johnsrud and Eshel had agreed upon certain annotations and themes that they wished to address. They spent the first twenty minutes on a mini-lecture contextualizing the importance of 1989 as a turning point in the end of the Cold War. They then gave students five minutes to look over their own annotations, re-clarify their thoughts about the text, and come up with a few points they wished to discuss. Ryan, a doctoral student, chose to focus on an annotation he had written in which he questioned the author’s phrase “the end of ideological evolution.” Ryan expanded upon his critique of the phrase in class, and Eshel pushed back, asking if an argument that is “wrong” or inaccurate can yet be a productive tool. There followed a discussion between Ryan and Eshel not only about the author’s ideas, but also about how to discuss a piece of criticism that might be at once useful and problematic. Eventually, Ryan welcomed James, an undergraduate in Comparative Literature, into the discussion by way of one of James’s annotations that he made before class, and which Ryan had viewed: “James had a great annotation about that,” Ryan said. James picked up the conversation from there. In this dialogue, both the instructors and the students had an awareness of one another’s online activity, which was elaborated upon during the in-person discussion. As many instructors of discussion-based courses know, one of the most difficult aspects of discussion can be encouraging students to respond to each other, and not solely to the instructor. In this case, Ryan’s awareness of his peers’ ideas prior to entering the classroom encouraged him to expand the conversation beyond his exchange with Eshel.

In addition to encouraging responses and dialogue among and between students, deliberate integration of online discussion into the classroom also appeared to have a democratizing effect. Later in the discussion, Eshel asked Amanthi, a doctoral student in comparative literature, to weigh in on the discussion. Drawing on her annotations, Amanthi neatly summarized her three main problems with the author’s argument about the notion of socioeconomic class. Eshel responded by contextualizing the author’s remarks in terms of the time the piece was written. Both instructors had wished to address the questions about class raised by Amanthi in her annotations, and they were able to do this by asking her to expand upon her online work. While the instructors may have been able to bring the topic into the discussion without looking to a student, doing so served to acknowledge the work the students did while reading and emphasize that the discussion was a dialogue between equals with valid perspectives.

This particular in-class discussion illustrates a few of the practices of integrating social annotations into the classroom. By using Lacuna as a window into students’ reading, Eshel and Johnsrud were able to pinpoint the exact places in the text that generated the most frustration, confusion, or disagreement in their students. While they were not necessarily surprised by students’ reactions to the text, as they had taught this essay previously to students who found it problematic, they were able to use specific criticisms, attached to individual claims and sentences on the text, as a springboard for discussion. To get the conversation rolling, the instructors were able to call on students they knew to have annotated heavily and thought deeply about the text. Those students were, in turn, able to manage the discussion themselves, such as when Ryan asked James to talk about his annotation. Students whose comments built on their annotations were often succinct and articulate, perhaps because they were better prepared to contribute than they would have otherwise been. Finally, the integration of students’ online ideas into the classroom had an equalizing effect; although both instructors had points they wished to raise, they were able to do so by calling on students who had themselves already raised those points in their annotations.

This Week 5 class session also demonstrates a type of negotiation that can take place between the students’ interests and the instructors’ instructional agenda in classes that integrate Lacuna into the classroom conversation. Throughout the conversation, the instructors attempted to steer the conversation away from the shortcomings of the essay and toward the reasons they had had the students read it. Eshel noted early on in the discussion that, “A text like this is nothing but a tool . . . a tool we use to do all kinds of other things.” Eshel stated explicitly that he wanted the students to consider whether the author might be wrong and productive at the same time. But it was clear, from both the students’ annotations and the ensuing discussion, that many of them were resistant to this perspective on the text. The instructors acknowledged and built upon the work that students had done already, thereby creating more authentic dialogue; but the students, being aware of how much work both they and their peers had already done on the text, appeared at times to be less willing to follow where an instructor might lead them. While students’ initial interpretations of a text may also be codified before class with a print text, there is a possibility that digital and social annotation may prime in students more fixed interpretations before class. This trade-off between guidance and discovery will be discussed more thoroughly in the concluding remarks.

Learning with Lacuna

From the foregoing analysis, it is clear that instructors can deliberately leverage students’ online activity with Lacuna to promote intellectual engagement and dialogue within their classrooms. What is the online reading experience like for students? Across surveys of students in Futurity and six other courses using Lacuna (N=45), digital annotation with Lacuna appears to have both benefits and drawbacks. Here, we briefly discuss student survey results before presenting an in-depth analysis of one-on-one interviews with students in the 2015 Futurity course.

For most of the students surveyed, annotation was a familiar strategy which they used frequently, according to self-reported habits. When asked about their goals in annotating, students largely described using annotations to meet a particular goal, such as when they did not understand something as they were reading or to return to at a later point. They also used highlighting and underlining to mark parts of the text that they wanted to remember or which simply seemed notable for their language. When it came to the physical experience of reading and annotating, it is worth noting that over half of the students surveyed expressed a preference for reading on paper, citing eyestrain and the freedom to make multiple types of marks (such as lines, circles, or arrows) as the main benefits. But when comparing Lacuna to other digital reading experiences, students remarked favorably upon the ease of annotating, particularly in contrast with the poorly-scanned PDFs that they had encountered in other courses. They also appreciated the organizational benefit of all-in-one access to online texts.

It was social annotation, however, that emerged through the surveys as the most salient aspect of Lacuna, compared to both paper and digital reading environments. In open text responses describing their experiences, students reported an appreciation of the opportunity to hear one another’s perspectives and learn from one another as well as from the instructor. This was particularly true for less advanced students in courses such as Futurity, which included graduate students along with both major and non-major undergraduates. Students described that seeing others’ annotations drew attention to particular aspects of the text, clarifying aspects of the writing or helping them see what questions would be useful to ask of the text. In a course similar to Futurity, where the instructor frequently brought students’ annotations into class, several students commented appreciatively on the “continuity” between reading before class and the subsequent class discussion.

Survey respondents also emphasized that timing matters when it comes to the social experience. For example, one student said he was usually the first to read and comment, so he didn’t have the opportunity to experience others’ annotation unless he took the time to return to the text after class. On the flip side, one student honestly shared that he appreciated others’ annotations drawing attention to aspects of the text when he was reading last-minute before class. Multiple students preferred exploring others’ comments on a second read-through of the text, rather than the first, so they would have the chance to form their own impressions of the text. The annotation filter in Lacuna facilitates these modes of reading, allowing students and faculty to choose whether to see no annotations; only their own annotations; selected users’ annotations; or annotations from everyone in the course. (See figure 2, above.)

Surveys can provide a high-level perspective on the experience of a group, but interviews accompanied by work products—in this case, annotations on Lacuna—are a powerful research tool for going more deeply into the nuances of an experience. Reflecting the emphasis on social annotation in the surveys, the following section draws on interviews with two students in Futurity, “Jenna” and “Allegra,” in order to explore the processes by which social annotation creates opportunities for peer learning. Jenna and Allegra were selected to be interviewed as part of a larger research project looking across multiple courses using Lacuna. Based on recommendations of faculty and their observed levels of platform and classroom engagement, we felt that Jenna and Allegra were representative of students who were highly engaged with the course and the platform.

Exploring Social Annotation from the Student Perspective

Jenna and Allegra were both seniors at the time they were interviewed. As humanities majors, Jenna and Allegra were experienced annotators, building on years of instruction in high school and use of annotation in previous undergraduate courses. With Lacuna, however, they each noted that the platform allowed them to annotate more extensively than they were accustomed to doing on paper. The “endless” virtual margin and the speed of typing meant that for both students, the material features of the platform augmented aspects of a pre-existing individual practice. Even more salient, however, were the ways that the platform created a stronger sense of community and new opportunities for social learning. Jenna eloquently expressed the connection to other course participants that the platform enabled her to feel: “It’s like all of our head space is kind of in the same area. […] I’ll just be like oh, this is what Amanthi was thinking when she read this part. How interesting, it’s a Sunday afternoon and we’re both reading this. […] It’s like there is constant fluidity, between when I’m in class and outside of class.” Just as the instructors sought to connect online and offline activity, students like Jenna were making these connections themselves.

The collegial nature of the course community appeared to be a crucial element for supporting peer learning. “I have learned just as much from my peers in the course as [from] my instructors,” Jenna noted at two different points in her interview. She described social reading as an additive process, where her own understanding of the text was enhanced by the perspectives of others: “That’s the beauty of it. It’s because we have all of these minds bringing together these very fragmented understandings of the text. Then it just only adds to yours.” Pointing to examples from the course, Jenna clarified that these “understandings” can be references—to a film or to a Bible passage, for example—as well as interpretative statements. Moreover, each of these understandings, including her own, is incomplete – “fragmented” across multiple annotations and across multiple minds. Together, however, they represent a more complete understanding of the text than a single reader would be able to generate by herself.

Unpacking the social annotation process that enables this more complete understanding, however, reveals multiple opportunities for an individual to engage socially, or alternatively, remain solitary in their interpretive process. As explored in the Marshall and Brush (2004) research, the first decision in social annotation whether to share at all. For some students this appears to be a more sensitive issue than for others, with concerns about looking stupid—or, as expressed by some graduate students in surveys and informal conversations, the fear of not looking sufficiently clever and impressive. But as the quarter progressed in Futurity, sharing was the norm, rather than the exception. This was due in part to the default setting of “public” on annotations, which meant that students needed to check a box to intentionally opt out of sharing each time they hit “save” on an annotation. Over time, students also had more practice exposing their opinions without negative feedback. Another incentive may have been the instructors’ use of annotations and students’ written responses in the classroom discussion. As Allegra noted, “It definitely feels good [when they mention my annotations in class]. They acknowledged that you did a good job […] and they also teach the class, like, in accordance to some extent with what you said about the text, which is also really cool.”

Other reasons that students shared their annotations were because they “didn’t care” (Jenna) if someone saw what they wrote—perhaps a typical perspective from the social media generation —or if they had a specific audience in mind. In particular, our interviewees looked for opportunities to provide new information that would enhance the reading experiences of their peers. Allegra explained that she was far more likely to annotate rather than highlight if she was pointing out something that was not “obvious” in the text, such as references to outside texts or events: “[W]ith the Mrs. Dalloway annotation, for example […] I felt the need to point that out to people who might not have made that connection.” Allegra exhibits a relatively high level of awareness of what her peers are likely to know, as well as what kinds of insights count as novel rather than rudimentary. Jenna framed her contributions in a slightly more personal and conversational way. In her interview, she gave examples of annotations that felt important for her to make public on texts that she “disagreed with,” noting that she “really want[ed] people to know” about this opinion so it would “add something to the class discussion.”

The second aspect of social annotation is choosing to read others’ annotations. In the interviews, it became clear that in the dialogue taking place through social annotation, not all utterances are necessarily “heard” by others. If the student is reading early in the week or in the hour before class, there will be a different version of the text with different amounts of annotations available. Moreover, the annotations which are at the time of reading available can be shown or hidden using filters on the text. Then, even if the reader chooses to show annotations with the filter, it is up to that reader to read any particular annotation by hovering over the text to show the annotation. Finally, once an annotation is read, the reader may choose to reply to it or make another note in parallel—or, they can simply notice what the other annotator has written and then move on, rather than actively engaging with it. Each annotator has their own preferences about this, which may also vary by text. Describing their approaches generally, our interviewees had slightly different perspectives. Jenna reads others’ annotations when she gets “curious about what other people wrote on a given page, […] I try to do that pretty often.” Allegra said that she “always makes sure to click ‘all annotations’ [on the filters], when I’m reading so I can see what people have said already. That often informs the way I look at things in the text.” From these students’ experience, it is not clear whether different strategies for reading others’ annotations would be more or less effective for different kinds of texts, or for interpretive practices with different goals.

In discussing what made a “good” annotation, Jenna and Allegra generally focused on the informational content and novelty of the annotation. As an example of a beneficial annotation, Allegra pointed to an annotation on Ian McEwan’s novel Saturday, in which Jason had noted that McEwan is “orientalizing” the word “jihad,” creating distance between the reader and Arabic culture. “That wasn’t something I had thought about,” she explained. Jason’s interpretation added another lens for Allegra to analyze the work being done by the text and the choices made by the author. Even though the annotation was not addressed directly to her, it was another perspective that she could build on in her own interpretation of the text. Sometimes, however, Jenna and Allegra did not view other students’ annotations were not as particularly useful. For example, Allegra described somewhat disparagingly the “pointless,” single-word annotations that some students made, which were a reaction to the text without adding specific analytical detail. Jenna exhibited a similar response to “obvious” annotations, describing “a couple of times where people have been, like, this is a recurring trope, and I’m like…yeah. You didn’t need to tell me that.” Nearly in the same breath, however, both Allegra and Jenna acknowledged that others in the class could have benefited from the annotations that they did not find personally useful at the time. Jenna noted, for example, “Maybe for other people, they didn’t think of that as a trope […] So, it could definitely help someone else.” The unique knowledge and interests of each annotator, who are each readers of one another’s annotations, means that it may be difficult to find annotations that are useful to all readers—a challenge not unique to social annotation but shared with all annotated editions of texts.

With these examples, a vital aspect of social annotation becomes evident: the act of annotating has multiple goals and as a result, there are multiple ways to understand whether annotation is a productive utterance in the online discourse community. Social annotation is a way of reading simultaneously for oneself and for the community. The individual reader, traditionally ensconced in a paper book, thinks entirely of himself. With social annotation, a diverse audience emerges—an audience including an instructor who is in a position of evaluation and other students who can be “told” new information. Moreover, both instructors and students are fellow participants in a dialogue which can be carried out in class as well as online. Finally, the reader is also an audience member herself, for the performances of others in her class. The mental model of the activity of social annotation, then, is multifaceted, requiring a level of self-awareness (and other-awareness) significantly beyond that of being a private reader.

Concluding Remarks

By equipping learners to engage individually and collectively with texts across media, Lacuna and other social annotation platforms are designed to encourage critical thinking and sensemaking, skills which are at the core of disciplinary work in the humanities and vital to 21st-century citizenship. Critical reading has long been a hallmark of the humanities and a skill which the traditional seminar has sought to foster in its students; however, the practice itself has often been all but invisible to instructors. By transforming reading into an activity that is done socially, rather than in solitude, Lacuna created a bridge between the physical classroom and online reading space in Futurity.

Social annotation in the Futurity course allowed the instructors to get to know their students better and to incorporate student perspectives more fully into the dialogue of the course. By glimpsing their peers’ interpretations of a text during class preparation, students were able to start engaging in dialogue before they entered the classroom. They became more comfortable with one another and had increased opportunities to learn from each other as well as from the professor, developing a multi-faceted perspective on texts. These changes in instructor and peer learning practices appear to have created strong student investment in the course and more authentic dialogue during class discussions. The social annotation affordances of Lacuna rendered students’ reading visible to instructors and other students, and thus expanded the dialogic space of the course.

But dialogue isn’t always easy. Social annotation appears to create new demands on students and instructors alike to negotiate one another’s perspectives and reflect on the goals of their participation and practices. For students, this negotiation and self-reflection largely takes place during reading. Encountering a chorus of voices on a text means that these voices must be sorted through, accepted, questioned, or ignored. Being a member of that chorus means constantly choosing whether to sing or be silent. These choices build on skills that students have likely have developed through in-person discussions, as well as pre-existing solitary reading strategies, but combines them in new ways. In educational research, this type of self-monitoring and intentional use of resources is known as “self-regulation” (e.g. Bandura 1991, Schunk and Zimmerman 1994). Self-regulation is a relatively sophisticated set of competencies, which must be taught, practiced, and discussed. Similarly, social annotation is an activity which will likely function best when self-reflection about the practice is encouraged and there are ongoing conversations in a course about how to best engage in it.

Instructors working with social annotation tools like Lacuna are presented with the opportunity to incorporate students’ interests and struggles with texts into teaching, which can include the potentially discomfiting need to cede to the students some measure of control. Even if faculty are comfortable with this, it highlights the tension that must be negotiated between the desire to allow students the space for intellectual discovery and the desire to guide their learning along a pre-specified path. While the tension between student-led discovery and instructor-led guidance is present to some degree in any seminar, pedagogical opportunities to support discovery are heightened by the ways that Lacuna makes reading practices and student voices more visible on the text itself. To balance these goals, instructors who use Lacuna, or similar software which emphasizes student perspectives, would be well-served to reflect on their desired learning outcomes for the class and adjust their use of the platform accordingly. Such self-reflection is also useful when considering how much time an instructor wishes to spend combing through student annotations for use in the classroom; student annotations are effectively an additional text that an instructor needs to prepare each week, and the learning goals of a specific course will dictate how much time an instructor will wish to spend preparing that text.

Generally, the influence of Lacuna on the course dynamics of Futurity appeared to be positive. We observed and heard about high levels of student preparedness, active reading habits, and deep engagement in course topics among both students and instructors. While these changes were certainly shaped by the design and affordances of the platform, they cannot be regarded as given for all users of Lacuna or other social annotation tools. It is likely no coincidence that, of the dozen or so courses that have utilized Lacuna in recent years, the course with the deepest integration of the platform was the only one in which Lacuna was used two years in a row. The lessons learned from the first year of teaching were critical in shaping both the technological changes made to the Lacuna platform and the ways that Eshel and Johnsrud chose to leverage the platform when they taught the course again the following year. This illustrates the importance of intentionality, reflection, and iteration in both the design of the platform and instructors’ use of it—lessons which go beyond Lacuna and social annotation tools to learning technologies broadly. For designers, it is essential to think of instructional technologies as dynamic, rather than static; they must adjust to the pedagogical needs and goals of instructors. Instructors, in turn, must carefully consider how best to use a platform to achieve their goals. Thoughtful and reflective design of the technology, and thoughtful and reflective use of the tool in the classroom, are equally important to achieving a deep level of pedagogical impact.

Future Directions

Our case study has surfaced themes of authority, agency, and new forms of relationships in courses where technology makes student activity visible to instructors. We plan to investigate these themes further as we continue to research and develop the Lacuna platform and engage with researchers investigating comparable learning technologies. While the current study focused on classroom dynamics, a vital question that needs further consideration is the specific way in which student learning is influenced by the pedagogical moves that Lacuna enables. To pursue this avenue of research, we are in the process of developing rubrics for characterizing the reading strategies expressed in online annotations. Using annotations as evidence of critical reading and dialogic practices is an opportunity that is relatively unique to digital learning environments which capture traces of student activity. These data provide critical insights into student thinking, both on an individual and collective level, and can be used as a type of formative assessment for tracking learning over time (Thille et al. 2014).

At Stanford, Lacuna continues to be used for seminar-style courses similar to Futurity, as well as in courses in other departments and larger, lecture-style courses. Lacuna is also being used at a variety of other universities—visit www.lacunastories.com for a full list of our collaborators. Each of these collaborators are doing exciting work to make the platform their own. We are particularly pleased to be supporting local community college instructors who teach composition, as well as reading and writing courses at the basic skills level. In these partnerships, we are building on the insights from this case study and other unpublished case studies and observations. For example, we encourage active reflection about annotation practices and goals. This includes strategies for gradually increasing the level of integration of Lacuna into homework assignments and classroom activities, in order to give both instructors and students the opportunity to adjust their habits.

In our current research and partnerships, we continue to iteratively refine the design of Lacuna, while building our theoretical conceptions of the co-creation of meaning through social annotations. Throughout this work, we seek to support learning and instructional practices in a way that balances the strengths of participatory digital media with the strengths of in-person human interactions.

Notes

[1] Note about authorship and affiliation: This paper presents a case study of a course taught by Amir Eshel and Brian Johnsrud, the co-directors of the Lacuna project in the Poetic Media Lab. While Eshel and Johnsrud were the original designers and first users of Lacuna, they were not involved in the present analysis of their own teaching. Rather, all interviews, surveys, and classroom observations—as well as the subsequent analysis of that qualitative data—were conducted exclusively by the primary authors (Schneider and Hartman). As members of the Poetic Media Lab, Schneider and Hartman are participant-observers who have served as instructional designers to help instructors plan their courses and have analyzed research data to contribute to the ongoing improvement of the platform. This level of involvement is typical for researchers in the “design-based research” paradigm of the learning sciences (Brown 1992, Collins et al. 2004, Sandoval 2014). Some level of bias is inherent in participating in and observing a project at the same time. Nevertheless, in any form of participant-observation, it is always the hope that any considerations that may be overlooked due to close proximity is more than compensated for by the first-hand observations of practice that such inquiry affords.

[2] Please see note 1 above on authorship and affiliation to learn more about the participant-observer relationships of Schneider, Hartman, Eshel, and Johnsrud to the analyses presented in this paper.

[3] The site can also be used for films, videos, audio, and images. The vast majority of media in the course syllabi of our faculty reflect, however, the traditional focus of the academy on written texts. To reflect this trend and maintain clarity in our writing, we will use the term “reading” throughout the paper. But when we say “reading,” note that these claims may be equally important for viewing, listening, etc.

[4] Figure 1 and other screenshots in the paper are from the version of Lacuna used in the case study course described in this paper. The most recent version of Lacuna refines the privacy settings for annotations to allow readers to only share their annotations with an instructor or to share annotations with a specific group of peers, in addition to keeping annotations private or sharing them with the entire class. These changes were made in response to feedback from students and instructors who wanted more fine-grained control over who could see their annotations.

[5] A common question about Lacuna is the copyright status of materials. Lacuna supports the uploading of any digitized course or syllabus material, such as text, images, video, or audio files. As with any Learning Management System (LMS)—such as Canvas, Blackboard, edX, etc.—instructors are responsible for the copyright status of materials they upload. With each upload, instructors are asked to indicate the copyright status of the material, such as open access, Creative Commons, limited copyright for educational purposes, etc. Because the platform has secure logins limited to students enrolled in courses, instructors at Stanford have had a good deal of success getting free or reduced copyright fees for course materials that do not fall under fair use for educational purposes. Publishers seem particularly accepting to digitized materials on Lacuna because they are not easily downloaded and disseminated as PDFs, which is the way that many other LMSs deliver content.

[6] All student names in this article are pseudonyms.

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Lee, Carol D., and Susan R. Goldman. 2015. “Assessing literary reasoning: Text and task complexities.” Theory Into Practice just-accepted.

Levine, Sarah, and William Horton. 2015. “Helping High School Students Read Like Experts: Affective Evaluation, Salience, and Literary Interpretation.” Cognition and Instruction 33, no. 2: 125-153.

Marshall, Catherine C. and AJ Bernheim Brush. 2004. “Exploring the relationship between personal and public annotations.” In Digital Libraries, 2004. Proceedings of the 2004 Joint ACM/IEEE Conference on, pp. 349-357. IEEE.

Mazzei, Andrea, Jan Blom, Louis Gomez, and Pierre Dillenbourg. 2013. “Shared annotations: the social side of exam preparation.” In Scaling up Learning for Sustained Impact, pp. 205-218. Springer Berlin Heidelberg.

McNamara, Danielle S., Tenaha P. O’Reilly, Rachel M. Best, and Yasuhiro Ozuru. 2006. “Improving adolescent students’ reading comprehension with iSTART.” Journal of Educational Computing Research 34, no. 2: 147-171.

Morson, Gary Saul. 2004. “The process of ideological becoming.” Bakhtinian perspectives on language, literacy, and learning, 317-331.

Norman, Donald A. 1999. “Affordance, conventions, and design.” Interactions 6, no. 3: 38-43.

Nystrand, Martin. 1997. Opening Dialogue: Understanding the Dynamics of Language and Learning In the English Classroom. New York: Teachers College Press.

Pea, Roy D., and D. Midian Kurland. 1987. “Cognitive technologies for writing.” Review of research in education, 277-326.

Sandoval, William. 2014. “Conjecture mapping: An approach to systematic educational design research.” Journal of the Learning Sciences 23, no. 1: 18-36.

Scholes, Robert E. 1985. Textual power: Literary theory and the teaching of English. Yale University Press.

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Acknowledgements

Lacuna was built in the Poetic Media Lab, a digital humanities lab in Stanford’s Center for Textual and Spatial Analysis (CESTA). The platform’s development was overseen by Michael Widner, and conducted by him and a number of undergraduate and graduate research assistants at Stanford, with occasional assistance from external developers and project collaborators. The Lacuna project has received funding from the Wallenberg Foundation and the following departments and offices at Stanford University: the Vice Provost for Online Learning; the Vice Provost for Teaching and Learning; the Dean of Research; the Vice Provost for Undergraduate Education; the Division of Literatures, Cultures, and Languages; Stanford Community Engagement grants; and the Robert Bowman Denning Fund for Humanities and Technology. Additional support for Emily Schneider was provided by the Lytics Lab and the Anne T. and Robert M. Bass Stanford Graduate Fellowship.

About the Authors

Emily Schneider is a doctoral candidate in Learning Sciences and Technology Design at Stanford. She is the Director of Research and Pedagogy of the Lacuna project and a co-founder of Stanford’s Lytics Lab. Her work focuses on the design and evaluation of interactive online learning platforms. Currently, she is developing “critical reading analytics” for identifying and supporting the strategies used by learners when they critically engage with digital texts. More broadly, she is passionate about collaboration, open educational resources, and striking a balance between technology-enhanced and human-centered learning. Emily holds a B.A. in English Literature from Swarthmore College.

Stacy Hartman received her PhD in German Studies from Stanford University in 2015. Her dissertation explored the subversion and disruption of readerly empathy in post-1945 German novels and films. More broadly, she is interested in the relationship between reader and text, and in the ways in which readers construct texts both singularly and socially. It was this interest that led her to work on Lacuna as both researcher and instructional designer during her time at Stanford. Currently, she is a project coordinator at the Modern Language Association, where she works on initiatives related to humanities careers.

Amir Eshel is Edward Clark Crossett Professor of Humanistic Studies, Professor of German Studies and Director of the Department of Comparative Literature. His research focuses on contemporary literature and the arts, with emphasis on twentieth and twenty-first century German, Anglo-American and Hebrew. As the faculty director of Stanford’s research group on The Contemporary and of the Poetic Media Lab at Stanford’s Center for Spatial and Textual Analysis (CESTA), he is interested in the contemporary cultural imagination as it addresses modernity’s traumatic past with its philosophical, political and ethical implications. Most recently, he is the author of Futurity: Contemporary Literature and the Quest for the Past (The University of Chicago Press, 2013).

Brian Johnsrud is the Co-Director of the Poetic Media Lab at Stanford University, the digital humanities lab which initially designed and created Lacuna for academic and educational use. Brian received his grades 6-12 teaching certification, along with a Master’s endorsement in Library and Media Science for secondary education, and he has taught middle and high school at a variety of schools and educational settings. His doctoral research focused on how people engage with narratives across media in the 21st century.

Featured Image "Nucleus cochlear implant Graeme Clark" courtesy of Flickr user adrigu.
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This Week: Issue 9 Submissions: Calling All Cyborgs!

Each week, a member of the JITP Editorial Collective assembles and shares the news items, ongoing discussions, and upcoming events of interest to us (and hopefully you). This week’s installment is edited by Carlos Hernandez and Tyler Fox.

 

Michael Chorost’s memoir Rebuilt: How Becoming Part Computer Made Me More Human is no cyborg valentine to technology. Chorost describes how, after he lost his hearing completely in 2001, he decided to undergo a radical surgery that would install a computer interface in his head that would interact with a computer he clipped onto his belt. With these, he would be able to hear again.

Well, “hear.” The interface between hardware and wetware took a long period of learning and adjustment. At the beginning of the process, the world Chorost heard made different sounds altogether: “In my experience,” writes Chorost, “paper made sounds like blap, snip,and vrrrrr, and if rudely treated, szzzzz. It didn’t go bingggg” (73). Different software for his computer-alternative hearing offered varying affordances; in a way, he was able to choose how he heard, which on the surface might sound like a cyber-blessing. But when every sound is a simulacrum, an ersatz version of the Platonic ideal of what you think sounds should sound like, you too might say, as Chorost does, “the implant [was] a tool that would enable me to do something which resembled hearing. It would not be hearing…. How bizarre” (79).

Chorost’s hearing never returned to what it had been prior to its loss. But his computer-assisted audition gave him a kind sound detection, one that proved useful, emotionally satisfying, and in the words of the book’s subtitle, humanizing. His vision for what humanity’s future could be–it’s a hard-one dream, arrived at only after a long katabasis–imagines a Haraway-esque incorporation (quite literally) of technology into our lives:

“When I think of the future of human potential in a hypertechnological age, I imagine a generation of people who have been educated to focus intensely on the world of matter and spirit, while also using powerful tools for mediating their perception of reality. They will bond with machines, but they will not be addicted to them. They will analyze while looking at art, and laugh while reading computer code. They will make exquisite use of floods of information, while not allowing themselves to be stunned into passivity” (181).

But such a thoughtful, critical, considered and salubrious relationship to technology will not happen by itself. Quite the contrary: we can expect Facebook to continue experimenting on its users (and issuing apologies after the fact); governments to continue tracking us through backdoors they pay corporations to create for them; and untold numbers of companies to continue collecting, in ways ranging from ignorant to willfully irresponsible, massive amounts of information from its users, only to have it stolen by hackers–to draw only three examples from the inexorable flood of news reports emerging about how increasingly, and how thoughtlessly, we lead our cyber lives.

As educators, our greatest ethical mandate is to create an informed and thinking citizenry. JITP exists to help us meet that obligation. We focus specifically on the interaction between technology and education, drawing from the educational traditions of critical pedagogy, constructivism, and the digital humanities. We are devoted leveraging both theory (writ large) and experimentation to serve as the twin foundations for best practices in the class. You can read more about our mission here.

We invite you to join us. We have a number of different formats to which you may submit your work to JITP, ranging in length and levels of formality. Full-length articles are peer-reviewed, but we don’t stop there; putting our own theories into practice, we work closely with authors in a pre-publication conversation about their work that our authors have found enriching and beneficial to their intellectual work (and you can see here and here [for the latter, jump to around 22:20 for soundbite!]).

Issue 9 has no theme; we welcome papers from all disciplines and all theoretical/experimental approaches. We promise you a thorough review process, and we seek not only to produce the best possible scholarship but to benefit you personally as a writer and researcher.

At one point in Rebuilt, Chorost reminds us that even chalk is technology. If we don’t believe him, he challenges us to try making our own. To my mind, that moment serves as not only a piece of wit, but a call to action: we are always already awash in technology. As educators, our job is to think critically about the technologies we employ, and to help our students understand our technology-inundated world. That’s why JITP exists, and why you should write with us.

P.S. Here’s an interview Michael Chorost conducted with NPR about Rebuilt.

 

Stark & Subtle Divisions
Graduate students from UMass Boston curate an Omeka site on desegregation in Boston.
http://bosdesca.omeka.net

Gender Equality in Science
A recent study indicates that poor nations are leading the way in gender equality in science.
http://www.scidev.net/global/gender/news/poor-nations-gender-equality-research.html

ECDS: 2016 Digital Scholarship Residency
ECDS is now accepting proposals for a 3-day digital scholarship residency at Emory University during the Spring semester 2016. Scholars from any discipline who use and promote digital scholarship methods in research and teaching are encouraged to apply.
https://scholarblogs.emory.edu/ecds/2015/09/09/ecds-2016-digital-scholarship-residency/

Editorial Violence…
http://www.theonion.com/article/4-copy-editors-killed-in-ongoing-ap-style-chicago–30806

Lastly, HASTAC/Futures Initiative is offering an online forum and live-streamed workshop on “Peer Mentoring and Student-Centered Learning,” part of The University Worth Fighting For #fight4edu series. http://bit.ly/peer-mentoring The forum will be open all month, and our live-streamed workshop will be this Thursday @ 1 pm EST.

 

Featured Image “Nucleus cochlear implant Graeme Clark” courtesy of Flickr user adrigu.

 

BeardStair: A Student-Run Digital Humanities Project History, Fall 2011 to May 16, 2013

David T. Coad, University of California, Davis
Kelly Curtis, San Jose State University
Jonathan Cook, San Jose State University
Dr. Katherine D. Harris, San Jose State University, Faculty Advisor

with Valerie Cruz, Dylan Grozdanich, Randy Holaday, Amanda Kolstad, Alexander James Papoulias, Ilyssa Russ, Genevieve Sanvictores, Erik White

 

 beardstair1

Figure 1. Header from first BeardStair Website

Abstract

In the current landscape of Digital Humanities and digital pedagogy, it is rare to see Master’s-level graduate students fully engaged in the process of building Digital Humanities projects, especially at large, underfunded public universities. The BeardStair Project is one such effort, housed at San Jose State University (SJSU). This article, conceived and written by graduate students on the BeardStair team, provides a detailed, reflective history of that work. It started when five rare Modernist books were left, anonymously, in San Jose State University’s library drop box, and were discovered by one of the four SJSU students who became the original BeardStair team. Working independently in a process of scholarly inquiry, with guidance from SJSU’s Digital Humanities scholar Dr. Katherine Harris, they began working on what they called the BeardStair Project—named for two of the books’ artists, Aubrey Beardsley and Alastair. Several semesters later, a spring 2013 course in modern approaches to literature, composed of eleven graduate students, set a research agenda of producing a scholarly digital edition of these rare books. This scholarly digital edition would be focused by the claim that “these books act as autonomous literary and artistic objects that can be valued for their merits outside, and in spite of, their original purpose as salable commodities.” The BeardStair Project is an ongoing experiment in the Digital Humanities, yielding unique implications for administrators, faculty, and students who are interested in building Digital Humanities projects and fostering collaborative digital pedagogies.

Introduction to the BeardStair History

Beginning in the fall of 2011 as a loose yet focused and fruitful student collaboration, and extending through the spring semester of 2013 (with an open door to future instantiations), the BeardStair Project is a unique and collaborative student-run Digital Humanities project at a large, under-funded state university. This is a history of what happened in that project (especially in its second instantiation), with the goals of illustrating the immense value of Digital Humanities work in English and Humanities Departments, as well as the persistent progress that can be made at any institution when the Digital Humanities are embraced.

The original BeardStair participants began the project in Fall 2011 when five old, mysterious illustrated books were left by an unknown party in a book-return bin at the San Jose State University campus library. Jesus Espinoza, a student who worked at the SJSU library at the time, brought the books to Dr. Katherine Harris, whom he knew from an undergraduate Digital Humanities course offered in a prior semester, a course that also discussed the history of the book. After doing some initial research on the discovered books, Dr. Harris discovered that two of the books, being rare editions with original artwork, were potentially valuable. She felt compelled to get students involved in making a digital edition of these valuable, cultural, literary, and historical resources. Of the artifacts that were most compelling there was a 1920 edition of Oscar Wilde’s poem, The Sphinx, a dramatic monologue ripe with Wilde’s wit and eloquence. There was also Sebastian van Storck, Walter Pater’s 1927 tale of a nihilistic Dutchman who achieves a tragic redemption by sacrificing himself to save a child, which was beautifully illustrated by Alastair. Finally, there was the Aubrey Beardsley’s 1919 edition of The Ballad of a Barber, a poem in ballad form that focuses on man’s aesthetic limitations.

Dr. Harris tweeted and emailed some former students who she thought might be interested in exploring and presenting research about the books. Four student participants, including Jesus, accepted and got involved in what became the original BeardStair project. They began by independently researching the books, their authors, artists, interpretations, and histories. The mix of undergraduates, graduate students, and former students met once a month to report on their research findings, ask new questions about the books, and set research goals for the next meeting. Dr. Harris served as a kind of project manager and advisor, but primarily, the students were in control of the research agenda and the act of researching. Eventually, the group accumulated enough intriguing information to present their findings at conferences and competitions (THATCamp Pedagogy, Re:Humanities Conference, and the CSU Student Research Competition).

However, because of a lack of funding and support from the university, these original BeardStair participants ran out of steam. In an effort to continue the project and award students with tangible success with regard to the project, Dr. Harris received approval to offer a graduate-level Digital Humanities course. The result was one of the most collaborative and exciting learning experiences many of these students had ever had the opportunity of being involved in.

A seminar in modern approaches to literature was added to the course schedule, giving university credit to eleven graduate students who reviewed the original BeardStair participants’ work, set tasks and goals for the semester, read scholarly editing theory, engaged in Digital Humanities debates, and moved the Project toward its inevitable goal: to produce a digital scholarly edition of the works. In order to accomplish that goal, BeardStair participants had to be able to communicate effectively, and, after considering multiple options, in the classroom and out of the classroom, BeardStair decided to use a social media website, Facebook.

Facebook afforded BeardStair participants some crucial advantages in developing the project. First, Facebook is free, and groups can be created that are accessible via invitation only. BeardStair participants used Facebook in exactly that way to great effect: creating a collaborative group; and circumventing faculty interference (after all, they felt it was truly their project) and other potential hijackers. Facebook, as a social media construct, proved invaluable to the development of BeardStair ideas; indeed, Facebook allowed for the free exchange of ideas in an area most of us were already very comfortable working in. Individuals that would not normally speak in a classroom setting posted to the group message board, ideas flowed more freely, and progress was made more efficiently. And, when the time came to decide what direction the BeardStair Project should travel, Facebook was a capable medium for genesis.

The BeardStair Project needed a foundation, a vantage point from which to engage the texts. Roland Barthes’s discussion of the plurality of texts in his essay, “From Work to Text,” was especially important in developing such a perspective. Barthes wrote that the text is “irreducible” and “accomplishes the very plural of meaning” and textual meaning is represented as “an explosion, a dissemination,” whereby the “plural of the Text depends…not on the ambiguity of its contents but on what might be called the stereographic plurality of its weave of signifiers” (Barthes 1978).  This analysis became the basis for Project BeardStair’s interpretive perspective, for BeardStair participants did not simply want to extract meaning from the found texts, as if they were simply a precious resource to be harvested, but, rather, to examine the texts as a whole—as part of a continuum—as representative of their time and artistic/cultural milieu. In short, BeardStair wished to find Barthes’s “weave of signifiers” throughout the artifacts, to sense these connections as a unified tapestry that might, with new light, elucidate an overlooked period of literary history.

Naturally, Barthes’s ruminations were quite complementary with regard to the BeardStair paradigm of collaboration. The reason for this was no coincidence, as BeardStair was, and is, deeply indebted to the core tenets of Digital Humanities studies as indicated in Dr. Harris’s (2013) recent article, “Play, Collaborate, Break, Build, Share: ‘Screwing Around’ in Digital Pedagogy, The Debate to Define Digital Humanities…Again.” Chiefly, the BeardStair participants employed collaboration, the willingness to explore multiple interpretations, and, equally important, a right to fail in the name of progress. There was always an essential need for fluidity in the BeardStair project—controlled, cohesive, cogent, yes, but absolutely fluid and adaptable. Digital Humanities is the only humanities field that affords that kind of freedom. Yet, even with freedom comes the inevitable burden of choice.

The BeardStair Project needed a medium with which to engage its audience. BeardStair wrestled with the idea of the “text,” vast as it was. Barthes provided a theoretical background, but there remained the issue of presentation from classroom conception to audience consumption. BeardStair had to choose between a digital archive of its texts or something more. The BeardStair participants’ understood that while a digital archive preserves and displays the material items along with secondary sources that relate to the items, they lack several fundamental elements, including the ability to include other scholars’ ideas in the discussion and to make an actual argument about the materials, which BeardStair participants found essential when it came to defining their project.

In their search for a method of defining the project that would include the fundamental elements they wanted to present, they confronted, in a different arena, the age-old question: what is a “text”? BeardStair considered displaying the texts online with findings and research, but that approach ignored the crucial, argumentative properties that BeardStair members thought important. BeardStair participants felt that if texts were merely collected, reproduced, and digitally stored, then the archival properties would not give the project the ability to develop a thesis and make an argument regarding the books’ intrinsic and extrinsic values.

The BeardStair participants acknowledged that by virtue of being archived, there would be an inherent argument about the books’ intellectual value. Whether one physically or digitally presents a text in an archive, one is making an argument about that text’s relevancy, importance, genre, and historical context. Yet an archive ostensibly grants an immense power of interpretation to archivist(s). BeardStair students were not convinced of such a strictly archival stance as such a position alienates the author from the historical context of the text, proposing that it may be manipulated for different purposes or motives from the original author’s intentions. In other words, the BeardStair project is motivated by the idea of disseminating the power of interpretation of value to a broader authorship that extends beyond the participants themselves.

Students who participated in the BeardStair project, in keeping with the spirit of Digital Humanities and collaborative efforts towards projects and arguments, wanted to utilize an approach that satisfied the efforts of the project while embracing the academic community and the public at large. Thus, BeardStair students decided to produce a scholarly edition. With a scholarly edition BeardStair participants were free to posit an argument without the risk of alienating or dismissing dissenting opinions. The scholarly edition functions much like an open forum—like any article of scholarship—in that it demands conversation, agreement or dissension aside. While the digital archive is honed and bent by the will of an individual, represented as truth, the scholarly edition represents the acceptance of plurality and the possibility for a true dialectic.

The BeardStair project is, fundamentally, constructed to be inclusive of the world at large. In support of such lofty goals, the project now has a working website, a digital mark-up protocol (TEI) for the text of an entire book, critical essays on all the books and artists, a project rationale (aforementioned), and a thesis that argues the value of the books’ place in the Modernist era.

As the semester progressed, BeardStair participants recognized a need for a Digital Humanities lab at SJSU and crafted a funding proposal highlighting the production needs for a project of BeardStair’s scope. Such projects are the realization of the potential of Digital Humanities studies and are essential to its survival, especially from an institutional/academic standpoint. BeardStair members are amazed and proud with what they have accomplished without funding support. The inclusion of a designated DH space could only bode well for future instantiations of the BeardStair Project.

The following is a complete project history of BeardStair to date. Much of the information here is drawn from blog posts on the class website, “The BeardStair Project: A Graduate-Student Driven Digital Project” (Coad et al. 2013). Here, in this boiled-down history, readers can immerse themselves in the origins of the Project and join the journey of the Spring 2013 collaborators. We’ve chosen to present the history in a chronological timeline so that others can read about successes and failures, and most importantly, engage with the process of creating an elaborate Digital Humanities project. It is the sincere hope of all of the BeardStair members, past and present, that readers of this piece will be inspired by what they read, our absolute commitment to collaboration, our fraternity of scholarship; we, BeardStairs, hope that the world—both academically inclined or otherwise moved by curiosity—will share in the joy of our labors, the successes and the failures we’ve had. It is our wish that this interactive history, full of images and links to course schedule and blogs, will inspire similar projects and adventures—that others might join us down the rabbit hole.

Project History

Early September 2011 Jesus Espinoza finds five rare books, not SJSU library property, left anonymously in the library return bin and flips through the profusely-illustrated pages. The images and the books’ quality remind him of an Honors Colloquium that he had taken with SJSU Digital Humanities and book history scholar, Dr. Katherine D. Harris. He brings the books to Dr. Harris and she determines the books’ handmade paper and uncut pages signal valuable book history. These books are original editions, yet far from pristine. Some are in better shape than others, but all show some signs of decay. However, the physical attributes of these books indicate the potential for valuable literary and historical examination relating to the method in which they were produced. Jesus immediately begins crafting a research project around these found books. Dr. Harris, Jesus, Colette Hayes (MLIS School of Library and Information Science student), Doll Piccotto (MA English), and Pollyanna Macchiano (BA English) form a volunteer research group that meets off-campus monthly. They discuss the books and uncover their mysterious past. The group decides the lavish color illustrations by artists Aubrey Beardsley and Baron Hans Henning Voigt (known simply as Alistair), should dominate the project. They decide to call their group, “BeardStair.” The group dreams of preliminary goals, the first of which is to exhibit the books in King Library Special Collections. The second is to construct a peer-reviewed digital edition, supported and maintained by the library and a scholarly community.

The Original BeardStair participants spend four months delving into every facet of the works – from their mysterious dumping into the SJSU library bin to the collective importance of Modernist artists’ books. The project beginnings are shared in detail at the blogging site, BeardStair.wordpress.com and in a fairmatter.com blog post called “Giving Students the Keys: Digital Projects” by Katherine D. Harris.

November 28, 2011 The “Student Driven Project: BeardStair” blog post at triproftri is acknowledged as an Editor’s Choice for Digital Humanities Now. BeardStair participants are inspired to find out that the Digital Humanities community is watching their pedagogical experiment.

February 23, 2012 Pollyanna Macchiano gives a presentation on BeardStair called “The Underground Voice in Digital Humanities” at THATCamp Pedagogy. The Digital Humanities community has begun to notice the BeardStair Project as a multilayered experiment in both old books and new ways of engaging with the humanities.

BeardStair-Figure-2-SVS-cover1

Figure 2. Sebastian van Storck Cover, 1927

BeardStair-Figure-3-Ballad-Cover

Figure 3. Ballad of a Barber Cover, 1919

BeardStair-Figure-4-Sphinx-Cover1

Figure 4. The Sphinx Cover, 1920



January 24, 2013: Phase Zero of English 204 Begins
Phase Zero marks the continuation of the BeardStair Project by SJSU M.A. and M.F.A. students in a classroom setting. Dr. Harris opens with the caveat that this is a collaborative learning environment and the group is encouraged to think outside of traditional humanities, collaborate, and embrace failure. To start, some assignments are posted to the blog site and the schedule of phases (a step-by-step plan of the collaborative work we want to accomplish throughout the semester, adhering to a set of codified student learning objectives introduced by Dr. Harris at the outset of English 204) is developed with the enthusiasm of meeting key semester objectives: By the conclusion of the course, we will have added to BeardStair Project and will (ideally) submit it for review by NINES, a peer-review entity for nineteenth-century digital projects. In essence, students will immerse themselves in the burgeoning field of Digital Humanities in order to contribute to a real-world scholarly publication. Working within a set of core student learning objectives (SLOs), the English 204 group sets out to accomplish goals by first conceding a few truisms, borrowed from Professor Matthew Kirschenbaum’s English 668k course website at the University of Maryland, which states that not all questions would have been answered; not all texts would have been read; all avenues of experimentation would not be exhausted; and the entirety of Digital Humanities would not be explored.  The inception of BeardStair embraces Kirschenbaum’s SLOs, but the execution of BeardStair, in its current form, is reflective of Dr. Harris’ English 204 SLOs in that the group functions as a collaborative unit with a final, multimodal project being created at semester’s end. Above all else, Project BeardStair was/is an experiment, with all respect and reverence given equally to success and failure.

BeardStair-Figure-5-What-we-did-on-our-first-day
Figure 5 “What We Did On Our First Day” Schedule of Phases

January 31, 2013 Phase One Begins, Research

The class discusses the definition of Digital Humanities, the essence of collaboration, and catches up on where the original BeardStair participants left off. They are introduced to the physical books and divide into two groups–the Technical Group and the Literary Group–with the objective of covering all project phases. Each group creates its own private Facebook group page for efficient communication, brainstorming, and sharing documents. These Facebook groups become instrumental in organizing, sharing ideas, posting documents, and keeping group members accountable. Facebook will become the single most effective method of collaboration the BeardStair teams use.

Figure-6
Figure 6. Tech Group Facebook Page

February 7, 2013 Team members continue to read and research the theory of Digital Humanities and what it means to do DH. They come to understand that the Digital Humanities involves the use of digital tools to represent material items and the secondary resources that discuss them. It’s determined that each week both Lit and Tech groups will prepare a blog post to share our process and document progress. The Lit Group’s initial action is to familiarize themselves with the Project, both the books and the research conducted by the original BeardStair members. They process this material into summaries so that, moving forward, research can be done without requiring use of the physical books. The Tech Group reviews several digital archives to discover positive qualities of functioning projects similar to BeardStair. These digital archives, however, appear to only present the primary materials and secondary documents and do not make a community argument about the value of the texts, something BeardStair participants believe is important to their project.

February 14, 2013 The class continues discussion on digital publications and determines that the category of publication the Project best fits into is “digital scholarly edition.” All class members write an individual blog on the “anxiety about sustainability, project management, productive unease, scholarly editing, or building.” Meanwhile everyone thinks seriously about how to define the BeardStair Project. The main question is: Are we creating a digital scholarly edition or a digital archive? They determine that digital scholarly edition best fits the Project type because they aim to present the materials, make an argument about their value, and allow scholars from the broader community to comment and make their own summations of the works, either in agreement or disagreement with BeardStairs’. A digital archive would meet the first two goals of sharing the works and secondary sources about the works, but it would not allow for input from outside the project members, which seems to go against the original values of the participants. The Tech Group begins “articulating a structure for our digital project” and creates GoogleDrive documents that contain features the Project should include. They consider using a timeline to articulate the project using Dipity.com. After looking into whether their books already have digital editions, and not finding any, they are reaffirmed in the value of this project. They consider working with The Internet Archive to house the digital editions. They also research metadata and advocate creating metadata for the Project. The Lit Group publishes materials to the class’s private Google drive, including summaries of each book, brief contexts, descriptive bibliographies, and the start of an annotated bibliography. Here, the group shifts from gathering and understanding the Project as it had been left by the original BeardStair participants into new areas of research guided by the class’s interests: publishing houses, materials, and the artist Alastair.

February 28, 2013 Phase Two Begins, Development
The class discusses mark-up and sustainability and discusses goals for the Development Phase. The group acknowledges the need for a thread between the books, a thread that can be explored in research and could be presented for publication. It is determined the class wants to get the Project online by the end of the semester, but they also see a need to present an argument rather than a haphazard publication of the materials. Following research leads Dr. Harris discovered through Twitter, the Lit Group decides the BeardStair books are actually part of the livres d’artistes genre, as defined in Johanna Drucker’s book, The Century of Artists’ Books (1995). The discovery’s significance is twofold: it begins to make cohesive each member’s different area of research, and the collaborative nature of livres d’artistes lines up nicely with the collaborative nature of the BeardStair Project, connecting the literary aspects to the larger discussions about Digital Humanities which seems to circle a debate about where the emphasis of DH should lie: on digital tools, or the people that use them? The Literary Group provides the first sketches the Project’s structure based on their research about livres d’artiste books. The Tech group researches mark-up and the Text Encoding Initiative. TEI is XML streamlined and requires knowledge of coding. It also has its own set of guidelines that requires assimilation of new rules and standards. The Tech Group determines that implementing TEI will require either an immense investment of time, or outsourcing, which would be problematic because it would cause us to lose control over the Project’s argument. This discussion of TEI leads the BeardStair participants to think about how they are going to define “text,” and what we want to accomplish with the texts we have. They look for advice and an understanding of “text” to James Cummings’s “The Text Encoding Initiative and the Study of Literature” (2008) and an article by Stephen Ramsay and Geoffrey Rockwell, “Developing Things: Notes toward an Epistemology of Building in the Digital Humanities” (2012) and come to the conclusion that “text” acknowledges a continuum of works that share connections. Essentially, this is how they explain how BeardStair is linking the disparate textual volumes they have used.

BeardStair-Figure-7-loose-sketch-of-development-phase
Figure 7. Loose Sketch of Development Phase

March 7, 2013 In the spirit of collaborative group work, they complete their first peer evaluations using the Association of American Colleges and Universities’ online Teamwork Value Rubric. Completing evaluations of one another’s work leads to a focused group assessment of how well the Lit Group is functioning. The result is a reinvigoration of collaborative effort, individual accountability, and renewed group dynamics after the group had struggled to cooperate. During this class meeting, the BeardStair participants discuss “epistemology” and “hermeneutics” in an ongoing effort to determine “What is our argument?” They brainstorm and establish goals for the entire Project, and determine what can be completed in the remainder of the college semester. They also discuss a possible structure for the Project argument.

Figure-8
Figure 8. BeardStair Website Dreaming… If time and money were no object.

The Tech Group works on two prototypes for the audience interface. One is an e-book style presentation, and the other is an html presentation. They continue to research TEI and markup and consider how much is realistic to include in this project considering the timeline. BeardStair participants are interested in the concept of the text as an “artifact.” The quality and production of the books is of interest as well, which seems to imply that the Tech group and Lit group are on the same page regarding the “material” thread. The Tech Group is reminded that the quality of BeardStair images must represent the materiality of the books. The Tech Group reviews The Omeka project developed by the Roy Rosenzweig Center for History and New Media at George Mason University and the Scalar project developed by the Alliance for Networking Visual Culture at the University of Southern California and find that the open-source scholarly publication projects offer a possible publication venue for BeardStair.

March 14, 2013 Phase Three Begins, Building
The BeardStair participants have been discussing what type of argument to make by asking questions about what they want the public to get out of their experience with the books. They ask, What do these books say? What does BeardStair want them to say? They determine that they would prefer a peer-reviewed publishing platform, but there is debate about whether the group will be able to pull together all the writings and materials in time for peer review. The group discusses using Scholarly Editing as the publication site. There is still ongoing discussion and inquiry about using Omeka or Scalar as publishing platforms. The Lit Group produces the first formal drafts of the context for the webpage and posts them to the Google Drive Master Documents folder. This brings about unanticipated questions of style and formatting. Members of the group also start thinking about the theoretical framework for the Project, mainly surrounding questions about the significance of the artwork present in the “commercial” livres d’artistes. The Tech Group is still working on a scanned version of the books and is determined to provide a facsimile showing the jagged edges and watermarks. They work to find the appropriate medium in which to convey these images, but the digital files for the Project are huge, the data is immense, and time is limited. BeardStair has made some progress in terms of types of digital tools and the kind of digital interactivity they want. They determined they need an HTML version and a PDF version of all books. One Tech Group member is learning XML/TEI markup, so it is possible that they could include an XML version by the end of the semester. They hope to include a flipbook viewer like DjVU or Daisy. They are also considering including a forum that allows viewers to post comments and ideas.

March 21, 2013 The group chooses a project historian to document successes and opportunities for the project’s About page. BeardStair participants are getting serious about avenues for online publication. Scholarly Editing has responded that they accept projects submitted with multiple authors or strict limitation on images. Lit Group has been in contact with Scalar to get advice on the use of Scalar as the BeardStair platform. It is unknown when Scalar will be available to the public. The Literary Group settles on Modern Language Association as a standard method of citation. This week also begins the editing stage. Each individual in the Lit Group shifts the focus away from his or her own writing to the writing of other group members. This also brings the focus of the Lit Group more to the end product, creating questions of scope, specificity, and breadth of research. The larger class asks the Lit Group to begin thinking about a thesis for the Project, which they are resistant to doing because they don’t feel research is complete yet. The Tech Group questions how much server space the digital edition will require and grapples with finding a host. The group leans towards Scalar, but still questions if they have enough hands or time to add detailed metadata. The project is still struggling with the large size of images required for publication. A mock-up of the website is developed for class discussion and review, and refreshes the class’s excitement and enthusiasm about the project. The Literary Group completes all formal drafts of contextual writing that both presents their research on the authors and illustrators related to the BeardStair Project and examines the value of artists’ books of the Modern period.

Figure-9
Figure 9. BeardStair.com Mock Up

April 4, 2013 The Tech Group chooses a new team leader to give another member the opportunity to have that responsibility. The BeardStair participants are now three weeks into what they had originally estimated would be the “building” phase of the Project. At its April 4th meeting, a small gathering of collaborators discusses the first draft of the Project rationale and the first draft of a Project history. This is a milestone in the Project because both groups felt directionless without a thesis to argue and move forward with. The group decides to look into creating a Kickstarter campaign to fund the Project, but at this point, one member buys server space to host the website because he sees the need to push forward. The Project tried to avoid this common Do-It-Yourself approach to the Digital Humanities, but funding opportunities are limited.

April 11, 2013 After much deliberation and collaboration BeardStair settles on a Project thesis: “We claim that these books act as autonomous literary and artistic objects that can be valued for their merits outside, and in spite of, their monetary direction.” This argument, that the books have intrinsic value, is a rebuttal to Johanna Drucker’s (2005) ideas about the genre that argue such artists’ books were only of commercial value. BeardStair will continue working on a Project rationale with the developing thesis in mind. Over the next week, they will also explore Omeka and its potential as a platform for the BeardStair Project online. BeardStair buys a domain name and some server space for the website www.beardstair.com. The group had discussed creating incentives for contributors who would donate to BeardStair Project through Kickstarter, such as early releases or expanded access. However, because BeardStair participants want the project to be freely accessible to all and have no intention of creating competition between outside contributors, but would rather increase collaborative efforts from the greater community, they decide against seeking funding through Kickstarter. Instead, they discuss putting a “donation” button on the web page to help recoup some of its out-of-pocket costs due to lack of departmental and university funding for Digital Humanities. Several BeardStair team members are continuing to learn TEI, though it’s a struggle. They try to gauge the amount of time it might take to create TEI for all the books’ content. The discussion turns to “big picture” ideas, particularly the lack of university funding for Digital Humanities. Dr. Harris proposes that team members work on a funding proposal for a DH center at SJSU. The proposal will need to touch on space, materials, and funding support needed for such a center. As importantly the proposal will need to address questions such as: Why have such a center? How would it enhance our education? How would a DH center help with the completion of a project like BeardStair? The BeardStair class also reorganizes the teams to reflect the new work-groups needed: TEI, Project History, Omeka Group, and Funding Proposal. The role of the BeardStair historians is determined as one that formulates a readable work that points to significant conclusions about the project’s process. The historian is not so much concerned with whether BeardStair meets its goals but more with the milestones that changed the process and evolution of the project. The team looks at several ways to share their history: a narrative, an interactive timeline, or a scholarly essay. Thinking realistically about the time left in the semester, the team settles on an interactive timeline with short narratives to elaborate on team milestones.

Figure-10-page-17Figure 10. BeardStair.com

April 18, 2013 Each group continues development of their sub-areas of BeardStair. TEI mark-up for the title page and header of Ballad of a Barber is completed and the TEI goal for the end of the semester is to create a header for each book and complete all TEI markup for Ballad of a Barber. The Project Historians comb through class notes, blog posts, and the class’s weekly schedule, along with reaching out to the original BeardStair team, to produce a cohesive history of the project. It is decided that at the second-to-last meeting, the group will discuss publishing on pedagogy in a scholarly journal. The funding group continues work on a draft of the funding proposal letter, and has contacted Costal Carolina University to ask for advice about creating a small lab. This week, the funding proposal group has shared an outline of its draft with the team in its blog post and asks for input and suggestions regarding goals and specifics.

Figure-11-page-18
Figure 11. Ballad of the Barber TEI Header

 

Figure-12-page-19
Figure 12. The BeardStair To-Do List for Week 10 of 14 for the Spring Semester

April 25, 2013 The week begins with a discussion on the Team Rubric Evaluations each member will complete for all class members at the end of the semester. Also the BeardStair participants are asked to prepare a blog post for the final week of class addressing skills–both hard and soft–learned in the class. The funding group creates a spec-list for a potential Digital Humanities center, using its own Incubator Classroom and other DH centers as examples. The Omeka group arrives at an adequate solution to the problem it has had with pictures, and can now represent the photographed texts in their entirety as PDF documents. Omeka–a free open-source platform that appears to have a large and dedicated enough following that it should remain supported for some time–looks viable, and the group has hosting space ready. Implementation should require incorporating BeardStair’s aesthetic and functional ideas into the Omeka site. The historians have settled on using a timeline with short narratives as the format. This should be a concise and navigable way to highlight project milestones. Dr. Harris has been diligent about recording weekly events, decisions, and discussion topics; and the groups have also been consistent about posting blog entries that we have been drawing from to write the project history. The TEI group continues with its learning tutorials. They are eager to learn the text encoding protocol, but admit progress is slower than they had hoped it would be. Their hope is that they will each be operating on the same level of proficiency soon, and will be able to reach their semester goals.  

May 2, 2013 Phase Four Begins, Publication
Original BeardStair founding member, Jesus Espinoza, joins the team for the meeting, and hears a presentation about the semester’s activities. The historians share their latest draft and ask for the group’s input. The group sees a mockup of the BeardStair’s Omeka site. There is a draft of the project rationale, and the group is asked to review and provide feedback during the coming week. The meeting concludes with some things to think about: What will the next instantiation of this group do? Where does the next team pick up the BeardStair Project, and where will they take it? The TEI group uses several new tutorials (www.codeacademy.com and www.w3schools.com) and reports learning has become easier, though the TEI process is still time-consuming. The header for Ballad of a Barber is done, and coding of the text is underway. TEI headers for The Sphinx and Sebastian van Stork will follow. The funding proposal group drafts several proposal letters for various audiences. They work to revise the funding letter to the SJSU Humanities and Arts dean and identify and revise it for specific audiences, such as national grant making organizations. They ponder how to communicate the exciting possibilities of a SJSU Digital Humanities center and how to articulate the purposes of the DH Center.

May 9, 2013, Last Meeting of Spring 2013 The team is required to revisit the idea of “done” and reads the Digital Humanities Quarterly essay “Published Yet Never Done” (Brown et al. 2009). Regardless, the BeardStair team members cram to meet goals and deadlines before the end of the semester. They review the written documents on all books, check the Omeka mock-up and read and comment on the Project Rationale. The TEI group brings the headers for each book and a complete mark-up of Ballad of the Barber will be ready by the conclusion of the course. The Funding Group has a strong draft of the funding proposal and a final draft of the Project History will be ready by May 16 for the faculty advisor’s comments. The group is still thinking about sending one TEI book with documentation to Scholarly Editing. Also, each BeardStair team member is privately working on a Team Value Rubric for one another to assess each individual’s contributions to the Project and effectiveness as collaborators.  Everyone has been working on a To-Do list for the next installment of BeardStair so the torch can be passed efficiently and the goals of the original BeardStair participants and this graduate class stay in sight.

Conclusion

The BeardStair Project started with the discovery of five old, rare books in the San Jose State University Library. Who dropped them in the returns box? Are they valuable? What are Artists’ books anyway? The new, impromptu custodians of the books dubbed themselves BeardStair and their curiosity quickly grew into a passion. They wanted to know everything they could about the books as soon as possible. To support that passion, they developed a set of informal values surrounding their exploration. Those values–deep respect for the books and an enthusiasm to share them with the greater community–have been passed from one iteration of the BeardStair Project to the next. The exploration of Modernism, the livres d’artistes genre and the desire to illuminate the works for the academic community is nothing new to the School of Humanities. What is emerging in the school, and what the original BeardStair participants naturally found in themselves, is the desire to make the works accessible to all, online, for free, in a live discussion. This passion for sharing the books’ intrinsic and extrinsic value has become the most important aspect of Digital Humanities for the BeardStair participants. The BeardStair Project itself had a rocky and intermittent start. Originally, the team performed informal research and met for dinners to discuss findings. After months of what their adviser referred to as “down the rabbit hole” enthusiasm, the team of volunteers found that for the project to meet the goals they had set based on their values, the project would need more nurturing than they could give. They simply didn’t have the labor power, technological resources, funding, or university backing to get the books onto the web and out to the world. This under-resourcing problem seemed to point to possible approach to the Digital Humanities that could result in the completion and continued growth of projects: collaboration.

When the Spring 2013 graduate class took over BeardStair in January, they had more technology (though still, a full service DH lab remains a dream), they had almost three times as many people working collectively, and they had some, albeit minimal, university backing. (SJSU provided an incubator classroom and granted course units toward individual Master’s degrees.) Several aspects of working collectively quickly became essential to the new team. They developed project phases and To-Do lists to keep them moving toward their goals. They assigned strong leaders and used technology to communicate regularly and to hold themselves accountable for individual deadlines. They used teamwork rubrics as a way of getting and giving feedback to their peers. The collaboration itself was a powerful tool for moving forward with BeardStair, but perhaps the most important value the team developed was unabashed creativity which was unencumbered by the fear of failure and the fear of incompletion. Letting go of the long-held belief that one must finish a project to be successful allowed the team to create new ideas of expression and take the presentation of the books on a new path, a path that better represents the value of the books themselves. While the Spring 2013 team did not accomplish every one of their goals for the semester, they did learn to see that BeardStair, as a Digital Humanities project, is an organic, living thing. The team finished their semester with a To-Do list that enabled them to pass the torch to the next generation of members who hopefully will develop their own values, creativity, and goals for the project. Additionally, from the university perspective, the Spring 2013 graduate-level Digital Humanities class was a success.

While there may be few tangible products generated by the class, it’s clear by looking at the project history that each of the San Jose State University English Department student learning objectives was met. Students gained a more complete understanding of the Modernist period and the literature it generated. They completed significant amounts of research and produced critical write-ups of their findings that will be posted online with the project. Also, they were very prolific with the written word and their own interpretations of Digital Humanities through their weekly blog posts. Dr. Katherine Harris blogs extensively on the SLOs in relation to the conclusion of the 2013 BeardStair Project class in her fairmatter.com blog post called “BeardStair.” From the perspective of the students who participated in the Spring 2013 Digital Humanities class at SJSU, the class offered learning opportunities beyond the English Department student learning objectives. Collaboration, resolving conflicts with peers, spearheading projects without the overt influence of a faculty adviser, and giving new meaning to the essence of what it means to “finish” a project, were among the skills learned in the BeardStair class. These skills are applicable in both academia and the greater working world. Each student who participated, and whomever will participate in the future, in projects like BeardStair knows the value of the Digital Humanities and what they offer in the university setting.

Appendix: Blog Notes on Collaboration from the 2013 BeardStair Participants

The Excitement of BeardStair by David Coad
“From when I first asked Dr. Harris to explain what her Digital Humanities class would be like, to the first day of class, I entered this class with a great excitement to build something digital in a working, collaborative environment. When we got to working, I got a little lost some weeks, not seeing the big picture, and thus, not knowing the best way to contribute to it. However, as I pushed forward, I found that working collaboratively in a (sometimes confusing, but) always rewarding environment, I found that working with others to make a digital argument was something that I wish I had the experience of much earlier in my academic career.”

Reflexion by Jonathan Cook
“I have a sense of accomplishment; I feel proud of what I have done. Perhaps more important than that, I am proud of those with whom I have collaborated, and, with what they—we collectively—have accomplished, I am content to have found myself in the midst of a such an agreeable lot, as they were willing to push me as much as I was willing to push back. The result, no matter how far removed from the ideal, is far more gratifying than any exam or composition exercise or recitation of tired ideas could be.”

Reflections on Building a Digital Project by Valerie Cruz
“It is my hope that the next group to take up the BeardStair Project will be able to gain funding and complete the digital scholarly edition that we have started. Although, we were able to put an edition online; it does not have all of the digital aspects that we would have liked to get our thesis fully across. I also hope that future classes will be able to do similar projects on other texts once this one is finished, and that they would possibly be able to do projects in collaboration with other departments within the Humanities.”

Personal Reflection and the Argument Against ‘Get ‘Er Done’ by Kelly Curtis
“There is one major difference with this class than my other classes as SJSU. In my other three classes this semester, I’m turning in something that is done. I’ve done the research, the writing, the proofreading, and I’m done – here ya go – goodbye. In Digital Humanities we did all the work, research, writing, proofing, and there’s more to go. This Project will never be done, because it’s digital. It’s a mold-able modality.

“But, with projects like BeardStair, I would like to see the word ‘failure’ eventually work its way out of the language. I understand it’s there to protect students from anxiety should they not reach all their goals. It’s the same reason we called our dreams ‘dreams’ and goals ‘goals,’ but we’re not failures because we only accomplished so many of the tasks on our list, nor are the Original BeardStair participants because they didn’t get the Project to take flight. In fact, we, as are they, are part of something bigger. They we’re the spark, we were the problem solvers, and the next installment of BeardStair Project, well, they’ll refine and continue. They’ll take the Project in their own direction.”

BeardStair Reflection by Dylan Grozdanich
“Well, here we are at the ‘end’ of our BeardStair Project. It’s been an interesting and slightly frustrating ride for me on a personal level. The most obvious frustration has been the idea of the ‘final project.’ We never had a final format for our research and have not implemented a template anywhere at the moment. It’s slightly annoying on some level. This though has been the way the Project has gone.”

Reflecting on a DH Course by Randy Holaday
“From this class, I learned that the perspective of a Digital Humanist necessitates advanced understanding of a piece of literature, and thus becomes part of that ‘range of theoretical frameworks’ us graduate students are expected to understand and utilize…Digital Humanities is a different framework for understanding literature. For example, our work with creating mark-up language for the digital editions of the BeardStair books creates and translates our unique argument to an audience far more diverse than a classroom.”

Reflection by Amanda Kolstad
“My experience with collaboration had previously been limited to undergraduate “group projects” which usually ended with me doing the majority of the work.  So, I walked into a huge challenge; this class was collaborative and technological, so I tried to let go of control and tried to just ‘let it happen.’ … I struggled… I struggled a lot… Because I was so used to working alone, and only being accountable to myself, I decided ‘not to bother my group until I found something worth sharing.’  This was not a successful choice.  Without communication about my process and progress, my group was left believing that I wasn’t contributing.  This was perhaps my biggest challenge with the course; I had to learn to communicate, even if I felt like I had nothing to report.

“My group struggled at our mid-semester check-in.  We were struggling with the collaborative elements and communication, and tensions were running high… After some difficult and honest conversations, the Literary Research group redoubled our efforts.  We checked in weekly, even if we didn’t have much to report.  We divided tasks, but we also worked in partners to edit each other’s work.  We shared research, we established a Facebook group; in short we moved our relationships with each other out of the class room and into our real lives.”

Some (Almost) Final Thoughts on the BeardStair Project by Alexander Papoulias
“Certainly, our whole semester has been about creating a thesis argument and using the research we’ve done to support it. What made the first half of the semester so nerve-wracking for us perfectionists, was doing research and writing before the thesis was formulated, and not knowing to what end we were researching and writing. That’s where patience with the process comes in. Flying blind for a while, and trusting that the quality of the team and its work will yield something valuable.”

Reflecting on BardStair by Ilyssa Russ
“Many of the other reflections talk about the process, but I guess I want to talk about the emotional “letting-go” I sort of feel. It’s hard to give this Project up, especially when you’ve invested so much of your time and energy into FIGURING OUT something completely foreign from the start. I’m hoping future BeardStairs can feel the same passion about this Project as our group did.”

Personal Reflection by Genevieve Sanvictores
“While the course definitely examined the question of how the humanities can embrace technology, I think that first and foremost it has been an experiment in collaboration. In many of my other graduate seminars research is done privately and papers are produced in solitude. While students often share their paper proposals and results in class, the work is left entirely up to the individual student.

“One thing that I have to say was difficult (yet rewarding) was dealing with failure. We initially had grand dreams for our project. We wanted to produce a digital scholarly edition that would razzle and dazzle. Then reality hit. Not only did we face time constraints, but we also faced challenges with funding, sustainability and lack of technical skills. We had to find a way to embrace not being able to finish, which I think, is a very difficult concept for a graduate student to accept.”

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Figure 13. Spring 2013 BeardStair Members

Bibliography

Beardsley, Aubrey. 1919. The Ballad of a Barber. H. Princeton, NJ: Schiele. OCLC 11178111 Barthes, Roland. 1978. “From Work to Text.” Image-Music-Text. New York: Hill and Wang. 155-64. OCLC 53211219

Brown, Susan, Patricia Clements, Isobel Grundy, Stan Ruecker, Jeffery Antoniuk, and Sharon Balazs. 2009. “Published Yet Never Done: The Tension Between Projection and Completion in Digital Humanities Research.” Digital Humanities Quarterly 3 (2). Accessed October 18, 2013. http://www.digitalhumanities.org/dhq/vol/3/2/000040/000040.html

Coad, David, Jonathan Cook, Valerie Cruz, Kelly Curtis, Dylan Grozdanich, Randy Holaday, Amanda Kolstad, Alexander James Papoulias, Ilyssa Russ, Genevieve Sanvictores, and Erik White. Faculty Advisor Katherine Harris. 2013. “The BeardStair Project.” Accessed May 16, 2013. beardstair.wordpress.com.

Cummings, James. 2008. “The Text Encoding Initiative and the Study of Literature.” In A Companion to Digital Literacy Studies, edited by Susan Schreibman and Ray Siemens. Oxford: Blackwell. OCLC 259753413.

Drucker, Johanna. 1995. The Century of Artists’ Books. New York City: Granary Books. OCLC 33826276.

Harris, Katherine. 2013. “Play, Collaborate, Break, Build, Share: ‘Screwing Around’ in Digital Pedagogy, The Debate to Define Digital Humanities… Again.” Polymath: An Interdisciplinary Arts and Sciences Journal 3 (3): 1-26. Accessed September 28, 2013. https://ojcs.siue.edu/ojs/index.php/polymath/article/viewFile/2853/884

Ramsay, Stephen and Geoffrey Rockwell.  2012. “Developing Things: Notes toward an Epistemology of Building in the Digital Humanities.” In Debates in the Digital Humanities, edited by Matthew K. Gold. (Minneapolis: University of Minnesota Press). OCLC 759909869.

Pater, Walter. 1927. Sebastian Van Storck. London: John Lane. OCLC 2362195. Wilde, Oscar. 1920. The Sphinx. London:  John Lane. OLCL 5777162.

 

 

About the Authors

David T. Coad is a PhD student at UC Davis in Education with an emphasis in Writing, Rhetoric, and Composition Studies. He is interested in multimodal rhetoric, social media, and writing pedagogy. David graduated from San Jose State University with an MA in English, where he was grateful to get to work on the BeardStair team, and has recently been published in <i>Kairos</i> and presented at CCCC.

Kelly Curtis will receive a Masters in Fine Arts in Creative Writing from San Jose State University in December 2013. Her interest in the Digital Humanities lies with collaborative authorship, exploring new methods of presenting ideas and materials, and creating open source projects that are available to the broader community. She is currently seeking publication for her first novel and opportunities to collaborate on projects with other writers.

Jonathan Cook is currently working on his MFA in creative writing at San Jose State University. His areas of interest include Post-Structuralism, Deconstruction, Hermeneutics, and Existentialism—especially from thinkers like Barthes, Derrida, Camus, and Sartre.

 

 

Integrating Digital Media at the Programmatic and Institutional Level: Building a Humane Cyberinfrastructure at the Bard Graduate Center

Kimon Keramidas, Bard Graduate Center

Abstract

Living during a time of profound change can be at once exhilarating, inspiring, alienating, and frightening. With the new comes possibility, but also uncertainty. That is the reality of the information age and the increasing presence of digital media and interactive technology in our daily lives. It is even more so the reality in educational institutions where experimental, innovative thought often makes strange bedfellows with disciplinary orthodoxy and tradition-bound deliberateness. This article is a discussion of how we balanced these tensions in the process of implementing digital media at the Bard Graduate Center1 (BGC).
 

Guiding Principles and Institutional Specificity

At the BGC, our integration of digital technology has focused on the evolving demands and interests of our community. Rather than equip a lab that was aimed at certain predetermined digital practices, such as data mining, geospatial mapping, or textual analysis, we envisioned the Digital Media Lab2 (DML) as a space that would provide resources, knowledge, and support for technological experiments that would emerge from research projects and pedagogical practice already in development at the BGC. We focused on working with faculty and students to determine how digital media could best enhance their existing projects rather than initiating unprecedented and perhaps unwelcome projects. We did this by using successful projects as models to hold up as proof of concept to the uninitiated and uncertain members of our institution. This approach has made the work coming out of the lab more relatable and accessible to the community as a whole, and as a result has increased the rate of adoption of digital practice throughout the institution.

From laying the foundation for our digital media initiatives to equipping our lab and working with our institution’s different constituencies, we have learned a number of important lessons about simplifying an institution-wide transition to new digital technologies. As I detail how we went about establishing the DML, I will reiterate that understanding the community’s needs and providing the software, hardware, and human resources necessary to allow those projects to flourish, has been key to our successful integration of digital media throughout the BGC. From the beginning we have endeavored to develop a more humane cyberinfrastructure, one that provides our institution’s humanistic scholars with the technology, knowledge, and support to rethink their projects and experiment with new approaches.

A humane cyberinfrastructure

What exactly do I mean by a humane cyberinfrastructure? Let’s start with the term cyberinfrastructure. The final report of a National Science Foundation (NSF)-funded workshop on the incorporation of cyberinfrastructures in social sciences defined the term as “the coordinated aggregate of software, hardware and other technologies, as well as human expertise, required to support current and future discoveries in science and engineering.”3 In this sense, cyberinfrastructure is compelling as it implies the thoughtful aggregation of cutting-edge technology with human expertise, clearly paralleling our goals in the DML.

But as Patrik Svensson points out, “much discussion of cyberinfrastructure is technology-driven, data-driven and structural-level.”4 Svensson is wary of adopting a science-and-engineering mindset in the consideration of a possible humanities cyberinfrastructure, warning that mapping structural and epistemic modes from these fields misses the point of the specific type of work done by humanists.5 We therefore expanded our research infrastructure cautiously as we kept in mind this disconnect between the possibilities of cyberinfrastructure and the manner in which it is implemented, and the danger of mapping cyberinfrastructures onto humanities research in a way that simply mimics work done in the sciences and engineering.

This brings us to the notion of a humane cyberinfrastructure. At one level the term “humane” evokes the humanities and distinguishes the specific humanistic approach we have taken in the DML. However, in the case of the DML, “humane” additionally connotes the sensibility that determined not only the design of the space and the technological capabilities of the lab, but also our approach to people as they experienced those technologies.

The use of the word humane comes from Jef Raskin, one of the creators of the original Apple Macintosh, and his play on the concept of human interface design in The Humane Interface. Raskin says that that “if a system’s one-on-one interaction with its human user is not pleasant and facile, the resulting deficiency will poison the performance of the entire system, however fine that system might be in other aspects.”6 While Raskin is specifically calling for a corrective in the design of human-computer interfaces in software and hardware, his notion of what deficiencies will cause a software or hardware system to fail also hold true for the development of cyberinfrastructure, whether it is in the sciences, social sciences, or humanities. For Raskin, successful interactive systems pay heed to the human factors of user experience, and he states that “an interface is humane [Raskin’s bold] if it is responsive to human needs and considerate of human frailties.”7 It is this humane sensibility and focus on responding to human needs that we have kept as the core of our methodology in establishing the DML.

Making sure that we have been humane in establishing the Digital Media Lab as the hub of our new cyberinfrastructure has allowed us to provide both a space for experimentation and innovation and one that welcomes equally eager early adopters and those with apprehension over the changing role of technology in the academy. Such a consideration of the gamut of potential users is particularly important in attempts to encourage work with digital media throughout an institution. Skill levels, commitments, and even insecurities can vary greatly across a community, and these factors strongly influence who chooses to participate and who does not. The more humane the system, the more readily it can respond to those frailties, and the less likely it is to poison the project throughout an institution.

Laying a foundation

At this point some specific institutional background would help. The BGC is a research institute in New York City that is home to a graduate program in Decorative Arts, Design History, and Material Culture. The four-story BGC Gallery puts on approximately four exhibitions every year. Additionally, the BGC publishes a wide range of texts including exhibition catalogs, a scholarly journal, and a book series. As the range of possible experimentations with new media across all three areas of the institution—academic programs, exhibitions, and publications—has became more apparent, the BGC determined to create a dedicated space to promote and support new initiatives in digital media across the institution. I was hired as a full-time staff member to conceptualize and implement these initiatives.

In 2009, the BGC opened the Digital Media Lab to provide a place where students, faculty, and staff could come for assistance in incorporating digital media into research projects and course work. That first year was critical in establishing the lab within the culture of the BGC and setting the tone for generating interest among both the most eager and most skeptical audiences in the institution. During that time, we carefully considered the role of institutional history in shaping how the DML would function.

We made sure to situate the DML within the preexisting programmatic structure—and culture—of the BGC as we planned how best to incorporate digital media throughout the institution. We knew that it would be important to have a well-defined understanding of why and how we wanted digital media implemented into our curriculum, and this understanding continues to affect our approach a day-to-day basis. At the BGC, our goal is to train future scholars, curators, collections managers, etc., and that education takes priority over the training of our students as filmmakers, web designers, or database programmers. While we wanted to open up the possibilities of digital media to the community, at the same time we wanted to keep our focus on the content and methodologies of our field and not aim to provide the type of education one would be more likely to find in a media arts program.

To this end the new technologies we made available in the lab were meant to support and enhance the institution’s preexisting missions. Software packages such as the Adobe Creative Suite appealed to our focus on material and visual culture as well as design history, while the integration of platforms such as Omeka and the wiki hosting service Wikidot.com allowed us to experiment with digital publication and collections management practices relevant to our focus in museum studies. Prezi allowed for new modes of classroom presentation, and when paired with Google SketchUp, it provided students, faculty, and staff with a new set of tools for experimentation with visual prototyping and spatial design for projects in our galleries. These tools were all chosen to emphasize preexisting modes of practice from across the institution to ensure their relevance was apparent.

The Assistant Director for the Digital Media Lab, along with two work studies, is readily available to answer questions throughout the week, and the lab is open whenever the building is. The lab was designed to mirror BGC’s core pedagogical values: small classes, readily available faculty (achieved through a 50:15 student:teacher ratio), and intimate educational structure. The staffing and availability of resources in the DML reflect these values. This accessibility and support has made the lab a familiar place, allowing students the freedom to experiment and feel comfortable taking risks with new technologies.

In addition to fostering an intimate academic experience, the BGC is heavily invested in academic rigor and intellectual depth. We therefore take a highly critical stance toward the integration of digital media to ensure that the technology and media support that rigor and depth rather than replace it. We encourage the use of tools such as Prezi and wikis for student projects, but only inasmuch as they add to the quality of work and are able to provide analogues for traditional armatures of scholarship (such as footnotes and bibliographies). While we are excited about the possibilities that digital media provide for the expansion of scholarly practice, we discourage the use of these new media for the sake of surface-level aesthetic enhancements to traditional modes, such as the research paper. That being said, we understand the potential for new tools to enable new modes of interpretation and presentation that in fact expand the rigor and depth of work being done. To that end, the lab encourages students to experiment with different technologies and to develop a digital information fluency that is both relevant to their specific projects and applicable to the myriad materials, applications, and platforms now available  to help them find information.

Staying within our academic mission, encouraging a sense of institutional intimacy, and maintaining high academic standards are not particularly unique positions, nor are they so outlandish as to provoke much discussion. But they are the kind of positions that provide us with a healthy critical stance and programmatic self-awareness to make informed, appropriate decisions in developing our cyberinfrastructure. Working from a foundation such as this is critical for any institution considering how to integrate digital media successfully into its curriculum. Unless the use of media is fundamentally tied to faculty goals for the program and clearly defined to students as a logical extension of the core tenets of institutional practice, the integration of digital media has the potential to cause disillusionment, alienation, resistance, and fragmentation within the institution’s population. It becomes inhumane and prone to failure. Digital media are new, and with newness comes apprehension. That apprehension is best treated with conceptual clarity and the language of logical evolution rather than revolutionary calls to arms and disparagements of traditional practice. Clearly and repeatedly communicating an understanding of programmatic foundations can do much to assuage apprehension and uncertainty.

Determining Resources, Developing Strategies, Working with Users, and Enacting a Humane Approach

Having laid out the history of the BGC and our general attitudes toward digital media, we can now get to some of the specific strategies we employ at the BGC in order to ease faculty, students, and curators into the use of digital media. The challenge for us with the introduction of the Digital Media Lab was to implement digital media into the curriculum quickly and pervasively but at the same time organically and voluntarily. The BGC, despite an inherent interdisciplinarity and investment in experimentation and innovation, in general remains a relatively traditional and conservative institution in research and pedagogical practice. That is of course changing with our new publications, faculty-led focus galleries, and digital initiatives, but when the project began three years ago, Photoshop, Powerpoint, and Word—hardly cutting edge technologies—were the primary digital tools in use. There had been only a few experiments with course software (Moodle, a blog or two, and a few custom-made HTML course sites) and very little use of social media, digital design, or video/audio editing tools anywhere in the institution. This provided us with an opportunity to start virtually from scratch, but also meant that we had to earn buy-in from faculty and provide entry points for a student body not necessarily armed with technical proficiency or expertise.

Equipping a digital media initiative

While it is important to plan and think about approach, personalities, and implementation methodology, there comes a point where one needs to make real, strategic decisions about the resources required to successfully equip a digital media initiative. At the BGC, we have approached our acquisition of both hardware and software with very clear goals that would allow us to provide a flexible and powerful computing environment without spending wastefully. By coupling a successful project with a sensible approach to resource acquisition and allocation, we hoped to be more secure in continued funding and openness to expansion into more initiatives in the future.

One way we have found a focus for equipping our digital media initiatives is to allow the intellectual questions asked by our community to drive our tool acquisition. We began by complementing more expensive foundational software suites, such as Microsoft Office and the Adobe Creative Suite, with a range of inexpensive entry-level tools and platforms, such as WordPress blogs, Wikidot.com wikis, Omeka, Google SketchUp, Prezi, and iLife. This range has allowed us to provide options and examples without committing to expensive systems that can require extensive external support, such as Blackboard. Additionally, it allows our students and professors to freely experiment with different tools and find what is right for their project. Furthermore, we have focused on using Internet-accessible tools that allow faculty and students to complete work from virtually anywhere so that they are not tied down to the lab and can collaborate asynchronously and remotely. In this sense, the DML is not a physical space, but rather extends out to these networked platforms and allows for online and hybrid activity. From these initial starting points, we can decide to spend more money on more elaborate software if projects demand, and be better equipped to make the right purchasing decision when the moment arises.

In addition to providing this range of software, we wanted to make sure that the hardware we put in the DML was powerful enough that the only limitation new users would face would be their knowledge of the tool and not the capabilities of the computers being used. We aimed at relatively high-end computers so that there was less likely to be frustration with the speed of processes or their ability to run resource-demanding software, such as the applications in Adobe’s Creative Suite, smoothly.

We purchased primarily iMac and Mac Pro computers8 with robust processors, large screens, and extensive memory. Macintoshes were chosen for a number of reasons: (1) they were the only computers that could easily run all three major operating systems (OS X, Windows, and Linux); (2) the majority of our students had familiarity with OS X and Apples in their personal computing life; and (3) while anecdotally more expensive, they actually provide higher performance over a longer period at an equivalent price to computers with similar capabilities, making them a cost-conscious choice. The Macintoshes have suited our needs well, as they have reliably handled a wide range of use and provide sufficient processing power so that the students rarely if ever voice frustration with their functionality. All software is updated approximately once a monthly to ensure that bug fixes and optimizations are applied, and when a machine is acting peculiar or sluggish we correct the problem as soon as possible to maintain the DML’s reputation as a reliable computing space. These specific hardware choices and maintenance practices reinforce our humane approach, as we limit the possibilities for the system to fail through neglect or lack of attention to user experience.

As the DML has matured and the projects increased in scope, ambition, and specificity, we have made purchases that respond to specific project needs and provided new platforms to support experimentation related to our program. We purchased a NextEngine 3D scanner and a Makerbot Replicator for investigations into digital materiality and acquired lab licenses for Google Earth Pro and Oxygen XML Editor to prepare for future projects involving geospatial mapping, interactive timelines, and textual encoding. In addition, we have expanded our web hosting capabilities to respond to a number of projects across the institution and are for the first time working with an outside developer in our focus galleries who will work with students and faculty to actualize projects currently beyond the technological scope of the DML. All of these steps forward are meant to enhance our cyberinfrastructure in a way that responds to immediate needs and future possibilities and to help reinforce a sense of security that the lab will develop in accordance with the cumulative interests of the community.

Along with computing power, platform flexibility, and infrastructure responsiveness, it is important in the early stages of a digital media initiative to consider the relative comfort level of different communities in your institution and pay heed to the needs of the learning community. Not all affordances can be made for every student or faculty member, but providing comfortable spaces and modes for people to work within is crucial to building up institutional momentum and encouraging individuals to take the bold step of going beyond their comfort zone and experimenting. If provided with options for experimentation, sufficient computing resources with which to work, and support for both technical and conceptual questions, the end result is often work that goes beyond what you may have even imagined their projects could become. Stay prepared and nimble for the inevitable technological change, and remember that while frugality is important one also mustn’t skimp on functionality as you risk limiting experimentation, creativity, and innovation.

Strategies for encouraging digital work

Faced with this newly equipped cyberinfrastructure, we adopted a few specific strategies for encouraging use of the lab and expanding the range of tools support. As mentioned above, our selection of digital tools was to be determined by the needs of the community. We eagerly sought out and looked to respond to faculty who wanted to try new research and pedagogical methods that took advantage of the resources provided by the lab, but the institution was not intent on mandating the use of any particular tools or even promoting a preference for particular platforms.

At the outset we were uncertain as to how much participation we would get from faculty and students, but fortunately nearly a third of our faculty expressed some interest right off the bat and we were quickly using blogs, wikis, audio/video editing suites, new presentation software, and even computer-aided design tools in course work and in the development of long-term research projects.

During these initial migrations by our community toward certain types of digital tools, we generated two doctrines for the DML. The first doctrine is: scholarly and pedagogical questions should determine what tools are used and not vice versa. The work at the BGC remains grounded in a humanistic approach to the asking and answering of questions. While the tools that we use enable us to answer questions differently, they should not predetermine the types of questions we ask. The digital is only a new approach to our discipline and not a new discipline in and of itself.

When students or faculty come to me or Professor David Jaffee, our Head of New Media Research, with an interest in digital media, the first thing we ask them is what questions are they asking and how do they envision their teaching or research project. By listening closely at this stage, visualizing ideas through pen and paper mock ups, and talking through work flows and types of materials, we find digital solutions with no predispositions as to what tools are best suited to each project.

A research project may work best on FileMaker Pro to allow for customization and robust searching or it may be best handled using a wiki so that many people can easily access and contribute information. A digital exhibition may be best designed using a database-driven platform such as Omeka or a bespoke HTML site may allow for easier introduction of multimedia and customization of presentation and style. A course site may work best as a wiki for the collection of files, images, and collaborative compositions, or it may work best as a group-authored blog with students crafting a voice and contributing at regular intervals over the course of a semester. Whatever the situation, the question comes first and the tool second.

The second doctrine we have adopted applies to the types of tools that we choose: tools should have low barriers of entry and shallow learning curves. This mentality was born out of (a) our desire to not be a media arts program, and (b) the fact that the majority of our students are with us for only two years. It has however proved essential to our understanding of how to generate interest quickly and make digital media pervasive across our institution. One undeniable reality of working with academics and digital media is the general apprehension caused by not understanding how to use a tool. The best advice I received at the beginning of my time at the BGC was that, in general, professors are used to being “the smartest person in the room.” Learning a new tool can be extremely disempowering to people accustomed to this position, and if the introduction to a new tool is not handled properly the resulting alienation from digital media can be very difficult to repair. So the tools we choose have been purposely selected for their low barriers to entry—meaning that they are relatively accessible and somewhat familiar upon a user’s first experience—and shallow learning curves so that the user can notice marked improvements in their skill early and often enough that they feel comfortable and capable using that tool.

These two doctrines, which put institutional imperatives and user experience first in our digital media practice, are representative of the strategies we employ to establish a humane cyberinfrastructure. They ensure that the DML responds to the demands of the scholarship throughout the institution, and that the intellectual priorities of the lab are aligned with those of our community. They also allow people working in the lab to feel like capable contributors to the evolution of the lab and its increasingly important role in the life of the institution.

Working with your constituents

Outreach and communication are crucial to making headway across a broad range of institutional constituencies, no matter what the size of that institution. Students and faculty with packed schedules might be reluctant to put learning new and unfamiliar digital technologies on their daily radar. Understanding the varying conditions that members of your community operate within is particularly important as you try to generate interest and enthusiasm in experimentation. Most of the work of integrating digital media successfully into curricula is done in managing institutional politics, nurturing individual projects, and assuaging fears and apprehensions. Acting humanely and approaching your community as a collection of individuals each working with technology differently rather than as a homogenous group of digital media users will ultimately prove to be more important than the choice of tools and methods of implementation.

One of the best ways to plan for how people will take to digital media is to consider what their expectations of the academic experience are. Often there is a preconceived notion that younger faculty will be more eager to work with digital media than older faculty because of the assumption that they are more likely to have used digital media in their personal lives. But what often turns out to be the case is that faculty who are comfortably tenured are more likely to take the risk of doing their work in a digital format, meaning that many junior faculty are loath to experiment in their research, publication, and pedagogy.

There is also a misconception that students, who are increasingly immersed in a media culture at a young age, will eagerly embrace digital projects. In fact, many students are tied to a relatively orthodox view of what is expected of a student. In our program this means being able to use a word processor to write papers and Powerpoint to create presentations of images. The prospect of working outside of that framework, especially when the digital is considered above and beyond an already rigorous course of study, frightens many students away.

Overcoming these attitudes requires a careful demystification of technology, an active support program, and a clear explication of the added value of using digital media in scholarly work. When developing new projects, create parameters that are achievable for the students, but that still show off the value of using media. Ensure that the faculty see experimentations with digital media as a logical progression in their research and pedagogy and not an external imposition they are being forced to cope with. In order to accomplish these goals, we work closely with our community from both the top down, getting the faculty on board creating assignments and projects that require digital media, and the bottom up, getting students excited about digital media so they will encourage faculty to allow them to integrate digital media into their course work.

Getting the faculty on board is of particular importance because they can set expectations for digital media projects and determine the standards for successful digital work. This lends credibility to the projects and shows that the work being done is sanctioned and promoted by those in positions of authority. As more faculty have used wikis and blogs in their courses, we have seen those tools become considered standards rather than outliers in the practice of the institution, which lowers the barriers to entry for integrating other tools that are more creative and expressive. Our dean has also paved the way by encouraging faculty to work with digital media, making digital formats an important part of our journal and book series, and even experimenting with digital formats in his own research and publication.9

Just as the faculty and administration can set standards and provide validation for the use of digital media across a curriculum, students can provide impetus from below by finding new uses for tools and sometimes making unexpected steps forward in integrating digital media. Three encouraging developments from our second year came out student enthusiasm for using digital tools. The first development was the use of wikis for thesis research by a number of students. Rather than use traditional notebooks and Word documents, these students had begun tracking materials and research information on their own wikis because it made it easier to show their work to librarians, because they were more confident their material was backed up and secure, and because the wikis ensured that their work would be accessible via the Internet when they did not have their own computers handy.

The second development began when one of our particularly digitally fluent students who had dabbled with Prezi began to show the tool to a number of students during classes and in the lab. Another student picked up the tool and became the on-campus guru, showing it to other students and creating rich Prezis full of audio and video for a number of our more digitally notable classes. These Prezis made their way into a number of our salons (which I will describe later), and as a result of the students’ interest in the tool, Prezi is now more readily accepted as a viable option for the many projects that require the presentation of visual materials.

The third development has been the increasing use of wikis as courseware. Early on, the wikis had been successful in a number of classes, but during our second year there was a sudden surge of interest from the faculty, most notably from a number of faculty who had been uncertain about using digital media in any fashion. We discovered that the students had come to prefer the wikis as method of accessing readings and receiving course communication, and they were asking professors who did not have course wikis to set them up. The combination of a grassroots request from students and a willing faculty response is ideal in integrating digital media into curricula. It represents a shift away from the external impetus digital media initiatives usually hinge on and shows that once tools have penetrated the community enough, they come to be viewed as valuable in and of themselves and not because a particular individual is encouraging people to use them.

However, all this institutional and grassroots interest is for naught if systems are not easy to use and supported properly. By monitoring challenging projects and tending to the most tentative individuals you can solve problems before they generate dissatisfaction and become deterrents to further digital work. Projects should be well supported and platforms should be well explained. I can’t say enough about the value of offering workshops and taking the time to provide individual training and advisement to faculty and students before, during, and after projects. It may seem an obvious statement, but many institutions choose to implement tools and then provide insufficient or poor support, dooming the tool to failure and creating resentment that takes a long time to repair.

Along with supporting those projects that come about on their own, it also helps to stay one step ahead of your community’s interest in digital media. Waiting for people to come up with projects on their own will slow the process of integration. Seek out those individuals who may not necessarily be thinking about using digital media in a course or project, and talk to them about their options. Also identify students and faculty with media experience or interest in digital design and encourage them to think about alternative approaches to their work that take advantage of these interests. These individuals are important in setting precedents for adoption by the community as a whole. As their interests and skills become known in the community, these early adopters will also help make digital media a standard rather than an exception within the institution.

Objects of Exchange: Putting a humane approach into action

For an example of all these strategies and mindsets in action, let us look at the digital media tool most used across the BGC, wikis on the Wikidot.com hosting service. As we considered how to support courses with digital media, we knew for certain that we were not interested in, nor were we big enough to require, a large learning management system such as Blackboard or Moodle. Systems such as these were too expensive and/or too wedded to pedagogical approaches that were not being practiced at the BGC.

Initially some of the professors at the BGC expressed an interest in using WordPress for course blogs, but after some initial attempts were not happy with the interface or with an information management system that did not align with the way they approached their small, seminar-style courses. I had dealt with similar questions and concerns as an adjunct teacher prior to working at the BGC and had found the Wikidot wikis a useful solution because they allowed me to (a) build a course site without the restrictions of a learning management system, (b) avoid the management issues of a self-hosted MediaWiki installation, and (c) not have to do the work necessary to custom-build an HTML site for every course. So, as more professors expressed an interest in digital course sites, more of them were willing to experiment with the wikis, and I was able to provide them with examples of my own work and pedagogical strategies for implementing the wikis to the specific needs of their courses.

The most successful implementation, and the project that really convinced the BGC community of the viability and relevance of digital media, was a course and exhibition development site for one of our focus gallery courses. Focus galleries are single-room, faculty-led exhibitions that develop mostly out of faculty research but also through course work completed by students. The wiki for this particular exhibition, Objects of Exchange: Social and Material Transformation on the Late Nineteenth-Century Northwest Coast, used the wiki both to organize course materials and student work and as a makeshift database for the catalog material and wall labels that the students were composing. Syllabus materials, along with audio files, images, and videos were all hosted on the wiki for the students to access. In addition, each in the exhibition (of which there were approximately thirty) had its own page with an image and a fillable text template included wall label information, bibliographic references, links to other relevant objects in the exhibition, tags, and a comment section for the student and professor to communicate with one another.

To our good fortune, the impact of the wikis on Objects of Exchange went beyond simply providing a platform for collaborative communication and resource gathering. Professor Aaron Glass, who led the project, found that the wiki’s tagging system revealed unexpected new connections between the objects. Since these types of connections were the focus of the exhibition, Professor Glass was struck by the similarity between the logic of the database underlying the wikis and the logic of exhibitions themselves. The tagging taxonomy allowed us to add a tag-based interactive touch display to the exhibition, and Professor Glass and I co-authored a chapter of the exhibition catalog that discussed the emerging place of digital media in exhibition development and the role of the DML and its resources in changing exhibition practice at the BGC.10

The success of the Objects of Exchange wiki provided an example of how digital tools can be valuable as both pedagogical platforms and as tools for organizing resources. This project was critical to the uptake of the wikis and the initial successes of the DML because it provided a model created by a faculty member and used by students, and because it was not directly related to a course about digital media or led by one of the previously recognized digitally savvy members of the community. It made using the wikis seem within reach of anyone at the BGC, and as more people saw the potential of these tools, more of them began to ask about using the wikis as courseware, to organize research, or to plan an exhibition.

One of the reasons that everyone at the BGC was able to see the value of the Objects of Exchange wiki was because of our deliberate effort to show as many people in the institution as possible how the tool helped with the process of research and teaching. In a discussion that parallels Raskin’s, Donald Norman in his book The Invisible Computer writes that “human-centered development requires three equal partners, three legs to the triad of product development: technology, marketing, and user experience.”11 If the DML is in a sense a new product that we are trying to convince a community to use, then after setting up the lab (technology) and endeavoring to be humane (user experience), the next step was to publicize our successes (marketing). We aimed to make the lab and its potential more familiar to our community. The newness of digital media means that for the most part people either will not seek out tools on their own or are unsure where to start looking for new ideas. This is especially true for students and faculty who are often overwhelmed with the projects they are working on as it is. Therefore, we have made a concerted effort to make visible to our community those projects that most successfully represent the scope of work that can be accomplished by integrating digital media into work across our institution.

Along with my constant proselytizing, orientations, and frequent spontaneous conversations, an important way that we have increased visibility has been through salons that we hold at the beginning of each semester to present successful digital works. These presentations have included course and exhibition wikis, student use of databases and wikis for thesis research, short films and Prezis made by students to present materials gathered from field trips, digital exhibitions designed in Omeka, and three-dimensional virtual galleries created for an exhibition design course. For one project, an HTML website entitled Visualizing Nineteenth-Century New York12 that was produced almost entirely by ten students with little previous web experience, we even had a launch party to highlight not only the final product, but also the work the students did while developing the site and the experience they gained in the process.

These showcases have been most important in bridging the gap between those who know the tools but don’t know specifically how the tools would fit into other people’s work and those who know they want to explore the digital but don’t know what tools are out there or how they could use them. In order to bridge this gap, people must be shown projects that they can understand that showcase how successful projects make use of different tools. In this way they can both better understand how the tools work and imagine how they might expand their work into the digital realm using those tools.

Where We Have Arrived and What This Can All Mean

In the three years since this project began, interest in the lab and in exploration of different tools and methodologies has increased at a rate that, to be completely honest, has far exceeded our initial expectations. The wikis quickly became the courseware of choice, largely due to student interest in and use of the wikis, and each course by default now has a wiki setup for it. They have also become an integral part of focus gallery development as faculty and students have followed the model of the Objects of Exchange project to use them to gather, collate, and edit the vast amount of materials and research each project requires. In addition, these sites are used for administrative purposes throughout academic programs. One of the long-lasting benefits of the widespread wiki use is that the wiki code our community has become accustomed to through use of the Wikidot platform has allowed us to begin having conversations about other types of computing languages, providing an important intermediary step for those individuals interested in HTML, CSS, and even PHP, Javascript, and Actionscript.

Prezi has also become highly visible as its ease of use in positioning textual, visual, and even multimedia materials in an easily editable and navigable infinite two-dimensional canvas has suited many different types of work done at the BGC. Students use Prezi most obviously as an alternative platform to Powerpoint to create class presentations, but the tool has also found uses as a thought mapping tool and an image management platform, in the creation of a collaboratively edited visual syllabus, and in the prototyping of interactive media meant for viewing both online (websites and student digital projects) and in our galleries.

Along with Prezi and the wikis, the general activity in the DML includes a wide array of projects and applications. Video projects have become increasingly popular as students look for new modes of expressing themselves and faculty challenge them to consider how digital media are best suited to presenting their scholarly work. Two courses have approached these videos differently, one using them as thought essays and the other encouraging a more documentary style, but both produced excellent results that left students eager to engage with video as a medium.  FileMaker Pro is used by many people looking to build custom databases for their research, especially Ph.D. students with slower–paced, long-term projects. Omeka, which students use in classes and for individual projects, has become an increasingly important tool and is the platform we are using for an archive of digital student work that is currently in development. This archive will be a place where we can catalog and store the variety of different digital projects done at the BGC, while also creating a repository upon which professors can build websites and presentations when showcasing their pedagogical practice.

Our first digital-born qualifying project

Perhaps the most significant achievement of the past year was the completion of our first digital-born qualifying paper.13 This project put many of the strategies, doctrines, and methodologies we had developed to their most extreme test, and posed a challenge to the synthesis of technology and human factors. Most other work done through the DML had been related to individual research or coursework as special projects, and not tied so directly to the mandatory qualifications of our degree. But in the case of a qualifying project (QP), we knew that it was of the utmost importance that the first digital-born project meet a few conditions.

First of all, while the student would have to be digitally capable, she would most importantly need to demonstrate the ability to produce highly rigorous academic work. Professor Jaffee and I were keenly aware that if this project failed academically it could set a bad precedent and discourage future digital projects. Secondly, the student needed to understand that the completion of this project would require work above and beyond the level expected for a traditional QP. Introducing digital features would not reduce the expected page count of the project, and those digital features would necessarily require more labor and design concerns than traditional QPs. Finally, she needed to ensure that the digital aspects would be perceived as necessary to the project, not as frivolous and cosmetic. It needed to be digital-born and constructed in a manner that was irreproducible in non-digital media.

We were fortunate to have a student, Caitlin Dover, come to us whose project not only met all those conditions, but who had also been involved in a number of our most developed digital projects, including the Visualizing Nineteenth-Century New York site and the video documentaries produced in Professor Jaffee’s course on twentieth-century material culture of New York. Caitlin created an interactive Flash project14 about the design and culture of telephony in the United State in the first half of the twentieth century. Her project integrated a gallery of navigable images and films with relevant essays. There were multiple points of entry to each media object that allowed for a nonlinear experience of all the materials, and animations that highlighted and connected different relationships between each of the media objects.

The final product was of the highest quality and is something that we are proud to show. But the challenges of such a project ended up being very real. Caitlin exerted an enormous amount of effort in learning Flash from scratch while simultaneously researching and conceiving of the project, and the quality and amount of work she accomplished was not something that many of our students could have duplicated. I was also able to dedicate more time to helping Cailtin than would have been possible if multiple students had been working at the same scale. Lastly, the project did raise questions about the assessment of digital versus non-digital QPs. The work was of high enough quality that there was no question that Caitlin would receive a passing grade. But it did raise questions among the faculty as to the how to compare such a work to a twenty-five-page printed document. It really was a question of apples and oranges that we were not completely prepared to handle, and if the quality of the work had been more suspect could have caused tension within the institution.

In a sense, Caitlin’s QP is a clear example of how far we have come, but also how far we have to go. On the one hand, there was little faculty resistance to the possibility of a digital-born QP, and they were interested in Caitlin’s endeavor, eager to see what her work would look like, and in the end impressed by its design, functionality, and academic content. On the other hand, there remained this question of assessment that reinforced the strong sense that we as an institution and across the academy are in the midst of a contested transition. They want to participate in that transition and for change to happen at the BGC to occur on their terms. For this reason, we continue to proceed with caution in these more sensitive areas, tempering excitement and possibility with carefully planned strategic decisions that consider the human factors that come into play when trying to institute such cultural change. It sounds cliché, but good things can come to those who wait, and considering the rapid developments that our humane approach has engendered so far, we are willing to allow those more difficult transitions to happen on a timescale that more healthily matches our community’s needs.

Conclusion

Our methods of integrating digital media into the curriculum at the BGC have worked in a specific place at a specific time and in that respect they are unlikely to be completely effective in all circumstances. Questions of scale, resources, and personalities make each institution unique, and that uniqueness always plays a significant role in transitional periods as a community reacts, resituates itself, and prepares to move forward under a new set of conditions. So perhaps the most important lesson that this article can convey is that no matter how much planning you do, it is always prudent to allow the community to find its own way through the transition period.

For those of us who are excited by and look to engage with digital technologies, it seems almost a fait accompli that these tools have value and should quickly find their way into pedagogical practice. But, as mentioned above, educational institutions are often full of very smart people who may not necessarily share that opinion wholeheartedly. The real challenge in digital media initiatives, therefore, does not lie in the implementation of the right software or the purchasing of the right hardware, it consists of creating an environment where the apparent value of these technologies can become known, accepted, and embraced.

As you think about your own plans for integrating digital media at the programmatic and institutional level, remember that programs and institutions are made up of people, and it is ultimately their enthusiasm for these new tools that will lead to their successful adoption and integration. That is why it is important to focus on human expertise and to adopt humane practice, because it is the people in your institution who need to be convinced that this is a project that is relevant to them and to their work, and is ultimately in their best interests.

Bibliography

Boyer, Mark, Caitlin Dover, Aislinn Hyde, Matthew Keagle, Michelle Messer, Rebecca Mir, Ruth Osborne, and Miranda Peters. n.d. Visualizing Nineteenth-Century New York: A BGC-NYPL Digital Student Exhibit. http://resources-bgc.bard.edu/19thcNYC/.

Dover, Caitlin. 2012. “Making Connections: Visualizations of American Telephony, 1900–1949.” New York: Bard Graduate Center: Decorative Arts, Design History, Material Culture.

Glass, Aaron, and Kimon Keramidas. 2011. “On the Relational Exhibit in Analog and Digital Media.” In Objects of Exchange: Social and Material Transformation on the Late Nineteenth-Century Northwest Coast: Selections from the American Museum of Natural History, edited by Aaron Glass, 215-225. New York: Bard Graduate Center: Decorative Arts, Design History, Material Culture. ISBN: 9780300174427.

Miller, Peter 2011. Miller’s Peiresc Research, February 14. http://peiresc.wikis.bgc.bard.edu/.

Norman, Donald A. 1998. The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is so Complex, and Information Appliances Are the Solution. Cambridge, MA: MIT Press. ISBN: 0262140659

Raskin, Jef. 2000. The Humane Interface: New Directions for Designing Interactive Systems. Reading, MA: Addison Wesley. ISBN: 0201379376.

San Diego Supercomputer Center. 2006. “NSF Workshop on Cyberinfrastructure for the Social Sciences, 2005 — About,” 2006. http://web.archive.org/web/20060105171914/http://vis.sdsc.edu/sbe/.

Schnapp, Jeffrey, Peter Lunenfeld, Todd Presner, and et.al. 2009. “The Digital Humanities Manifesto 2.0,” June 22. http://www.humanitiesblast.com/manifesto/Manifesto_V2.pdf.

Smith, Kathleen. 2009. “Q&A with Brett Bobley, Director of the NEH’s Office of Digital Humanities (ODH) | HASTAC.” HASTAC, February 1. http://hastac.org/node/1934.

Spiro, Lisa. 2012. “Getting Started in Digital Humanities.” Journal of Digital Humanities, March 10. http://journalofdigitalhumanities.org/1-1/getting-started-in-digital-humanities-by-lisa-spiro/. ISSN: 2165-6673.

———. “‘This Is Why We Fight’: Defining the Values of the Digital Humanities.” In Debates in the Digital Humanities, edited by Matthew K. Gold, 16-35. Minneapolis: Univ. of Minnesota Press, 2012. ISBN: 9780816677948.

Svensson, Patrik. 2011. “From Optical Fiber To Conceptual Cyberinfrastructure.” Digital Humanities Quarterly 5 (1). http://www.digitalhumanities.org/dhq/vol/5/1/000090/000090.html. ISSN: 1938-4122.

———. 2010. “The Landscape of Digital Humanities.” Digital Humanities Quarterly 4 (1). http://www.digitalhumanities.org/dhq/vol/4/1/000080/000080.html. ISSN: 1938-4122

 

 

About the Author

Kimon Keramidas is Assistant Director for the Digital Media Lab at the Bard Graduate Center where he is responsible for the development and implementation of digital media practices across academic programs. His research focuses on digital media through the lenses of political economy and sociology of culture, and he is currently working on a book project about contemporary corporate theatrical production and a gallery project on the materiality of computer interface design. Kimon received his PhD in Theatre from the CUNY Graduate Center where he also completed the CUNY Graduate Center’s Certificate in Interactive Technology and Pedagogy.

 

Notes

  1. Bard Graduate Center: Decorative Arts, Design History, Material Culture site, http://bgc.bard.edu.
  2. Bard Graduate Center Digital Media Lab wiki, http://dml.wikis.bgc.bard.edu.
  3. San Diego Supercomputer Center, “NSF Workshop on Cyberinfrastructure for the Social Sciences, 2005 — About”, January 5, 2006, http://web.archive.org/web/20060105171914/http://vis.sdsc.edu/sbe/.
  4. Patrik Svensson, “From Optical Fiber To Conceptual Cyberinfrastructure,” Digital Humanities Quarterly 5, no. 1 (2011), http://www.digitalhumanities.org/dhq/vol/5/1/000090/000090.html.
  5. Ibid.
  6. Jef Raskin, The Humane Interface: New Directions for Designing Interactive Systems (Reading, Mass: Addison Wesley, 2000), xix.
  7. Ibid., 6.
  8. We have one Dell workstation to run Windows-only hardware and to provide a station for those people who feel most comfortable with a PC.
  9. Peter Miller, Miller’s Peiresc Research, February 14, 2011, http://peiresc.wikis.bgc.bard.edu/.
  10. Aaron Glass and Kimon Keramidas, “On the Relational Exhibit in Analog and Digital Media,” in Objects of Exchange: Social and Material Transformation on the Late Nineteenth-Century Northwest Coast: Selections from the American Museum of Natural History, ed. Aaron Glass (New York : Bard Graduate Center: Decorative Arts, Design History, Material Culture, 2011), 215-225.
  11. Donald A. Norman, The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is so Complex, and Information Appliances Are the Solution (Cambridge, Mass: MIT Press, 1998), 40.
  12. Mark Boyer et al., Visualizing Nineteenth-Century New York: A BGC-NYPL Digital Student Exhibit, n.d., http://resources-bgc.bard.edu/19thcNYC/.
  13. At the BGC, students submit a qualifying paper as one of the requirements for the MA degree. This paper is approximately 25-35 pages in length and is developed out of a paper previously completed for a course. Most qualifying papers are still submitted as printed documents.
  14. Caitlin Dover, “Making Connections: Visualizations of American Telephony, 1900–1949” (New York: Bard Graduate Center: Decorative Arts, Design History, Material Culture, 2012).

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